Super Smash Bros. Ultimate

Palutena (SSBU)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PalutenaNAirSSBU.gif|thumb|550px|Hitbox visualization showing Palutena's neutral aerial.]]
[[File:PalutenaNAirSSBU.gif|thumb|350px|Hitbox visualization showing Palutena's neutral aerial.]]
{{competitive expertise}}
 
==Overview==
==Overview==
[[File:Palutena SSBU nair bair.gif|200px|thumb|left|Palutena ({{Sm|Nairo}}) performing three neutral aerials and a back aerial on {{SSBU|Chrom}} ({{Sm|Shoyo James}}).]]
Also known as '''Omnidirectional Circle''' ({{ja|四方の環|Yomo no Wa}}), Palutena telekinetically spins her staff while it is adjacent to her right arm. It has the lowest amount of startup lag in her moveset, coming out on frame 5.
Being one of her combo starters, it is notorious for its ability to effectively combo into itself and into other aerials, being capable of comboing into itself at low percentages until four times and its importance to Palutena's gameplan thanks to its low ending and landing lag, making it very spammable.
It also can easily set up as an edge-guard when fast fallen, and due to its high knockback scaling, it has enough knockback to KO middleweights at around 150% on the edge of Final Destination. All of these traits combined make it one of her best moves and is arguably one of the best moves in the game due to its effectiveness. Auto-cancels in a full hop.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{change|Reduced hitlag on neutral air, allowing it to execute faster.}}
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{nerf|Neutral aerial's last hit deals less knockback (30 base/180 scaling → 35/155). While this slightly improves its combo potential at low percents, it more drastically hinders its KO potential at high percents.}}
*{{nerf|Neutral aerial's last hit has a smaller hitbox against aerial opponents (11.5u → 9.8u).}}
*{{nerf|Neutral aerial's penultimate hit inflicts 13 less frames of hitstun, worsening the move's drag-down setups and removing its infinites against certain opponents on platforms (such as {{SSBU|Ridley}}).}}
==Hitboxes==
==Hitboxes==
For the late multihits, the scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], they also apply to the ID 2 and 3 hitboxes.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits (early)|24}}
! Hitstun
{{HitboxTableTitle|Multihits (early)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=1.4%
|damage=1.4%
|sd=1.0
|sd=1.0
|angle=367
|angle=367
|rehit=4
|bk=0
|bk=0
|ks=100
|ks=100
Line 29: Line 46:
|g=f
|g=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 52: Line 70:
|g=f
|g=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 75: Line 94:
|a=f
|a=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 98: Line 118:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Multihits (mid)|24}}
|—
{{HitboxTableTitle|Multihits (mid)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 122: Line 143:
|g=f
|g=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 145: Line 167:
|g=f
|g=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 168: Line 191:
|a=f
|a=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 191: Line 215:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Multihits (late)|24}}
|—
{{HitboxTableTitle|Multihits (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 207: Line 232:
|zpos=0.0
|zpos=0.0
|ff=0.5
|ff=0.5
|sdi=0.3
|sdi=0.0
|type=Magic
|type=Magic
|effect=Rapid
|effect=Rapid
Line 215: Line 240:
|g=f
|g=f
}}
}}
|'''-13''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 230: Line 256:
|zpos=0.0
|zpos=0.0
|ff=0.5
|ff=0.5
|sdi=0.3
|sdi=0.0
|type=Magic
|type=Magic
|effect=Rapid
|effect=Rapid
Line 238: Line 264:
|g=f
|g=f
}}
}}
|'''-13''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=4
|damage=1.4%
|damage=1.4%
|sd=1.0
|sd=1.0
Line 260: Line 286:
|rebound=f
|rebound=f
|a=f
|a=f
|rehit=4
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 284: Line 312:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Final hit|24}}
|—
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 290: Line 319:
|sd=3.0
|sd=3.0
|angle=55
|angle=55
|af=3
|bk=35
|bk=35
|ks=155
|ks=155
Line 306: Line 336:
|g=f
|g=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 311: Line 342:
|sd=3.0
|sd=3.0
|angle=55
|angle=55
|af=3
|bk=35
|bk=35
|ks=155
|ks=155
Line 327: Line 359:
|a=f
|a=f
}}
}}
|—
|}
|}


Line 336: Line 369:
|-
|-
!Multihits
!Multihits
|5-6, 7-23, 24-27
|5-6, 7-23, 24-27 (rehit rate: 4)
|-
|-
!Final hit
!Final hit
Line 363: Line 396:
|-
|-
!Animation length
!Animation length
|29
|19
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 17:27, August 22, 2024

Hitbox visualization showing Palutena's neutral aerial.

Overview[edit]

Palutena (Nairo) performing three neutral aerials and a back aerial on Chrom (Shoyo James).

Also known as Omnidirectional Circle (四方の環), Palutena telekinetically spins her staff while it is adjacent to her right arm. It has the lowest amount of startup lag in her moveset, coming out on frame 5.

Being one of her combo starters, it is notorious for its ability to effectively combo into itself and into other aerials, being capable of comboing into itself at low percentages until four times and its importance to Palutena's gameplan thanks to its low ending and landing lag, making it very spammable.

It also can easily set up as an edge-guard when fast fallen, and due to its high knockback scaling, it has enough knockback to KO middleweights at around 150% on the edge of Final Destination. All of these traits combined make it one of her best moves and is arguably one of the best moves in the game due to its effectiveness. Auto-cancels in a full hop.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Change Reduced hitlag on neutral air, allowing it to execute faster.

Super Smash Bros. Ultimate 7.0.0

  • Nerf Neutral aerial's last hit deals less knockback (30 base/180 scaling → 35/155). While this slightly improves its combo potential at low percents, it more drastically hinders its KO potential at high percents.
  • Nerf Neutral aerial's last hit has a smaller hitbox against aerial opponents (11.5u → 9.8u).
  • Nerf Neutral aerial's penultimate hit inflicts 13 less frames of hitstun, worsening the move's drag-down setups and removing its infinites against certain opponents on platforms (such as Ridley).

Hitboxes[edit]

For the late multihits, the scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but due to a glitch, they also apply to the ID 2 and 3 hitboxes.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Multihits (early)
0 0 4 1.4% 1.0 Autolink angle (367) Standard 0 100 0 HitboxTableIcon(False).png 4.2 stick 0.0 5.2 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 4 1.4% 1.0 Autolink angle (367) Standard 0 100 0 HitboxTableIcon(False).png 4.2 stick 0.0 -5.4 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 4 1.4% 1.0 AngleIcon100.png Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 5.2 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 1.4% 1.0 AngleIcon95.png Standard 0 100 80 HitboxTableIcon(False).png 4.2 stick 0.0 -5.4 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (mid)
0 0 4 1.4% 1.0 Autolink angle (367) Standard 0 100 0 HitboxTableIcon(False).png 4.2 stick 0.0 5.2 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 4 1.4% 1.0 Autolink angle (367) Standard 0 100 0 HitboxTableIcon(False).png 4.2 stick 0.0 -5.4 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 4 1.4% 1.0 AngleIcon100.png Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 5.2 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 1.4% 1.0 AngleIcon100.png Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 -5.4 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (late)
0 0 4 1.4% 1.0 Autolink angle (367) Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 5.2 0.0 0.5× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -13 frames
1 0 4 1.4% 1.0 Autolink angle (367) Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 -5.4 0.0 0.5× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -13 frames
2 0 4 1.4% 1.0 AngleIcon100.png Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 5.2 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 1.4% 1.0 AngleIcon100.png Standard 0 100 65 HitboxTableIcon(False).png 4.2 stick 0.0 -5.4 0.0 0.5× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Rapid (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 5.1% 3.0 AngleIcon55.png Forward 35 155 0 HitboxTableIcon(False).png 9.8 stick 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.1% 3.0 AngleIcon55.png Forward 35 155 0 HitboxTableIcon(False).png 11.5 stick 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Multihits 5-6, 7-23, 24-27 (rehit rate: 4)
Final hit 29-30
Ending autocancel 40-
Interruptible 52
Animation length 64
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 13
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible