(New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Young Link's side special, Boomerang. {{competitive expertise}} ==Overview== ==Hitbox...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Boomerang has received negative shield damage (0 → -5.5 (clean), -3.5 (late), -1 (return)), effectively dealing half its usual damage to shields.}} | |||
*{{change|An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{bugfix|Boomerang teleportation glitch fixed.}} | |||
==Hitboxes== | ==Hitboxes== | ||
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 19: | ||
|sd=-5.5 | |sd=-5.5 | ||
|angle=70 | |angle=70 | ||
|af=1 | |||
|reflectable=t | |||
|bk=55 | |bk=55 | ||
|ks=30 | |ks=30 | ||
Line 26: | Line 36: | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 46: | Line 56: | ||
|slvl=M | |slvl=M | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
}} | }} | ||
{{HitboxTableTitle|Returning| | {{HitboxTableTitle|Returning|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 53: | Line 65: | ||
|sd=-1.0 | |sd=-1.0 | ||
|angle=90 | |angle=90 | ||
|af=1 | |||
|reflectable=t | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
Line 71: | Line 85: | ||
==Timing== | ==Timing== | ||
===Throw=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Tilt input hitboxes (clean, late, returning) | ||
|27-29, 30-82, 83- | |27-29, 30-71, 72-149 | ||
|- | |||
!Smash input hitboxes (clean, late, returning) | |||
|27-29, 30-82, 83-185 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 84: | Line 101: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | !Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=42|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=78|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=36}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c= | !Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=53|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=103|s=HitboxChangeE}} | ||
|- | |||
!Young Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=126}} | |||
{{FrameStripEnd}} | |||
===Catch=== | |||
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Young Link is in the middle of an attack or defensive action. | |||
{|class="wikitable" | |||
!Interruptible | |||
|10 | |||
|- | |||
!Animation length | |||
|37 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=28}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | ||
==Parameters== | |||
===Throw=== | |||
{|class="wikitable" | |||
!Stick sensitivity to angle vertically | |||
|0.2 | |||
|- | |||
!Vertical angle deviation | |||
|33° | |||
|} | |||
===Boomerang=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|{{rollover|123 frames|Coded as 127 frames|y}} (tilt)<br>{{rollover|159 frames|Coded as 163 frames|y}} (smash) | |||
|- | |||
!Initial speed | |||
|2.4 (tilt)<br>2.9 (smash) | |||
|- | |||
!Rotation speed | |||
|28° (tilt)<br>36° (smash) | |||
|- | |||
!Smash input damage multiplier | |||
|1.2 | |||
|- | |||
!Deceleration | |||
|0.047 | |||
|- | |||
!Minimum speed | |||
|0.3 | |||
|- | |||
!Distance spent turning back | |||
|15 (tilt)<br>22 (smash) | |||
|- | |||
!Maximum returning speed | |||
|2.8 | |||
|- | |||
!Angle deviation per frame when returning | |||
|1° | |||
|- | |||
!Angle difference to go through floor instead of bouncing off | |||
|50° | |||
|- | |||
!Minimum bounce angle off ground | |||
|16° | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
====After clashing with an attack==== | |||
{|class="wikitable" | |||
!Lifetime | |||
|60 frames | |||
|- | |||
!Horizontal speed | |||
| -0.15 | |||
|- | |||
!Vertical speed | |||
|1.25 | |||
|- | |||
!Gravity | |||
|0.09 | |||
|- | |||
!Falling speed | |||
|1.4 | |||
|- | |||
!Rotation speed multiplier | |||
|0.2 | |||
|} | |||
{{MvSubNavYoungLink|g=SSBU}} | {{MvSubNavYoungLink|g=SSBU}} | ||
[[Category:Young Link (SSBU)]] | [[Category:Young Link (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 01:39, July 11, 2022
OverviewEdit
Update HistoryEdit
- Boomerang has received negative shield damage (0 → -5.5 (clean), -3.5 (late), -1 (return)), effectively dealing half its usual damage to shields.
- An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.
- Boomerang teleportation glitch fixed.
HitboxesEdit
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
TimingEdit
ThrowEdit
Tilt input hitboxes (clean, late, returning) | 27-29, 30-71, 72-149 |
---|---|
Smash input hitboxes (clean, late, returning) | 27-29, 30-82, 83-185 |
Interruptible | 46 |
Animation length | 59 |
Tilt throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Smash throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Young Link |
CatchEdit
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Young Link is in the middle of an attack or defensive action.
Interruptible | 10 |
---|---|
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
ParametersEdit
ThrowEdit
Stick sensitivity to angle vertically | 0.2 |
---|---|
Vertical angle deviation | 33° |
BoomerangEdit
Lifetime | 123 frames (tilt) 159 frames (smash) |
---|---|
Initial speed | 2.4 (tilt) 2.9 (smash) |
Rotation speed | 28° (tilt) 36° (smash) |
Smash input damage multiplier | 1.2 |
Deceleration | 0.047 |
Minimum speed | 0.3 |
Distance spent turning back | 15 (tilt) 22 (smash) |
Maximum returning speed | 2.8 |
Angle deviation per frame when returning | 1° |
Angle difference to go through floor instead of bouncing off | 50° |
Minimum bounce angle off ground | 16° |
Can pierce opponents? | No |
After clashing with an attackEdit
Lifetime | 60 frames |
---|---|
Horizontal speed | -0.15 |
Vertical speed | 1.25 |
Gravity | 0.09 |
Falling speed | 1.4 |
Rotation speed multiplier | 0.2 |
|