Super Smash Bros. Ultimate

Young Link (SSBU)/Side special: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Young Link's side special, Boomerang. {{competitive expertise}} ==Overview== ==Hitbox...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Boomerang has received negative shield damage (0 → -5.5 (clean), -3.5 (late), -1 (return)), effectively dealing half its usual damage to shields.}}
*{{change|An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{bugfix|Boomerang teleportation glitch fixed.}}
==Hitboxes==
==Hitboxes==
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 11: Line 19:
|sd=-5.5
|sd=-5.5
|angle=70
|angle=70
|af=1
|reflectable=t
|bk=55
|bk=55
|ks=30
|ks=30
Line 26: Line 36:
|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 46: Line 56:
|slvl=M
|slvl=M
|direct=f
|direct=f
|af=1
|reflectable=t
}}
}}
{{HitboxTableTitle|Returning|24}}
{{HitboxTableTitle|Returning|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 53: Line 65:
|sd=-1.0
|sd=-1.0
|angle=90
|angle=90
|af=1
|reflectable=t
|bk=40
|bk=40
|ks=30
|ks=30
Line 71: Line 85:


==Timing==
==Timing==
Catching the Boomerang will stop its duration.
===Throw===
{|class="wikitable"
{|class="wikitable"
!Boomerang (clean, early, returning)
!Tilt input hitboxes (clean, late, returning)
|27-29, 30-82, 83-153
|27-29, 30-71, 72-149
|-
!Smash input hitboxes (clean, late, returning)
|27-29, 30-82, 83-185
|-
|-
!Interruptible
!Interruptible
Line 84: Line 101:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=53||e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=71|s=HitboxChangeE}}
!Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=42|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=78|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=36}}
|-
|-
{{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=94}}
!Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=53|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=103|s=HitboxChangeE}}
|-
!Young Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=126}}
{{FrameStripEnd}}
 
===Catch===
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Young Link is in the middle of an attack or defensive action.
{|class="wikitable"
!Interruptible
|10
|-
!Animation length
|37
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=28}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
==Parameters==
===Throw===
{|class="wikitable"
!Stick sensitivity to angle vertically
|0.2
|-
!Vertical angle deviation
|33°
|}
===Boomerang===
{|class="wikitable"
!Lifetime
|{{rollover|123 frames|Coded as 127 frames|y}} (tilt)<br>{{rollover|159 frames|Coded as 163 frames|y}} (smash)
|-
!Initial speed
|2.4 (tilt)<br>2.9 (smash)
|-
!Rotation speed
|28° (tilt)<br>36° (smash)
|-
!Smash input damage multiplier
|1.2
|-
!Deceleration
|0.047
|-
!Minimum speed
|0.3
|-
!Distance spent turning back
|15 (tilt)<br>22 (smash)
|-
!Maximum returning speed
|2.8
|-
!Angle deviation per frame when returning
|1°
|-
!Angle difference to go through floor instead of bouncing off
|50°
|-
!Minimum bounce angle off ground
|16°
|-
!Can pierce opponents?
|No
|}
====After clashing with an attack====
{|class="wikitable"
!Lifetime
|60 frames
|-
!Horizontal speed
| -0.15
|-
!Vertical speed
|1.25
|-
!Gravity
|0.09
|-
!Falling speed
|1.4
|-
!Rotation speed multiplier
|0.2
|}


{{MvSubNavYoungLink|g=SSBU}}
{{MvSubNavYoungLink|g=SSBU}}
[[Category:Young Link (SSBU)]]
[[Category:Young Link (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

Latest revision as of 01:39, July 11, 2022

Hitbox visualization showing Young Link's side special, Boomerang.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Boomerang has received negative shield damage (0 → -5.5 (clean), -3.5 (late), -1 (return)), effectively dealing half its usual damage to shields.
  •   An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.

  3.1.0

  •   Boomerang teleportation glitch fixed.

HitboxesEdit

If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% -5.5   Speed-based 55 30 0   4.3 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% -3.5   Speed-based 55 30 0   3.3 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Returning
0 0 0 2.0% -1.0   Speed-based 40 30 0   3.3 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

ThrowEdit

Tilt input hitboxes (clean, late, returning) 27-29, 30-71, 72-149
Smash input hitboxes (clean, late, returning) 27-29, 30-82, 83-185
Interruptible 46
Animation length 59
Tilt throw                                                                                                                                                                                                                                                                                                                                                                                   
Smash throw                                                                                                                                                                                                                                                                                                                                                                                   
Young Link                                                                                                                                                                                                                                                                                                                                                                                   

CatchEdit

Catching the Boomerang removes its hitboxes. The catching animation does not occur if Young Link is in the middle of an attack or defensive action.

Interruptible 10
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

ParametersEdit

ThrowEdit

Stick sensitivity to angle vertically 0.2
Vertical angle deviation 33°

BoomerangEdit

Lifetime 123 frames (tilt)
159 frames (smash)
Initial speed 2.4 (tilt)
2.9 (smash)
Rotation speed 28° (tilt)
36° (smash)
Smash input damage multiplier 1.2
Deceleration 0.047
Minimum speed 0.3
Distance spent turning back 15 (tilt)
22 (smash)
Maximum returning speed 2.8
Angle deviation per frame when returning
Angle difference to go through floor instead of bouncing off 50°
Minimum bounce angle off ground 16°
Can pierce opponents? No

After clashing with an attackEdit

Lifetime 60 frames
Horizontal speed -0.15
Vertical speed 1.25
Gravity 0.09
Falling speed 1.4
Rotation speed multiplier 0.2