Super Smash Bros. Ultimate

Shulk (SSBU)/Neutral attack: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Shulk's neutral attacks consist of a jab, a kick and an upwards swing of the Monado. It does 8.5% or 7.7% in total, depending on spacing on the...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
==Overview==
==Overview==
Shulk's neutral attacks consist of a jab, a kick and an upwards swing of the [[Monado]]. It does 8.5% or 7.7% in total, depending on spacing on the third hit.
Shulk's neutral attacks consist of a jab, a kick and an upwards swing of the [[Monado]]. It does 8.5% or 7.7% in total, depending on spacing on the third hit, and the first hit comes out on frame 5. Widely considered his worst move (and one of the worst neutral attacks in the game), the damage output is extremely weak compared to his other moves, it possesses no combo potential, and is very unsafe on shield. Lastly, it cannot kill characters until well over 200%, and while the Smash art can boost it, other moves can do the job way better.


For the technical data of each individual hit, see:
For the technical data of each individual hit, see:
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*[[Shulk (SSBU)/Neutral attack/Hit 2]]
*[[Shulk (SSBU)/Neutral attack/Hit 2]]
*[[Shulk (SSBU)/Neutral attack/Hit 3]]
*[[Shulk (SSBU)/Neutral attack/Hit 3]]
==Quickest loop==
{|class="wikitable"
!Jab 1
|5
|-
!Consecutive jab
|14
|-
!Jab 2
|15
|-
!Jab 3
|28-29, 30
|-
!Interruptible
|26, 44, 67
|-
!Animation lengths
|42, 67, 95
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=12|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=53}}
|-
{{FrameStrip|t=Blank|c=10|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=7|e=LagContinuableS}}{{FrameStrip|t=Lag|c=21|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStrip|t=Blank|c=28}}
|-
{{FrameStrip|t=Blank|c=22|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=5|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=29}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|hitboxchange=y}}
{{MvSubNavShulk|g=SSBU}}
{{MvSubNavShulk|g=SSBU}}


[[Category:Shulk (SSBU)]]
[[Category:Shulk (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 23:01, November 6, 2024

OverviewEdit

Shulk's neutral attacks consist of a jab, a kick and an upwards swing of the Monado. It does 8.5% or 7.7% in total, depending on spacing on the third hit, and the first hit comes out on frame 5. Widely considered his worst move (and one of the worst neutral attacks in the game), the damage output is extremely weak compared to his other moves, it possesses no combo potential, and is very unsafe on shield. Lastly, it cannot kill characters until well over 200%, and while the Smash art can boost it, other moves can do the job way better.

For the technical data of each individual hit, see:

Quickest loopEdit

Jab 1 5
Consecutive jab 14
Jab 2 15
Jab 3 28-29, 30
Interruptible 26, 44, 67
Animation lengths 42, 67, 95
                                                                                                                                                                                             
                                                                                                                                                                                             
                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Earliest continuable point
 
Interruptible