Super Smash Bros. Ultimate

Shulk (SSBU)/Neutral attack/Hit 1: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Shulk's first jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
 
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but it also applies to the ID 3 hitbox [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=10
|ks=10
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|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=10
|ks=10
Line 41: Line 46:
|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|angle=180
|angle=180
|af=3
|bk=25
|bk=25
|ks=10
|ks=10
|fkv=0
|fkv=0
|r=1.8
|r=2.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=10
|ks=10
|fkv=0
|fkv=0
|r=1.8
|r=2.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|slvl=S
|slvl=S
}}
}}
|—
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|5
|5
|-
|-
!Earliest continuable
!Continuability window
|11
|11-30
|-
!Consecutive jab frame
|14
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=12|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=17}}
|-
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=20}}{{FrameStrip|t=Blank|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}}


{{MvSubNavShulk|g=SSBU}}
{{MvSubNavShulk|g=SSBU}}
[[Category:Shulk (SSBU)]]
[[Category:Shulk (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 12:04, July 30, 2022

Hitbox visualization showing Shulk's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but it also applies to the ID 3 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 35 10 0   1.8 top 0.0 9.0 2.0 1.4× 1.0× 0%               Punch   All All             +2 frames
1 0 0 2.0% 0   Forward 35 10 0   1.8 top 0.0 9.0 4.5 1.4× 1.0× 0%               Punch   All All             +2 frames
2 0 0 2.0% 0   Forward 25 10 0   2.0 top 0.0 9.0 7.0 1.4× 1.0× 0%               Punch   Fighter only All             +2 frames
3 0 0 2.0% 0   Forward 25 10 0   2.0 top 0.0 9.0 7.0 1.4× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5
Continuability window 11-30
Consecutive jab frame 14
Interruptible 26
Animation length 42
                                                                                   
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible