Super Smash Bros. Ultimate

Marth (SSBU)/Down aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Marth's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTabl...)
 
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Early and late hits|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|ypos=0.0
|ypos=0.0
|zpos=2.0
|zpos=2.0
|ff=.7
|ff=0.7
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|ypos=0.0
|ypos=0.0
|zpos=2.0
|zpos=2.0
|ff=.7
|ff=0.7
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
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|zpos=-3.0
|zpos=-3.0
|ff=1.3
|ff=1.3
|type=Sword
|effect=Slash
|sfx=Marth Sword
|slvl=L
}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
|id=1
|damage=12.0%
|angle=361
|bk=30
|ks=70
|fkv=0
|r=3.0
|bn=armr
|xpos=0.0
|ypos=1.0
|zpos=0.0
|ff=0.7
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
}}
{{UltimateHitboxTableRow
|id=2
|damage=12.0%
|angle=80
|bk=40
|ks=70
|fkv=0
|r=3.5
|bn=sword1
|xpos=1.0
|ypos=0.0
|zpos=2.0
|ff=.7
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
}}
{{UltimateHitboxTableRow
|id=3
|damage=14.0%
|angle=361
|bk=20
|ks=80
|fkv=0
|r=3.5
|bn=sword1
|xpos=1.0
|ypos=0.0
|zpos=6.7
|ff=1.25
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
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}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|39
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 13:53, June 20, 2022

Hitbox visualization showing Marth's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early and late hits
1 0 0 12.0% 0   Standard 30 70 0   3.0 armr 0.0 1.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 40 70 0   3.5 sword1 1.0 0.0 2.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 14.0% 0   Standard 20 80 0   3.5 sword1 1.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            
Clean hit
1 0 0 12.0% 0   Standard 30 70 0   3.0 armr 0.0 1.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 40 70 0   3.5 sword1 1.0 0.0 2.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 14.0% 0   Standard 20 80 0   3.5 sword1 1.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            
0 0 0 15.0% 0   Standard 20 80 0   5.0 top 0.0 -3.3 -3.0 1.3× 1.0× 0%               Marth Sword   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 9-10
Clean hit 11
Late hit 12-13
Ending autocancel 55-
Interruptible 60
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lagEdit

Interruptible 15
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible