(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|390px|Hitbox visualization showing Richter's rapid jab. File:RichterJabFinisher.gif|thumb|390px|Hi...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:RichterRapidJab.gif|thumb| | [[File:RichterRapidJab.gif|thumb|280px|Hitbox visualization showing Richter's rapid jab.]] | ||
[[File:RichterJabFinisher.gif|thumb| | [[File:RichterJabFinisher.gif|thumb|280px|Hitbox visualization showing Richter's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 18: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 24: | Line 31: | ||
|type=Whip | |type=Whip | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Richter Whip | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|'''+3''' frames | |||
|5× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 32: | Line 43: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=115 | |ks=115 | ||
Line 43: | Line 55: | ||
|ff=2.0 | |ff=2.0 | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Richter Whip | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|9, 12, 15, 18 | |6-7, 25-26 | ||
|- | |||
!Rapid jab | |||
|9, 12, 15, 18, 21, 24 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 16:26, August 5, 2022
OverviewEdit
Update HistoryEdit
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
HitboxesEdit
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 25-26 |
---|---|
Rapid jab | 9, 12, 15, 18, 21, 24 |
Finisher | 3-4 |
Interruptible | 45 |
Animation length | 57 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|