Super Smash Bros. Ultimate

Richter (SSBU)/Neutral attack/Infinite: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|390px|Hitbox visualization showing Richter's rapid jab. File:RichterJabFinisher.gif|thumb|390px|Hi...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:RichterRapidJab.gif|thumb|390px|Hitbox visualization showing Richter's rapid jab.]]
[[File:RichterRapidJab.gif|thumb|280px|Hitbox visualization showing Richter's rapid jab.]]
[[File:RichterJabFinisher.gif|thumb|390px|Hitbox visualization showing Richter's rapid jab finisher.]]
[[File:RichterJabFinisher.gif|thumb|280px|Hitbox visualization showing Richter's rapid jab finisher.]]


==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Shieldstun
{{HitboxTableTitle|Rapid jab|42}}
{{HitboxTableTitle|Rapid jab|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 12: Line 18:
|damage=0.5%
|damage=0.5%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=10
|ks=10
Line 24: Line 31:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|'''+3''' frames
|5×
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 32: Line 43:
|damage=2.5%
|damage=2.5%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=115
|ks=115
Line 43: Line 55:
|ff=2.0
|ff=2.0
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher. The first punch uses the left fist.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|9, 12, 15, 18...
|6-7, 25-26
|-
!Rapid jab
|9, 12, 15, 18, 21, 24
|-
|-
!Finisher
!Finisher

Latest revision as of 16:26, August 5, 2022

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Hitbox visualization showing Richter's rapid jab.
Hitbox visualization showing Richter's rapid jab finisher.

OverviewEdit

Update HistoryEdit

  9.0.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.5% 0   Forward 8 10 0   7.3 top 0.0 7.5 10.0 to 13.0 0.5× 0.7× 0%               Richter Whip   All All             +3 frames
Rapid jab finisher
0 0 0 2.5% 0   Forward 80 115 0   7.5 top 0.0 7.5 12.0 to 13.0 2.0× 1.0× 0%               Richter Whip   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 6-7, 25-26
Rapid jab 9, 12, 15, 18, 21, 24
Finisher 3-4
Interruptible 45
Animation length 57
                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible