Super Smash Bros. Ultimate

Ganondorf (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:GanondorfUTiltSSBU.gif|thumb|500px|Hitbox visualization showing Ganondorf's uptilt.]]
[[File:GanondorfUTiltSSBU.gif|thumb|350px|Hitbox visualization showing Ganondorf's uptilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Ganondorf lifts his leg up and charges a violent heel kick towards the ground. Its sweetspots break even full shields.
Ganondorf lifts his leg up and hangs it up for nearly a full second before violently slamming it down. Sometimes jokingly called "the stanky leg", the move is able to hit below ledge, allowing it to be used for a two frame punish, but the extreme startup lag makes the timing for two frames extremely specific and hard to pull off. The sweetspot also breaks shields instantly, meaning that with the right setup, it can be a devastating [[edge guard]] tool. However, it lacks utility most of the time due to it being too slow and too strong to combo or serve any other utility.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}}
 
==Hitboxes==
==Hitboxes==
The clean hit is set to trigger a [[Special Zoom]] if it connects.
Due to the 0° [[angle]]'s special behavior in ''Ultimate'', the late sourspot's angle changes to 32° if it deals [[knockback]] of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 110%-120% percent range against middleweights.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Windboxes|24}}
{{HitboxTableTitle|Windboxes|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 28: Line 37:
|rebound=f
|rebound=f
|rehit=6
|rehit=6
|hitbits=Fighter only
|flinchless=t
|nogfx=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 50: Line 62:
|rebound=f
|rebound=f
|rehit=6
|rehit=6
|hitbits=Fighter only
|flinchless=t
|nogfx=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 72: Line 87:
|rebound=f
|rebound=f
|rehit=6
|rehit=6
|hitbits=Fighter only
|flinchless=t
|nogfx=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 94: Line 112:
|rebound=f
|rebound=f
|rehit=6
|rehit=6
|hitbits=Fighter only
|flinchless=t
|nogfx=t
}}
}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 101: Line 122:
|sd=20
|sd=20
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 120: Line 142:
|sd=20
|sd=20
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 139: Line 162:
|sd=20
|sd=20
|angle=70
|angle=70
|af=3
|bk=60
|bk=60
|ks=80
|ks=80
Line 158: Line 182:
|sd=20
|sd=20
|angle=70
|angle=70
|af=3
|bk=60
|bk=60
|ks=80
|ks=80
Line 174: Line 199:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 180: Line 205:
|sd=20
|sd=20
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 199: Line 225:
|sd=20
|sd=20
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 218: Line 245:
|sd=20
|sd=20
|angle=70
|angle=70
|af=3
|bk=60
|bk=60
|ks=80
|ks=80
Line 236: Line 264:
|damage=13.0%
|damage=13.0%
|sd=20
|sd=20
|af=3
|angle=0
|angle=0
|bk=0
|bk=0
Line 254: Line 283:
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Windboxes
!Windboxes
|6-52
|6-52 (rehit rate: 6)
|-
|-
!Clean hit
!Clean hit
Line 266: Line 296:
|-
|-
!Interruptible
!Interruptible
|96
|95
|-
|-
!Animation length
!Animation length
Line 273: Line 303:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=FlinchlessHitbox|c=47}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=FlinchlessHitbox|c=47}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|flinchlesshitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|flinchlesshitbox=y}}
==Special Zoom parameters==
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|4
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|30 frames
|}


{{MvSubNavGanondorf|g=SSBU}}
{{MvSubNavGanondorf|g=SSBU}}
[[Category:Ganondorf (SSBU)]]
[[Category:Ganondorf (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]

Latest revision as of 20:56, November 29, 2022

Hitbox visualization showing Ganondorf's uptilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Ganondorf lifts his leg up and hangs it up for nearly a full second before violently slamming it down. Sometimes jokingly called "the stanky leg", the move is able to hit below ledge, allowing it to be used for a two frame punish, but the extreme startup lag makes the timing for two frames extremely specific and hard to pull off. The sweetspot also breaks shields instantly, meaning that with the right setup, it can be a devastating edge guard tool. However, it lacks utility most of the time due to it being too slow and too strong to combo or serve any other utility.

Update History[edit]

Super Smash Bros. Ultimate 4.0.0

  • Change Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.

Hitboxes[edit]

The clean hit is set to trigger a Special Zoom if it connects.

Due to the 0° angle's special behavior in Ultimate, the late sourspot's angle changes to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 110%-120% percent range against middleweights.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
0 0 6 0.0% 0 AngleIcon180.png Standard 0 100 22 HitboxTableIcon(False).png 10.0 top 0.0 5.0 30.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 6 0.0% 0 AngleIcon180.png Standard 0 100 22 HitboxTableIcon(False).png 10.0 top 0.0 25.0 30.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
2 0 6 0.0% 0 AngleIcon0.png Standard 0 100 10 HitboxTableIcon(False).png 10.0 top 0.0 5.0 6.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
3 0 6 0.0% 0 AngleIcon0.png Standard 0 100 10 HitboxTableIcon(False).png 10.0 top 0.0 25.0 6.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Clean hit
0 0 0 24.0% 20 Sakurai angle Forward 60 68 0 HitboxTableIcon(False).png 5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 20 Sakurai angle Forward 60 68 0 HitboxTableIcon(False).png 5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 24.0% 20 AngleIcon70.png Forward 60 80 0 HitboxTableIcon(False).png 6.0 top 0.0 4.0 16.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 20 AngleIcon70.png Forward 60 80 0 HitboxTableIcon(False).png 9.0 top 0.0 7.0 to 13.0 16.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 24.0% 20 Sakurai angle Forward 60 68 0 HitboxTableIcon(False).png 5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 20 Sakurai angle Forward 60 68 0 HitboxTableIcon(False).png 5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 24.0% 20 AngleIcon70.png Forward 60 80 0 HitboxTableIcon(False).png 6.0 top 0.0 4.0 16.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 13.0% 20 AngleIcon0.png Forward 0 80 0 HitboxTableIcon(False).png 6.0 top 0.0 7.0 to 22.0 16.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Windboxes 6-52 (rehit rate: 6)
Clean hit 60-61
Late hit 62-63
Interruptible 95
Animation length 109
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
Interruptibility
Interruptible

Special Zoom parameters[edit]

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4
Time before zoom 3 frames
Background duration (non-1v1) 30 frames