Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconNAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's neutral aerial.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
[[File:CaptainFalconNAirSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's neutral aerial.]]
Kicks forward twice. It is a reliable follow-up to his {{mvsub|Captain Falcon|SSBU|down throw}} at mid-percents, and transitions faster than the version in ''SSB4''. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable [[combo]] starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.
==Overview==
Captain Falcon performs two kicks in quick succession. The first hit, if landed alone against grounded opponents, can serve as an extremely effective combo starter, even possessing reliable KO setups into Falcon's sweetspotted [[Knee Smash]].
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 12: Line 12:
|damage=4.0%
|damage=4.0%
|angle=74
|angle=74
|af=3
|bk=50
|bk=50
|ks=25
|ks=25
Line 26: Line 27:
|slvl=M
|slvl=M
|g=f
|g=f
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 31: Line 33:
|damage=4.0%
|damage=4.0%
|angle=68
|angle=68
|af=3
|bk=65
|bk=65
|ks=75
|ks=75
Line 46: Line 49:
|slvl=M
|slvl=M
|a=f
|a=f
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 51: Line 55:
|damage=4.0%
|damage=4.0%
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=25
|ks=25
Line 64: Line 69:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|setweight=t
|g=f
|g=f
}}
}}
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|damage=4.0%
|damage=4.0%
|angle=74
|angle=74
|af=3
|bk=65
|bk=65
|ks=75
|ks=75
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|slvl=M
|slvl=M
|a=f
|a=f
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=4.0%
|damage=4.0%
|angle=68
|angle=68
|af=3
|bk=50
|bk=50
|ks=25
|ks=25
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|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|setweight=t
}}
}}
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Hit 2|42}}
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|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=45
|bk=45
|ks=120
|ks=120
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|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=45
|bk=45
|ks=120
|ks=120
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|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=45
|bk=45
|ks=120
|ks=120
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|8
|-
!Animation length
!Animation length
|7
|12
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 09:50, June 7, 2022

Hitbox visualization showing Captain Falcon's neutral aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in SSB4. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 50 25 0   6.0 legr 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 65 75 0   6.0 legr 3.2 0.0 0.0 1.0× 1.4× 0%               Kick   All All            
2 0 0 4.0% 0   Forward 50 25 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 4.0% 0   Forward 65 75 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.4× 0%               Kick   All All            
4 0 0 4.0% 0   Forward 50 25 0   3.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Forward 45 120 0   5.2 kneel 4.4 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Forward 45 120 0   6.0 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Forward 45 120 0   3.8 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hit 1 7-8
Hit 2 13-15
Ending autocancel 32-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 8
Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible