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Link (SSBU)/Side special: Difference between revisions
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(I will update the duration when I get solid information) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Boomerang}} | |||
[[File:LinkSSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's side special, Boomerang.]] | [[File:LinkSSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's side special, Boomerang.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Boomerang deals less shield damage.}} | |||
==Hitboxes== | ==Hitboxes== | ||
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 17: | ||
|sd=-4.0 | |sd=-4.0 | ||
|angle=70 | |angle=70 | ||
|af=1 | |||
|reflectable=t | |||
|bk=80 | |bk=80 | ||
|ks=40 | |ks=40 | ||
Line 26: | Line 34: | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 32: | Line 40: | ||
|sd=-3.0 | |sd=-3.0 | ||
|angle=65 | |angle=65 | ||
|bk= | |af=1 | ||
|reflectable=t | |||
|bk=60 | |||
|ks=40 | |ks=40 | ||
|fkv=0 | |fkv=0 | ||
Line 47: | Line 57: | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableTitle|Returning| | {{HitboxTableTitle|Returning|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 53: | Line 63: | ||
|sd=-1.5 | |sd=-1.5 | ||
|angle=70 | |angle=70 | ||
|af=1 | |||
|reflectable=t | |||
|bk=50 | |bk=50 | ||
|ks=40 | |ks=40 | ||
Line 71: | Line 83: | ||
==Timing== | ==Timing== | ||
===Throw (successful)=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Tilt input hitboxes (clean, late, returning) | ||
|27- | |27-36, 37-71, 72-151 | ||
|- | |||
!Smash input hitboxes (clean, late, returning) | |||
|27-36, 37-86, 87-192 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 84: | Line 99: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c= | !Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=35|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=80|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=42}} | ||
|- | |||
!Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=107|s=HitboxChangeE}} | |||
|- | |||
!Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=130}} | |||
{{FrameStripEnd}} | |||
===Throw (failed)=== | |||
{|class="wikitable" | |||
!Interruptible (grounded) | |||
|60 | |||
|- | |||
!Interruptible (aerial) | |||
|46 | |||
|- | |||
!Animation length | |||
|63 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=59}}{{FrameStrip|t=Interruptible|c=4}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c= | !Aerial {{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y| | |||
===Catch=== | |||
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action. | |||
{|class="wikitable" | |||
!Interruptible | |||
|10 | |||
|- | |||
!Animation length | |||
|31 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=22}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | |||
==Parameters== | |||
===Throw=== | |||
{|class="wikitable" | |||
!Stick sensitivity to angle vertically | |||
|0.1 | |||
|- | |||
!Vertical angle deviation | |||
|26° | |||
|} | |||
===Boomerang=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|{{rollover|125 frames|Coded as 129 frames|y}} (tilt)<br>{{rollover|167 frames|Coded as 171 frames|y}} (smash) | |||
|- | |||
!Initial speed | |||
|2.4 (tilt)<br>3.1 (smash) | |||
|- | |||
!Rotation speed | |||
|22° (tilt)<br>26° (smash) | |||
|- | |||
!Smash input damage multiplier | |||
|1.2 | |||
|- | |||
!Deceleration | |||
|0.047 | |||
|- | |||
!Minimum speed | |||
|0.3 | |||
|- | |||
!Distance spent turning back | |||
|16 (tilt)<br>24 (smash) | |||
|- | |||
!Maximum returning speed | |||
|3 | |||
|- | |||
!Angle deviation per frame when returning | |||
|0.75° | |||
|- | |||
!Angle difference to go through floor instead of bouncing off | |||
|30° | |||
|- | |||
!Minimum bounce angle off ground | |||
|16° | |||
|- | |||
!Downward ground collision range | |||
| -0.5u | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
====After clashing with an attack==== | |||
{|class="wikitable" | |||
!Lifetime | |||
|60 frames | |||
|- | |||
!Horizontal speed | |||
| -0.15 | |||
|- | |||
!Vertical speed | |||
|1.25 | |||
|- | |||
!Gravity | |||
|0.09 | |||
|- | |||
!Falling speed | |||
|1.4 | |||
|- | |||
!Rotation speed multiplier | |||
|0.2 | |||
|} | |||
{{MvSubNavLink|g=SSBU}} | {{MvSubNavLink|g=SSBU}} | ||
[[Category:Link (SSBU)]] | [[Category:Link (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 02:20, November 12, 2023
Overview[edit]
Update History[edit]
Boomerang deals less shield damage.
Hitboxes[edit]
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
Timing[edit]
Throw (successful)[edit]
Tilt input hitboxes (clean, late, returning) | 27-36, 37-71, 72-151 |
---|---|
Smash input hitboxes (clean, late, returning) | 27-36, 37-86, 87-192 |
Interruptible | 46 |
Animation length | 63 |
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Throw (failed)[edit]
Interruptible (grounded) | 60 |
---|---|
Interruptible (aerial) | 46 |
Animation length | 63 |
Grounded | ![]() |
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Aerial | ![]() |
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Catch[edit]
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.
Interruptible | 10 |
---|---|
Animation length | 31 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Prop event |
![]() Interruptible |
Parameters[edit]
Throw[edit]
Stick sensitivity to angle vertically | 0.1 |
---|---|
Vertical angle deviation | 26° |
Boomerang[edit]
Lifetime | 125 frames (tilt) 167 frames (smash) |
---|---|
Initial speed | 2.4 (tilt) 3.1 (smash) |
Rotation speed | 22° (tilt) 26° (smash) |
Smash input damage multiplier | 1.2 |
Deceleration | 0.047 |
Minimum speed | 0.3 |
Distance spent turning back | 16 (tilt) 24 (smash) |
Maximum returning speed | 3 |
Angle deviation per frame when returning | 0.75° |
Angle difference to go through floor instead of bouncing off | 30° |
Minimum bounce angle off ground | 16° |
Downward ground collision range | -0.5u |
Can pierce opponents? | No |
After clashing with an attack[edit]
Lifetime | 60 frames |
---|---|
Horizontal speed | -0.15 |
Vertical speed | 1.25 |
Gravity | 0.09 |
Falling speed | 1.4 |
Rotation speed multiplier | 0.2 |
|