Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Up aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconUAirSSBU.gif|thumb|550px|Hitbox visualization showing Captain Falcon's up aerial.]]
[[File:CaptainFalconUAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's up aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
{{SSBU|Captain Falcon}} performs an aerial back flip, delivering a kick above him. The move is decent at combos, especially out of his down throw or [[Raptor Boost]]. The move can combo into the [[Knee Smash]] at mid-percentages and is an excellent anti-air and [[juggling]] tool. The late hitbox is a [[semi-spike]] often referred to as the Tipman, and is great for edgeguarding because of its angle. The Tipman is also able to be followed up by a back aerial, which can start a [[wall of pain]] because of Captain Falcon's [[air speed]].
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|11
|-
!Animation length
!Animation length
|10
|16
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 00:40, April 12, 2024

Hitbox visualization showing Captain Falcon's up aerial.

OverviewEdit

Captain Falcon performs an aerial back flip, delivering a kick above him. The move is decent at combos, especially out of his down throw or Raptor Boost. The move can combo into the Knee Smash at mid-percentages and is an excellent anti-air and juggling tool. The late hitbox is a semi-spike often referred to as the Tipman, and is great for edgeguarding because of its angle. The Tipman is also able to be followed up by a back aerial, which can start a wall of pain because of Captain Falcon's air speed.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 96 0   4.5 legl 3.2 2.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 20 96 0   5.0 kneel 6.2 0.9 -0.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Standard 12 80 0   4.5 legl 3.2 2.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 12 80 0   5.0 kneel 6.2 0.9 -0.4 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Clean hit 7-10
Late hit 11-12
Ending autocancel 24-
Interruptible 32
Animation length 52
                                                                                                       
                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible