Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Back throw: Difference between revisions

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==Overview==
==Overview==


==Throw and Hitbox Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 33: Line 45:
|1-24
|1-24
|-
|-
!Throw Release
!Turnaround
|24
|-
!Throw release
|24
|24
|-
|-
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{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
{{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=45}}
{{FrameStrip|t=Invincible|c=23|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=45}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}}


{{MvSubNavBowserJr|g=SSBU}}
{{MvSubNavBowserJr|g=SSBU}}

Latest revision as of 11:32, July 31, 2022

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Bowser Jr. back throw hurtbox visualization
BowserJrBThrowSSBU.gif

OverviewEdit

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 11.0%   Forward 50 70 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-24
Turnaround 24
Throw release 24
Interruptible 62
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible