Sheik (SSBB)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:SheikFAirSSBB.gif|thumb|400px|Hitbox visualization showing Sheik's forward aerial.]] | |||
==Overview== | ==Overview== | ||
{{Competitive expertise}} | |||
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with decent knockback. While noticeably weaker than its {{mvsub|Sheik|SSBM|forward aerial|alt=''Melee'' counterpart}}, the move still serves as a decent edgeguarding move due to its semi-spike trajectory. The move is also fast along with it having low landing lag and a very lenient [[auto-cancel]] window; making it an overall safe move to use. | Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with decent knockback. While noticeably weaker than its {{mvsub|Sheik|SSBM|forward aerial|alt=''Melee'' counterpart}}, the move still serves as a decent edgeguarding move due to its semi-spike trajectory. The move is also fast along with it having low landing lag and a very lenient [[auto-cancel]] window; making it an overall safe move to use. | ||
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|ks=108 | |ks=108 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=318000 | ||
|bn=19 | |bn=19 | ||
|xpos=142800 | |xpos=142800 | ||
| | |rawflags=XX11100100XXXX11XX00010X01X00000 | ||
}} | }} | ||
|} | |} | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===[[Landing lag]]=== | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=10}} | {{FrameStrip|t=Lag|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} |
Latest revision as of 21:36, May 27, 2024
Overview[edit]
Sheik does a quick swipe in front of herself, semi-spiking the opponent with decent knockback. While noticeably weaker than its Melee counterpart, the move still serves as a decent edgeguarding move due to its semi-spike trajectory. The move is also fast along with it having low landing lag and a very lenient auto-cancel window; making it an overall safe move to use.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 9% | 0 | 0 | 108 | 0 | 5.3 | 19 | 2.38 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Kick |
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Hitbox | 5-8 |
Ending autocancel | 12- |
Animation length | 33 |
Interruptible | 35 |
Landing lag[edit]
Animation length | 10 |
---|
Lag time |
Hitbox |
Autocancel |