Event 2: Lord of the Jungle: Difference between revisions
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{{ArticleIcons|melee=y}} | |||
{{Infobox Event | {{Infobox Event | ||
|type = | |type = | ||
|number = 2 | |number = 2 | ||
|name = Lord of the Jungle | |name = Lord of the Jungle | ||
|image = | |image = [[File:E02-LoTJ.png|250px]] | ||
|caption = | |caption = | ||
|description = A duel of epic proportions! Which ape is top primate? | |description = A duel of epic proportions! Which ape is top primate? | ||
|character = | |character = [[Giant Donkey Kong]] ({{rollover|2 stocks|gives 0.70x knockback, takes 1.20x knockback|y}}) | ||
|allies = | |allies = | ||
|enemies = Tiny | |enemies = Tiny {{SSBM|Donkey Kong}} ({{rollover|2 stocks|level 7, takes 0.65x knockback|y}}) | ||
|stage = | |stage = {{SSBM|Kongo Jungle}} | ||
|availability = | |music = ''{{MeleeMusic|Kongo Jungle}}'' | ||
|availability = [[Starter]] | |||
}} | }} | ||
'''Lord of the Jungle''' is the 2nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. | |||
The player controls a giant {{SSBM|Donkey Kong}}, who must win a 3-minute, 2 [[stock]] match against a tiny [[CPU]] Donkey Kong on the {{SSBM|Kongo Jungle}} stage. It is the only event match to take place on the Kongo Jungle stage. The tiny CPU Donkey Kong's [[artificial intelligence]] is set at Level 7. | |||
When the match starts, the giant Donkey Kong will spawn on the lower left of the main platform, while the tiny Donkey Kong spawns above an elevated platform. The size disparity can make the event match more difficult than expected, as the tiny Donkey Kong can easily avoid attacks and use the giant Donkey Kong's large hurtbox as an advantage. In addition, the giant Donkey Kong is handicapped on both knockback given and received, with the CPU receiving a defense buff of their own. The tiny Donkey Kong uses the red costume, likely because the giant Donkey Kong uses his default costume. | |||
== | ==Names in other languages== | ||
{{langtable | |||
|ja={{ja|ジャングルの王者|Jangurunoōja}} | |||
|jaM=King of the Jungle | |||
|fr=Seigneur de la jungle | |||
|frM=Literal translation | |||
|de=König des Dschungels | |||
|deM=King of the Jungle | |||
|es=El señor de la jungla | |||
|esM=Literal translation | |||
|it=Signore della giungla | |||
|itM=Literal translation}} | |||
{{Event Melee}} | |||
{{Event | |||
Latest revision as of 19:35, August 18, 2023
Event 2 Lord of the Jungle | |
---|---|
Official description | A duel of epic proportions! Which ape is top primate? |
Character(s) used | Giant Donkey Kong (2 stocks) |
Opponent(s) | Tiny Donkey Kong (2 stocks) |
Stage(s) | Kongo Jungle |
Music | Kongo Jungle |
Availability | Starter |
Lord of the Jungle is the 2nd event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a giant Donkey Kong, who must win a 3-minute, 2 stock match against a tiny CPU Donkey Kong on the Kongo Jungle stage. It is the only event match to take place on the Kongo Jungle stage. The tiny CPU Donkey Kong's artificial intelligence is set at Level 7.
When the match starts, the giant Donkey Kong will spawn on the lower left of the main platform, while the tiny Donkey Kong spawns above an elevated platform. The size disparity can make the event match more difficult than expected, as the tiny Donkey Kong can easily avoid attacks and use the giant Donkey Kong's large hurtbox as an advantage. In addition, the giant Donkey Kong is handicapped on both knockback given and received, with the CPU receiving a defense buff of their own. The tiny Donkey Kong uses the red costume, likely because the giant Donkey Kong uses his default costume.
Names in other languages[edit]