Super Smash Bros. 4
Super Smash Bros. Ultimate

Airborne Assault: Difference between revisions

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|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
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{{tabber|align=center|title1=3DS|tab1=
{{cquote|''Flip forward to strike a foe. Can  be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title2=Ultimate|tab2=
{{cquote|''Jumps forward and slashes any opponent in the way. Bounces backward if blocked by a shield.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Airborne Assault''' ({{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}, ''Irregular Raid Slash'') is one of three [[side special move]]s for the [[Mii Swordfighter]].  
'''Airborne Assault''' ({{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}, ''Irregular Raid Slash'') is one of three [[side special move]]s for the [[Mii Swordfighter]].  


==Overview==
==Overview==
When used, the Mii Swordfighter [[charge]]s up, then launches themselves forward, somersaulting with the blade, similar to [[Sonic]] at the start of [[Spin Dash]]. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a [[smash attack]] causes it to charge faster.
When used, the Mii Swordfighter [[charge]]s up, then launches themselves forward, rapidly spinning with their blade extended, similar to [[Sonic]] at the start of [[Spin Dash]]. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a [[smash attack]] causes it to charge faster.


When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of [[Final Destination]], and making it great for horizontal recovery. On the other hand, careless use could easily cause self-destructs, since the move leaves the Swordfighter [[helpless]] regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this will easily let you perform the [[Hyrule Jump]].
When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of [[Final Destination]], and making it great for horizontal recovery. On the other hand, careless use could easily cause self-destructs, since the move leaves the Swordfighter [[helpless]] regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this easily lets the Swordfighter perform the [[Hyrule Jump]].


In ''Super Smash Bros. Ultimate'', the Airborne Assault move returns, with many changes, but it has been buffed overall. Its biggest buff is in terms of helplessness. The Mii Swordfighter won't enter the helpless state if it hits an opponent. Additionally, if the move misses and the Swordfighter goes offstage, there is a half-second window where the Swordfighter can act to bypass helplessness, but it's not very likely to go offstage with the move if used on the ground because the move stops at ledge. The fact that the Swordfighter can prevent helplessness is enough to significantly improve the Mii's recovery. An additional buff may include being safer on shield as the Mii Swordfighter will bounce back if hitting a shielding opponent. The move's only nerf is that it is no longer chargeable, but unlike {{SSBU|Mii Brawler}}'s [[Burning Dropkick]], it is not that big of a nerf. Even though it no longer travels the full length of Final Destination, it is still great for horizontal recovery, as it still travels 3/4 of Final Destination (with Final Destination also being smaller in ''Ultimate'' to boot). There are other buffs to compensate for no longer being chargeable. It deals more damage than the previous uncharged Airborne Assault, and it has been given higher knockback.
In ''Super Smash Bros. Ultimate'', Airborne Assault returns with many changes. It is no longer a chargeable move and travels less distance (3/4 of Final Destination instead of the full length), but this is compensated by its abundance of buffs. It deals more damage and knockback and travels further than the previous uncharged Airborne Assault, and only causes helplessness if the Swordfighter does not act within a half-second window near the end of a missed attack. The move also stops at ledges so long as the Swordfighter is on the ground. As it can be now used in tandem with other recovery options so long as the Swordfighter acts out of the move, this makes it a significantly better for recovery. Other changes include how it interacts on hit: against shielding opponents, the Swordfighter will bounce back, giving it some shield safety, although this can be punished if the opponent knows how it interacts. Against non-shielding opponents, the Swordfighter will perform an upward bounce.  
 
Of note is that Airborne Assault has some inconsistencies: the move's hitbox sometimes interacts strangely due to it using a harmless hit-detection hitbox to detect when to generate its damaging hitbox, which can cause the attack to "hit" but whiff, much like [[Raptor Boost]]. In addition, the move's startup animation causes the Swordfighter to rear their arm behind them, which can cause unintentional [[self-destruct]]s if the player attempts to recover while directly next to a blast zone, as their arm hurtbox will be shifted backwards.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Mii Swordfighter
|ssb4-3desc=Flip forward to strike a foe. Can  be charged.
|ssbuchar=Mii Swordfighter
|ssbudesc=Jumps forward and slashes any opponent in the way. Bounces backward if blocked by a shield.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]'' and returns in ''[[Super Smash Bros. Ultimate]]'' for the {{SSBU|Mii Fighter}}s. These are the variations:
{{CustomSet|MiiSword|Side|name1=Airborne Assault|desc1=Flip forward to strike a foe, and then rebound off of them.|name2=Slash Launcher|desc2=Rush through anyone in your path, and launch them upward.|name3=Chakram|desc3=A throwing weapon that you can guide with directional inputs.|main=1}}
===''Smash 4''===
{{CustomSet|MiiSword|Side|name1=Airborne Assault|desc1={{GameIcon|SSB4-3}} Flip forward to strike a foe, and then rebound off of them.<br/>{{GameIcon|SSB4-U}} Flip forward to strike foes and then rebound off of them.|name2=Slash Launcher|desc2={{GameIcon|SSB4-3}} Rush through anyone in your path, and launch them upward.<br/>{{GameIcon|SSB4-U}} Rush through opponents in your path, and launch them upward.|name3=Chakram|desc3=A throwing weapon that you can guide with directional inputs.|main=1}}
===''Ultimate''===
{| class="wikitable"
!width="50px" style="background:rgba(255,255,0,0.5)"|1. Airborne Assault
!width="50px"|2. [[Gale Stab]]
!width="50px"|3. [[Chakram]]
|-
|width="50px" style="background:rgba(255,255,0,0.33)"|[[File:Mii Swordfighter SSBU Skill Preview Side Special 1.png|200px|center]]
|width="50px"|[[File:Mii Swordfighter SSBU Skill Preview Side Special 2.png|200px|center|link=Gale Stab]]
|width="50px"|[[File:Mii Swordfighter SSBU Skill Preview Side Special 3.png|200px|center|link=Chakram]]
|-
|width="50px" style="background:rgba(255,255,0,0.33)"|''"Jumps forward and slashes any opponent in the way. Bounces backward if blocked by a shield."''
|width="50px"|''"Launches forward and unleashes a stab. Charging runs farther and deals more damage."''
|width="50px"|''"Throws a weapon that can be guided with directional inputs."''
|}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Mii Swordfighter SSBU Skill Preview Side Special 1.png|Airborn Assault as shown by a Skill Preview in ''Ultimate''.
Airborne Assault (SSB4-U).JPG|Airborne Assault in {{forwiiu}}.
Mii Swordfighter SSBU Skill Preview Side Special 1.png|Airborn Assault as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}
|en=Airborne Assault
|fr_ca=Coup du moulin
|es_la=Asalto aéreo
|de=Saltostich
|it=Attacco dal cielo
|nl=Saltoaanval
|ru={{rollover|Воздушный штурм|Vozdushny shturm|?}}
|ko={{rollover|변칙 급습베기|Byeonchik Geupseupbegi|?}}
|zh_cn={{rollover|反常急袭斩|Fǎncháng Jíxí Zhǎn|?}}
|zh_tw={{rollover|反常急襲斬|Fǎncháng Jíxí Zhǎn|?}}
}}


{{Multiple Special Moves/Mii|Swordfighter}}
{{Multiple Special Moves/Mii|Swordfighter}}

Latest revision as of 09:56, April 24, 2024

Airborne Assault
Mii Swordfighter Side B SSBU.gif
Mii Swordfighter using Airborne Assault in Ultimate.
User Mii Swordfighter
Universe Super Smash Bros.

Airborne Assault (変則急襲斬り, Irregular Raid Slash) is one of three side special moves for the Mii Swordfighter.

Overview[edit]

When used, the Mii Swordfighter charges up, then launches themselves forward, rapidly spinning with their blade extended, similar to Sonic at the start of Spin Dash. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a smash attack causes it to charge faster.

When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of Final Destination, and making it great for horizontal recovery. On the other hand, careless use could easily cause self-destructs, since the move leaves the Swordfighter helpless regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this easily lets the Swordfighter perform the Hyrule Jump.

In Super Smash Bros. Ultimate, Airborne Assault returns with many changes. It is no longer a chargeable move and travels less distance (3/4 of Final Destination instead of the full length), but this is compensated by its abundance of buffs. It deals more damage and knockback and travels further than the previous uncharged Airborne Assault, and only causes helplessness if the Swordfighter does not act within a half-second window near the end of a missed attack. The move also stops at ledges so long as the Swordfighter is on the ground. As it can be now used in tandem with other recovery options so long as the Swordfighter acts out of the move, this makes it a significantly better for recovery. Other changes include how it interacts on hit: against shielding opponents, the Swordfighter will bounce back, giving it some shield safety, although this can be punished if the opponent knows how it interacts. Against non-shielding opponents, the Swordfighter will perform an upward bounce.

Of note is that Airborne Assault has some inconsistencies: the move's hitbox sometimes interacts strangely due to it using a harmless hit-detection hitbox to detect when to generate its damaging hitbox, which can cause the attack to "hit" but whiff, much like Raptor Boost. In addition, the move's startup animation causes the Swordfighter to rear their arm behind them, which can cause unintentional self-destructs if the player attempts to recover while directly next to a blast zone, as their arm hurtbox will be shifted backwards.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Mii Swordfighter (SSB4) Flip forward to strike a foe. Can be charged.
Super Smash Bros. Ultimate Move List Mii Swordfighter (SSBU) Jumps forward and slashes any opponent in the way. Bounces backward if blocked by a shield.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the Mii Fighters. These are the variations:

Smash 4[edit]

1. Airborne Assault 2. Slash Launcher 3. Chakram
MiiSwordSide1-SSB4.png
Slash Launcher
Chakram
"Super Smash Bros. for Nintendo 3DS Flip forward to strike a foe, and then rebound off of them.
Super Smash Bros. for Wii U Flip forward to strike foes and then rebound off of them.
"
"Super Smash Bros. for Nintendo 3DS Rush through anyone in your path, and launch them upward.
Super Smash Bros. for Wii U Rush through opponents in your path, and launch them upward.
"
"A throwing weapon that you can guide with directional inputs."

Ultimate[edit]

1. Airborne Assault 2. Gale Stab 3. Chakram
Mii Swordfighter SSBU Skill Preview Side Special 1.png
Gale Stab
Chakram
"Jumps forward and slashes any opponent in the way. Bounces backward if blocked by a shield." "Launches forward and unleashes a stab. Charging runs farther and deals more damage." "Throws a weapon that can be guided with directional inputs."

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 変則急襲斬り
UK English Airborne Assault
Quebec French (NTSC) Coup du moulin
Germany German Saltostich
Mexico Spanish (NTSC) Asalto aéreo
Italy Italian Attacco dal cielo
China Chinese (Simplified) 反常急袭斩
Taiwan Chinese (Traditional) 反常急襲斬
South Korea Korean 변칙 급습베기
Netherlands Dutch Saltoaanval
Russia Russian Воздушный штурм
Mii Swordfighter's special moves
Super Smash Bros. 4
Neutral special Gale Strike Shuriken of Light Blurring Blade
Side special Airborne Assault Slash Launcher Chakram
Up special Stone Scabbard Skyward Slash Dash Hero's Spin
Down special Blade Counter Reversal Slash Power Thrust
Final Smash Final Edge
Mii Swordfighter's special moves
Super Smash Bros. Ultimate
Neutral special Gale Strike Shuriken of Light Blurring Blade
Side special Airborne Assault Gale Stab Chakram
Up special Stone Scabbard Skyward Slash Dash Hero's Spin
Down special Blade Counter Reversal Slash Power Thrust
Final Smash Final Edge