Super Smash Bros. Melee

Event 22: Super Mario 128: Difference between revisions

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{{event|
{{ArticleIcons|melee=y}}
|number=22
{{Infobox Event
|name=Super Mario 128
|type        =
|description=Battle 128 tiny Marios in a wild endurance match!
|number       = 22
|character=Anyone (1)
|name         = Super Mario 128
|allies=N/A
|image        = [[File:Event-22-HD.png|200px]]
|enemies=128 Tiny [[Mario]]'s (1 each)
|caption      =
|stage=[[Mushroom Kingdom II]]
|description = Battle 128 tiny Marios in a wild endurance match!
|availability=Clear 16 Event Matches
|character   = Choose ({{rollover|1 stock|takes 1.20x knockback|y}})
|allies       =  
|enemies     = Tiny {{SSBM|Mario}} x128 ({{rollover|1 stock|level 3, gives 0.60x knockback, takes 8.00x knockback|y}})
|stage       = [[Mushroom Kingdom II]]
|music        = ''{{MeleeMusic|Mushroom Kingdom II}}''
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}
'''Super Mario 128''' ({{ja|スーパーマリオ128|Sūpā Mario Hyaku Ni Jū Hachi}}, ''Super Mario 128'') is the 22nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.


'''Event Match 22: Super Mario 128''' is one of the 51 [[Event Match|Event Matches]] from the [[Event Mode]] in ''[[Super Smash Bros. Melee]]''.  You have to kill 128 Tiny [[Mario]]'s in this event. Each of the Mario's are tiny so they weigh less and thus are easier to kill. They are smaller too. Mario's will start coming down three at a time. As the event progress, four to five Mario's will come down at a time. This event is tedious so items like the [[Warp Star]] and Pokeballs are helpful since they can kill multiple Mario's.
The player controls a fighter of their choice and must win a 1 [[stock]] match against a team of 128 CPU tiny {{SSBM|Mario}}s on the [[Mushroom Kingdom II]] stage. This event match features no time limit. The CPU Marios' [[artificial intelligence]] is set at Level 3.


== Strategies ==
When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly [[KO]]ing them, except for horizontal-hitting attacks, which they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
 
===Donkey Kong===
 
Use [[Donkey Kong]]'s [[down B]] move to kill the Mario's. Try to stay in the middle of the stage too. Also, beware of explosive items while using this move.
 
===Kirby===
 
Use [[Kirby]]'s [[down B]] move to kill the Mario's. Stay in the air, then when the Mario's spawn, use his stone ability to KO them.
 
===Bowser===
 
Use upB and A smashes.


==Trivia==
==Trivia==
*The name of this event match is a reference to the series of experiments to test technology that was eventually used in later games from [[Nintendo]], as well as the would-be sequel to ''[[Super Mario 64]]''.
*This event match's name is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo with the same name]], part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but it was ultimately cancelled. Elements from this tech demo were revised in future Mario titles, such as ''{{s|mariowiki|Super Mario Galaxy}}''.


{{Event Matches}}
{{Event Melee}}
[[Category:Event Matches]]

Latest revision as of 17:09, July 7, 2024

Event 22
Super Mario 128
Event-22-HD.png
Official description Battle 128 tiny Marios in a wild endurance match!
Character(s) used Choose (1 stock)
Opponent(s) Tiny Mario x128 (1 stock)
Stage(s) Mushroom Kingdom II
Music Mushroom Kingdom II
Availability Unlockable

Super Mario 128 (スーパーマリオ128, Super Mario 128) is the 22nd event match of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a 1 stock match against a team of 128 CPU tiny Marios on the Mushroom Kingdom II stage. This event match features no time limit. The CPU Marios' artificial intelligence is set at Level 3.

When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly KOing them, except for horizontal-hitting attacks, which they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.

Trivia[edit]

  • This event match's name is a reference to a GameCube tech demo with the same name, part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to Super Mario 64 but it was ultimately cancelled. Elements from this tech demo were revised in future Mario titles, such as Super Mario Galaxy.