Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Up smash: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|370px|Hitbox visualization showing Dr. Mario's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitb...)
 
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{rollover|14.0%|16.464% with Dr. Mario's damage multiplier; 23.0496% when fully charged|y}}
|sd=0
|angle=120
|angle=120
|bk=0
|bk=0
Line 17: Line 17:
|xpos=2.5
|xpos=2.5
|ypos=1.1
|ypos=1.1
|zpos=0.0
|ff=1.0
|type=Head
|type=Head
|sfx=Kick
|sfx=Kick
Line 25: Line 23:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{rollover|14.0%|16.464% with Dr. Mario's damage multiplier; 23.0496% when fully charged|y}}
|sd=0
|angle=120
|angle=120
|bk=0
|bk=0
Line 34: Line 31:
|bn=bust
|bn=bust
|xpos=1.0
|xpos=1.0
|ypos=0.0
|zpos=0.0
|type=Head
|type=Head
|ff=1.0
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}


==Timing==
==Timing==
The move disables [[jostling]] during frames 7-19.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
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{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=13}}
!Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
|'''Head''' {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=39}}
!Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}

Latest revision as of 11:32, June 21, 2022

Hitbox visualization showing Dr. Mario's up smash.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 0 117 0   5.0 head 2.5 1.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 0 117 0   4.0 bust 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

The move disables jostling during frames 7-19.

Charges between 6-7
Hitboxes 9-13
Head intangible 9-13
Interruptible 40
Animation length 52
Hitboxes                                                                                                         
Head                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible