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Crawling: Difference between revisions

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[File:SSBUWebsiteZeroSuitSamus5.jpg|200px|thumb|right|{{SSBU|Zero Suit Samus}} and {{SSBU|Snake}} crawling in ''Ultimate''.]]
[[File:SSBUWebsiteZeroSuitSamus5.jpg|200px|thumb|{{SSBU|Zero Suit Samus}} and {{SSBU|Snake}} crawling in ''Ultimate''.]]
'''Crawling''' (also known as '''crouch walking''') is a technique introduced in ''[[Super Smash Bros. Brawl]]''. While [[crouching]], certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or [[projectile]]s. As when crouching, crawling characters only have access to [[down tilt]] and [[Down special move|down special]] as immediate offensive options.
'''Crawling''' (also known as '''crouch walking''') is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. While [[crouching]], certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or [[projectile]]s. In ''Brawl'', crawling characters only have access to [[down tilt]] and [[Down special move|down special]] as immediate offensive options, but subsequent entries in the series allow any regular grounded option to be used out of a crawl immediately, greatly expanding the technique's utility.  


The usefulness of crawling primarily depends on how low the character's crouch is. For example, [[Snake]] has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while [[Bowser]]'s crouch is much higher and barely reduces his height, leaving it near useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.
The usefulness of crawling primarily depends on how low the character's crouch is. For example, [[Snake]] has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while {{SSBU|Steve}} has a much higher posture while crouching that barely even lowers his height let alone his hurtbox, rendering it almost useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.


Crawling is not often used in competitive matches, as other methods of [[approach]] tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain [[matchup]]s, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as [[Falco]]'s {{b|Blaster|Falco}}.
Crawling is not often used in competitive matches, as other methods of [[approach]] tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain [[matchup]]s, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as [[Falco]]'s {{b|Blaster|Falco}}.


==Crawlers==
==Crawlers==
The majority of characters, including the [[Final Smash]] transformations {{b|Giga Bowser|Final Smash}} and [[Wario-Man]], have a forward crawl speed of 0.7 and a backward crawl speed of 0.5 with a few exceptions.
*{{GameIcon|SSBB}} ''Brawl'':
**{{CharHead|Luigi|SSBB}} and {{CharHead|Snake|SSBB}} have a backward crawl speed of 0.4.
*{{GameIcon|SSB4}} ''SSB4'':
**{{CharHead|Luigi|SSB4}} has a backward crawl speed of 0.4.
**{{CharHead|Wii Fit Trainer|SSB4}} has a forward and backward crawl speed of 0.3.
*{{GameIcon|SSBU}} ''Ultimate'':
**{{CharHead|Luigi|SSBU}} has a backward crawl speed of 0.4.
**{{CharHead|Wario|SSBU}}'s forward and backward crawl speeds are both 0.83.
**{{CharHead|Wii Fit Trainer|SSBU}}, {{CharHead|Simon|SSBU}}, {{CharHead|Richter|SSBU}}, and {{CharHead|Sora|SSBU}} all have a forward crawl speed of 0.4 and a backward crawl speed of 0.3.
**{{CharHead|Steve|SSBU}}'s forward and backward crawl speeds are both 0.3.
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!width="20%"|Fighter
!width="20%"|Fighter
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|{{Head|Richter|s=24px|g=SSBU}}
|{{Head|Richter|s=24px|g=SSBU}}
|-
|-
|style="text-align:left"|[[Rosalina]]
|style="text-align:left"|[[Rosalina]] & [[Luma]]
|
|
|{{Head|Rosalina|s=24px|g=SSB4}}
|{{Head|Rosalina & Luma|s=24px|g=SSB4}}
|{{Head|Rosalina|s=24px|g=SSBU}}
|{{Head|Rosalina & Luma|s=24px|g=SSBU}}
|-
|-
|style="text-align:left"|[[Sheik]]
|style="text-align:left"|[[Sheik]]
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|{{Head|Snake|s=24px|g=SSBU}}
|{{Head|Snake|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Sora]]
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|{{Head|Sora|s=24px|g=SSBU}}
|-
|-
|style="text-align:left"|[[Squirtle]]
|style="text-align:left"|[[Squirtle]]
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|{{Head|Squirtle|s=24px|g=SSBU}}
|{{Head|Squirtle|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Steve]]
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|{{Head|Steve|s=24px|g=SSBU}}
|-
|-
|style="text-align:left"|[[Wario]]
|style="text-align:left"|[[Wario]]
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==Pseudo-crawling==
==Pseudo-crawling==
Some characters have [[down tilt]]s that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls  
[[File:Slide Cloud SSBU.gif|thumb|Cloud using his down tilt, Slide in ''Ultimate'']]
Some characters have [[down tilt]]s that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls: a full pseudo-crawl and a semi pseudo-crawl.


===Full pseudo-crawl===
===Full pseudo-crawl===
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*[[King Dedede]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[King Dedede]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[Joker]]
*[[Joker]]
*[[Kazuya]]: Tombstone Crusher (forward crouching attack)
*[[Mega Man]]
*[[Mega Man]]
*[[Min Min]]
*[[Olimar]]
*[[Olimar]]
*[[Pac-Man]] {{GameIcon|SSB4}}
*[[Pac-Man]] {{GameIcon|SSB4}}
*[[Richter]]
*[[Richter]]
*[[Sephiroth]]
*[[Simon]]
*[[Simon]]
*[[Sonic]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}
*[[Sonic]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}
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===Semi pseudo-crawl===
===Semi pseudo-crawl===
A semi pseudo-crawl involves down tilts which initially move the user forward but then move the user back to where they started although they can use multiple down tilts to continue inching forward. A down tilt needs two things to semi-pseudo crawl:
A semi pseudo-crawl involves down tilts which initially move the user forward but then move the user back to where they started, although they can use multiple down tilts to continue inching forward. A down tilt needs two things to semi-pseudo crawl:


*It grants forward momentum at the start of the animation.
*It grants forward momentum at the start of the animation.
*It has [[IASA]] frames. (Some down tilts such as {{SSBB|Captain Falcon}}'s down tilt in ''Brawl'' have the forward momentum needed but lack IASA frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)
*It has [[interruptibility]] frames. (Some down tilts such as {{SSBB|Captain Falcon}}'s down tilt in ''Brawl'' have the forward momentum needed but lack interruptibility frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)


Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with {{SSBB|Meta Knight}} being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include {{SSBB|Peach}}'s down tilt in ''Brawl'' and {{SSBB|Lucario}}'s down tilt in ''Ultimate''. This creates an addition movement option for the user further increasing their utility.
Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with {{SSBB|Meta Knight}} being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include {{SSBB|Peach}}'s down tilt in ''Brawl'' and {{SSBU|Lucario}}'s down tilt in ''Ultimate''. This creates an additional movement option for the user, further increasing their utility.


Characters with a semi pseudo-crawl:
Characters with a semi pseudo-crawl:
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*[[Captain Falcon]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[Captain Falcon]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[Dark Pit]] {{GameIcon|SSBU}}
*[[Dark Pit]] {{GameIcon|SSBU}}
*[[Hero]]
*[[Lucario]] {{GameIcon|SSBU}}
*[[Lucario]] {{GameIcon|SSBU}}
*[[Marth]] {{GameIcon|SSBB}}
*[[Marth]] {{GameIcon|SSBB}}
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==Gallery==
==Gallery==
{{image|Missing images / gifs of characters crawling in every game.}}
<center><gallery>
<center><gallery>
Crawling-Brawl.gif|{{SSBB|Snake}} crawling in ''Brawl''.
Crawling-Brawl.gif|{{SSBB|Snake}} crawling in ''Brawl''.
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==Trivia==
==Trivia==
[[File:PikachuCrawlComparison.png|thumb|right|Depending whether Pikachu is crawling backward (left) or forward (right), the size of its hurtboxes change.]]
[[File:PikachuCrawlComparison.png|thumb|Depending whether Pikachu is crawling backward (left) or forward (right), the size of its hurtboxes change.]]
*Pikachu's [[hurtbox]] height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like [[Fox]]'s {{b|Blaster|Fox}}; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
*Pikachu's [[hurtbox]] height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like [[Fox]]'s {{b|Blaster|Fox}}; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
**Similarly, when [[Rosalina]] crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
**Similarly, when [[Rosalina]] crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
*Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the [[control stick]] or [[directional pad|D-pad]] to the opposite direction they are facing, and they will turn around.
*Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the [[control stick]] or [[directional pad|D-pad]] to the opposite direction they are facing, and they will turn around.
*When {{SSBB|Samus}} is in a higher gravity situation (such as being metal or being in [[The Subspace Emissary]]), upon using her {{b|Bomb|Samus}}s, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
*When {{SSBB|Samus}} is in a higher gravity situation (such as being metal or being in [[The Subspace Emissary]]), upon using her {{b|Bomb|Samus}}s, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
*Compared to [[wall jump]]ing, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in ''{{s|mariowiki|Super Mario 64 DS}}'' (along with ''{{s|mariowiki|Super Mario 64}}'' for Mario) and the former two can walk while crouching in ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Super Mario 3D Land}}'', ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Odyssey}}'', Mario cannot crawl in ''Smash Bros.'' Zero Suit Samus can crawl in ''Metroid: Zero Mission'' and in ''Smash Bros.'', while Toon Link can crawl in ''The Legend of Zelda: The Wind Waker'' but not in ''Smash Bros.'' {{SSBU|Joker}} also cannot crawl in ''Smash Bros.'', despite doing so in ''Persona 5''
*Compared to [[wall jump]]ing, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in ''{{s|mariowiki|Super Mario 64 DS}}'' (along with ''{{s|mariowiki|Super Mario 64}}'' for Mario); the former two can walk while crouching in ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Super Mario 3D Land}}'', ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Odyssey}}''; and the former three can all crawl in ''{{s|mariowiki|Super Mario Bros. Wonder}}'', Mario cannot crawl in ''Smash Bros.'' Pit can crawl in the original ''Kid Icarus'' but is unable to do so in ''Smash Bros.'' Zero Suit Samus can crawl in ''Metroid: Zero Mission'' and in ''Smash Bros.'', while Toon Link can crawl in ''The Legend of Zelda: The Wind Waker'' but not in ''Smash Bros.'' {{SSBU|Joker}} also cannot crawl in ''Smash Bros.'', despite doing so in ''Persona 5'' as well as {{SSBU|Terry}} being able to crouch walk in early titles such as ''Fatal Fury 2'' and ''The King of Fighters '94''. [[Princess Peach|Peach]] can crawl in ''Super Mario 3D World'', and both her and {{SSBU|Daisy}} can crawl in ''Super Mario Bros. Wonder'', yet neither character is capable of doing so in ''Smash Bros.'' Link cannot crawl in ''Smash Bros.'', despite being able to do so in ''The Legend of Zelda: Breath of the Wild'' (which serves as the basis for his appearance in ''Ultimate''). Conversely, {{SSBU|Sora}} cannot crawl (let alone crouch) in ''Kingdom Hearts'', yet is able to do so in ''Smash Bros.''
*[[Snake]], [[Lucario]] (in ''Ultimate''), [[Pac-Man]] (in ''SSB4''), [[Wii Fit Trainer]], [[Zero Suit Samus]], [[Simon Belmont]], and [[Richter Belmont]] are the only characters who can both pseudo-crawl and crawl regularly.
*[[Snake]], [[Lucario]] (in ''Ultimate''), [[Pac-Man]] (in ''SSB4''), [[Wii Fit Trainer]], [[Zero Suit Samus]], [[Simon Belmont]], and [[Richter Belmont]] are the only characters who can both pseudo-crawl and crawl regularly.
*None of the DLC characters in ''SSB4'' can crawl.
*None of the DLC characters in ''SSB4'' can crawl.
*Wii Fit Trainer crawls slower than any other characters that can do so, both forwards and backwards.
*Wii Fit Trainer (in ''SSB4'') and Steve have the slowest crawling speed in both directions.
**Luigi also crawls slower when going backwards.
*In ''SSB4'', Wii Fit Trainer's irregular crawl allows for a tech known as [https://www.youtube.com/watch?v=QN5X-Cr2Cnk Sashimi Wiggling], where Wii Fit Trainer slides along the ground similarly to a [[wavedash]].
*In ''SSB4'', Wii Fit Trainer's irregular crawl allows for a tech known as [https://www.youtube.com/watch?v=QN5X-Cr2Cnk Sashimi Wiggling], where Wii Fit Trainer slides along the ground similarly to a [[wavedash]].
*[[Steve]]'s crawling is designed to resemble the [https://minecraft.wiki/w/Sneaking sneaking] mechanic from {{uv|Minecraft}}. His crawling speed is also identical to the speed of sneaking with two movement keys pressed, 1.8 meters/second (0.3 units/frame*(60 frames/second)*(0.1 meters/unit) = 1.8 meters/second).
*Sora is the only sword user in the series who is able to crawl.


[[Category:Game controls]]
[[Category:Game controls]]

Latest revision as of 19:52, July 1, 2024

Zero Suit Samus and Snake crawling in Ultimate.

Crawling (also known as crouch walking) is a technique introduced in Super Smash Bros. Brawl. While crouching, certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or projectiles. In Brawl, crawling characters only have access to down tilt and down special as immediate offensive options, but subsequent entries in the series allow any regular grounded option to be used out of a crawl immediately, greatly expanding the technique's utility.

The usefulness of crawling primarily depends on how low the character's crouch is. For example, Snake has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while Steve has a much higher posture while crouching that barely even lowers his height let alone his hurtbox, rendering it almost useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.

Crawling is not often used in competitive matches, as other methods of approach tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain matchups, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as Falco's Blaster.

Crawlers[edit]

The majority of characters, including the Final Smash transformations Giga Bowser and Wario-Man, have a forward crawl speed of 0.7 and a backward crawl speed of 0.5 with a few exceptions.

  • Super Smash Bros. Brawl Brawl:
    • Luigi (SSBB) Luigi and Snake (SSBB) Snake have a backward crawl speed of 0.4.
  • Super Smash Bros. 4 SSB4:
    • Luigi (SSB4) Luigi has a backward crawl speed of 0.4.
    • Wii Fit Trainer (SSB4) Wii Fit Trainer has a forward and backward crawl speed of 0.3.
  • Super Smash Bros. Ultimate Ultimate:
    • Luigi (SSBU) Luigi has a backward crawl speed of 0.4.
    • Wario (SSBU) Wario's forward and backward crawl speeds are both 0.83.
    • Wii Fit Trainer (SSBU) Wii Fit Trainer, Simon (SSBU) Simon, Richter (SSBU) Richter, and Sora (SSBU) Sora all have a forward crawl speed of 0.4 and a backward crawl speed of 0.3.
    • Steve (SSBU) Steve's forward and backward crawl speeds are both 0.3.
Fighter Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Bowser Bowser (SSBB) Bowser (SSB4) Bowser (SSBU)
Diddy Kong Diddy Kong (SSBB) Diddy Kong (SSB4) Diddy Kong (SSBU)
Duck Hunt Duck Hunt (SSB4) Duck Hunt (SSBU)
Greninja Greninja (SSB4) Greninja (SSBU)
Inkling Inkling (SSBU)
Ivysaur Ivysaur (SSBB) Ivysaur (SSBU)
Lucario Lucario (SSBB) Lucario (SSB4) Lucario (SSBU)
Luigi Luigi (SSBB) Luigi (SSB4) Luigi (SSBU)
Pac-Man Pac-Man (SSB4) Pac-Man (SSBU)
Pichu Pichu (SSBU)
Pikachu Pikachu (SSBB) Pikachu (SSB4) Pikachu (SSBU)
Richter Richter (SSBU)
Rosalina & Luma Rosalina & Luma (SSB4) Rosalina & Luma (SSBU)
Sheik Sheik (SSBB) Sheik (SSB4) Sheik (SSBU)
Simon Simon (SSBU)
Snake Snake (SSBB) Snake (SSBU)
Sora Sora (SSBU)
Squirtle Squirtle (SSBB) Squirtle (SSBU)
Steve Steve (SSBU)
Wario Wario (SSBB) Wario (SSB4) Wario (SSBU)
Wii Fit Trainer Wii Fit Trainer (SSB4) Wii Fit Trainer (SSBU)
Yoshi Yoshi (SSBB) Yoshi (SSB4) Yoshi (SSBU)
Zero Suit Samus Zero Suit Samus (SSBB) Zero Suit Samus (SSB4) Zero Suit Samus (SSBU)

Crawl-sliding[edit]

Crawl-sliding is a technique in Brawl which allows the player to slide across the ground backwards for a short period of time. This was first discovered by SmashBoards member lilscrappy561, who attempted to moonwalk as in Melee by just walking instead of dashing. If done with a Bunny Hood, a character will slide even further, as if they wavedashed. This can only be done with characters that can crawl.

Performing the crawl slide[edit]

To do this, the player must tilt the control stick or d-pad so the character will walk. Once the character is walking, the player must then make a half circle in the opposite direction and let go of the analog stick or pad. The character will slide for a short distance unless they are wearing a Bunny Hood, in which case they will go further. It is easiest to do this with Luigi.

Application[edit]

Crawl sliding is most often used as a double-cross-up, used more by characters with short jumps. For example, Bowser can crawl-slide behind an opponent who is in front of him while charging his forward smash, so less time is spent vulnerable.

Video[edit]

Pseudo-crawling[edit]

Cloud using his down tilt, Slide in Ultimate

Some characters have down tilts that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls: a full pseudo-crawl and a semi pseudo-crawl.

Full pseudo-crawl[edit]

A full pseudo-crawl involves down tilts which deliberately move the user a considerable distance forward. They solely move the user forward and they do not return them to their original position after the down tilt. These moves often have a good amount of range making them solid whiff punishers however, they can leave the user vulnerable for a punish if the down tilt is blocked or if their opponent is a long distance in front of them.

Characters with a full pseudo-crawl:

Semi pseudo-crawl[edit]

A semi pseudo-crawl involves down tilts which initially move the user forward but then move the user back to where they started, although they can use multiple down tilts to continue inching forward. A down tilt needs two things to semi-pseudo crawl:

  • It grants forward momentum at the start of the animation.
  • It has interruptibility frames. (Some down tilts such as Captain Falcon's down tilt in Brawl have the forward momentum needed but lack interruptibility frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)

Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with Meta Knight being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include Peach's down tilt in Brawl and Lucario's down tilt in Ultimate. This creates an additional movement option for the user, further increasing their utility.

Characters with a semi pseudo-crawl:

Gallery[edit]

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Missing images / gifs of characters crawling in every game.
If you have a good image for this article, upload it here.

Trivia[edit]

Depending whether Pikachu is crawling backward (left) or forward (right), the size of its hurtboxes change.
  • Pikachu's hurtbox height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like Fox's Blaster; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
    • Similarly, when Rosalina crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
  • Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the control stick or D-pad to the opposite direction they are facing, and they will turn around.
  • When Samus is in a higher gravity situation (such as being metal or being in The Subspace Emissary), upon using her Bombs, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
  • Compared to wall jumping, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in Super Mario 64 DS (along with Super Mario 64 for Mario); the former two can walk while crouching in Super Mario Galaxy, Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World and Super Mario Odyssey; and the former three can all crawl in Super Mario Bros. Wonder, Mario cannot crawl in Smash Bros. Pit can crawl in the original Kid Icarus but is unable to do so in Smash Bros. Zero Suit Samus can crawl in Metroid: Zero Mission and in Smash Bros., while Toon Link can crawl in The Legend of Zelda: The Wind Waker but not in Smash Bros. Joker also cannot crawl in Smash Bros., despite doing so in Persona 5 as well as Terry being able to crouch walk in early titles such as Fatal Fury 2 and The King of Fighters '94. Peach can crawl in Super Mario 3D World, and both her and Daisy can crawl in Super Mario Bros. Wonder, yet neither character is capable of doing so in Smash Bros. Link cannot crawl in Smash Bros., despite being able to do so in The Legend of Zelda: Breath of the Wild (which serves as the basis for his appearance in Ultimate). Conversely, Sora cannot crawl (let alone crouch) in Kingdom Hearts, yet is able to do so in Smash Bros.
  • Snake, Lucario (in Ultimate), Pac-Man (in SSB4), Wii Fit Trainer, Zero Suit Samus, Simon Belmont, and Richter Belmont are the only characters who can both pseudo-crawl and crawl regularly.
  • None of the DLC characters in SSB4 can crawl.
  • Wii Fit Trainer (in SSB4) and Steve have the slowest crawling speed in both directions.
  • In SSB4, Wii Fit Trainer's irregular crawl allows for a tech known as Sashimi Wiggling, where Wii Fit Trainer slides along the ground similarly to a wavedash.
  • Steve's crawling is designed to resemble the sneaking mechanic from Minecraft. His crawling speed is also identical to the speed of sneaking with two movement keys pressed, 1.8 meters/second (0.3 units/frame*(60 frames/second)*(0.1 meters/unit) = 1.8 meters/second).
  • Sora is the only sword user in the series who is able to crawl.