Super Smash Bros. Melee

Event 17: Bounty Hunters: Difference between revisions

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{| align=right border="1" cellpadding="5" cellspacing="0"
{{ArticleIcons|melee=y}}
|-
{{Infobox Event
| '''Name''' || Bounty Hunters
|number      = 17
|-
|name        = Bounty Hunters
| '''Character''' || [[Samus]] (1)
|image        = [[File:BountyHunters.png|200px]]
|-
|caption      =
| '''Ally''' || [[Captain Falcon]] (1)
|description  = Fight a fellow bounty hunter for the bounty on Bowser!
|-
|character    = {{SSBM|Samus}} (1 stock)
| '''Enemy''' ||  [[Bowser]] (1)
|allies      = {{SSBM|Captain Falcon}} ({{rollover|1 stock|level 7, gives 1.60x knockback|y}})
|-
|enemies      = {{SSBM|Bowser}} ({{rollover|1 stock|level 6, takes 1.30x knockback|y}})
| '''Arena''' || [[Jungle Japes]]
|stage        = [[Jungle Japes]]
|}
|music        = ''{{MeleeMusic|Mute City}}''
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
'''Bounty Hunters''' ({{ja|バウンティ・ハンター|Baunti Hantā}}, ''Bounty Hunter'') is the 17th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.


'''Event 17: Bounty Hunters''' is one of the 51 Event one can play in [[Super Smash Bros. Melee]].
The player controls {{SSBM|Samus}} and must win a 2 minute [[stock]] match against a CPU {{SSBM|Bowser}} on the [[Jungle Japes]] stage. Samus is competing against a CPU {{SSBM|Captain Falcon}}, registered as an ally to ensure they cannot hurt each other. The CPU Bowser's [[artificial intelligence]] is set at Level 6, while the CPU Captain Falcon's artificial intelligence is set at Level 7.


In Bounty Hunters, the battle is set in [[Jungle Japes]]; you are [[Samus Aran (SSBM)|Samus]] and you must KO [[Bowser]] before [[Captain Falcon (SSBM)|Captain Falcon]] does. You can't damage Captain Falcon in this event, so concentrate on KOing Bowser. First off give Bowser enough damage to be knocked off the stage. Once he has high enough damage, use a smash attack to knock him out of the stage. But don't underestimate Captain Falcon though. He can actually kill Bowser quickly. Try to kill Bowser before he does. Side note: If Captain Falcon dies, he will not return to the stage. Use this as an advantage to finish Bowser off.
When the match starts, Samus will spawn on the leftmost platform, while Bowser will spawn on the left side of the main platform, and Captain Falcon will spawn on the rightmost platform. Bowser is slightly bigger-than-normal in this event match. Samus must get the [[KO]] on Bowser. If Bowser [[self-destruct]]s or Captain Falcon KOs him, the event will end in failure. It is possible to allow Bowser to KO Captain Falcon in order to attack without interference, as the event does not end in failure when Captain Falcon is defeated and the resulting damage makes Bowser easier to KO, but this runs the risk of Captain Falcon KOing Bowser.


 
{{Event Melee}}
{{Event Matches}}
[[Category:Event Matches]]

Latest revision as of 05:34, February 29, 2024

Event 17
Bounty Hunters
BountyHunters.png
Official description Fight a fellow bounty hunter for the bounty on Bowser!
Character(s) used Samus (1 stock)
Allies Captain Falcon (1 stock)
Opponent(s) Bowser (1 stock)
Stage(s) Jungle Japes
Music Mute City
Availability Unlockable

Bounty Hunters (バウンティ・ハンター, Bounty Hunter) is the 17th event match of the 51 event matches in Super Smash Bros. Melee.

The player controls Samus and must win a 2 minute stock match against a CPU Bowser on the Jungle Japes stage. Samus is competing against a CPU Captain Falcon, registered as an ally to ensure they cannot hurt each other. The CPU Bowser's artificial intelligence is set at Level 6, while the CPU Captain Falcon's artificial intelligence is set at Level 7.

When the match starts, Samus will spawn on the leftmost platform, while Bowser will spawn on the left side of the main platform, and Captain Falcon will spawn on the rightmost platform. Bowser is slightly bigger-than-normal in this event match. Samus must get the KO on Bowser. If Bowser self-destructs or Captain Falcon KOs him, the event will end in failure. It is possible to allow Bowser to KO Captain Falcon in order to attack without interference, as the event does not end in failure when Captain Falcon is defeated and the resulting damage makes Bowser easier to KO, but this runs the risk of Captain Falcon KOing Bowser.