Kirby (SSBM)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) |
m (Text replacement - "|thumb|right" to "|thumb") |
||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
[[File:Kirby Back Aerial Hitbox Melee.gif|thumb | [[File:Kirby Back Aerial Hitbox Melee.gif|thumb|Hitbox of Kirby's bair.]] | ||
Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for [[edgeguarding]] and it can be used to perform the [[Fence of Pain]] (a pseudo version of {{SSBM|Jigglypuff}}'s Wall of Pain) on opponents for a guaranteed [[gimp]] if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal [[recovery]], for example {{SSBM|Roy}} or {{SSBM|Falco}}. However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective. | Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for [[edgeguarding]] and it can be used to perform the [[Fence of Pain]] (a pseudo version of {{SSBM|Jigglypuff}}'s Wall of Pain) on opponents for a guaranteed [[gimp]] if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal [[recovery]], for example {{SSBM|Roy}} or {{SSBM|Falco}}. However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective. | ||
Latest revision as of 10:10, April 12, 2023
Overview[edit]
Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for edgeguarding and it can be used to perform the Fence of Pain (a pseudo version of Jigglypuff's Wall of Pain) on opponents for a guaranteed gimp if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal recovery, for example Roy or Falco. However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective.
Hitboxes[edit]
NTSC[edit]
PAL[edit]
Summary[edit]
- The foot hitboxes have been re-positioned (z offset: -8.176 → -9.2) giving the move more range.
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-8 |
Late hit | 9-20 |
Ending autocancel | 28- |
Interruptible | 36 |
Animation length | 43 |
Landing lag[edit]
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|