Super Smash Bros. Brawl

Wolf (SSBB)/Down smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "spotdodge" to "spot dodge")
No edit summary
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:WolfDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Wolf's down smash.]]
==Overview==
==Overview==
[[File:Wolf Down Smash Hitboxes Brawl.png|thumb|Hitboxes of Wolf's down smash - first hit at the top, second hit in the middle, and unsweetspotted hit at the bottom.]]
Wolf swipes his claws on both sides of his body, first in front and then behind. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125% and is often used as a followup to a [[spot dodge]]. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land [[sweetspot]] of his {{mvsub|Wolf|SSBB|up smash}}) and being even faster than his other KO moves. It is often considered the best [[down smash]] in the game on par with {{mvsub|Meta Knight|SSBB|down smash|alt=Meta Knight's}} due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.
Wolf swipes his claws on both sides of his body, first in front and then behind. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125% and is often used as a followup to a [[spot dodge]]. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land [[sweetspot]] of his {{mvsub|Wolf|SSBB|up smash}}) and being even faster than his other KO moves. It is often considered the best [[down smash]] in the game on par with {{mvsub|Meta Knight|SSBB|down smash|alt=Meta Knight's}} due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.


Line 9: Line 8:
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=0
|id=0
|damage={{ChargedSmashDmgSSBB|14}}
|damage={{ChargedSmashDmgSSBB|14}}
Line 24: Line 22:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=1
|id=1
|damage={{ChargedSmashDmgSSBB|14}}
|damage={{ChargedSmashDmgSSBB|14}}
Line 38: Line 35:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=2
|id=2
|damage={{ChargedSmashDmgSSBB|12}}
|damage={{ChargedSmashDmgSSBB|12}}
Line 53: Line 49:
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=0
|id=0
|damage={{ChargedSmashDmgSSBB|13}}
|damage={{ChargedSmashDmgSSBB|13}}
Line 68: Line 63:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=1
|id=1
|damage={{ChargedSmashDmgSSBB|13}}
|damage={{ChargedSmashDmgSSBB|13}}
Line 82: Line 76:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=2
|id=2
|damage={{ChargedSmashDmgSSBB|10}}
|damage={{ChargedSmashDmgSSBB|10}}

Latest revision as of 22:15, May 22, 2024

Hitbox visualization showing Wolf's down smash.

Overview[edit]

Wolf swipes his claws on both sides of his body, first in front and then behind. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125% and is often used as a followup to a spot dodge. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land sweetspot of his up smash) and being even faster than his other KO moves. It is often considered the best down smash in the game on par with Meta Knight's due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 14% 0 AngleIcon35.png 40 90 0 5.5 50 -3.0 0.5 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 14% 0 AngleIcon35.png 50 90 0 4.5 49 -1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 12% 0 Sakurai angle 50 60 0 4.5 48 1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 2
0 0 13% 0 AngleIcon35.png 40 90 0 5.5 29 3.0 -0.5 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 13% 0 AngleIcon35.png 50 90 0 4.4 28 1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 10% 0 Sakurai angle 50 60 0 4.4 27 -1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Charge interval 2-3
Hit 1 8-9
Hit 2 14-15
Animation length 34
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox

Trivia[edit]