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| The '''sweet spot''' of an attack is the area of the [[hitbox]] with the most desirable knockback effect - usually, the most powerful part of the attack. For example, the sweet spot for most of [[Roy]]'s attacks is the area of his sword closest to his body, while [[Marth]]'s is at the end of his blade. Sweet spots are critical to learn to master a character. Most sweet spots on moves come out straight away, e.g. the move has 2 hitboxes, one with a sweet spot and one very weak one. Notable sweet spot moves include:
| | #REDIRECT [[Sweet spot (hitbox)]] |
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| *[[Captain Falcon]]'s [[Knee Smash]] [[Forward aerial]]. The Knee is one of the best horizontal killers in the game, giving a massive knockback when sweet spotted and an electrified effect.
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| *[[Charizard (SSBB)|Charizard's]] down tilt has a sweet spot at the tip of his tail, doing more damage and knockback then if it wasn't sweetspotted. It also has a different sound effect as well.
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| *[[Ivysaur (SSBB)|Ivysaur's]] [[Vine Whip]] has a sweetspot at the tip of the vine which deals considerable knockback.
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| *[[Jigglypuff (SSB)|Jigglypuff's]] Rest has a sweetspot when the eyes touching the opponent which an extremely high knockback.
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| *[[King Dedede]]'s side smash has a sweetspot at the tip or head of the hammer, giving an extremely high knockback.
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| *[[Kirby]]'s [[hammer]] (only in [[Super Smash Bros. Melee|Melee]]) has a sweetspot at the head of the hammer. When hit with the other parts it will have not many knockback with no KO potential at all. With the sourspot being bigger then the sweetspot, it is rarely used in competetive play.
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| *[[Luigi (SSBB)|Luigi's]] [[Super Jump Punch]] has a sweetspot just before he jumps near the center of his body. If this hits a character they will take high damage and knockback, plus a fiery effect and a distinctive 'ping' noise.
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| *[[Mario]]'s Forward Smash is notable for having the most visible sweet spot (the flame that he shoots out of his hand).
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| *All attacks of [[Marth]] except [[counter]] has a sweetspot on the tip of the sword, especially his forward smash which is very weak when non tipped but very powerful when tipped.
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| *[[Meta Knight]]'s [[Shuttle Loop]] has a big sweetspot in the middle of the rising up motion, whereby powerful horizontal knockback is given.
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| *[[Ness (SSBB)|Ness's]] [[back aerial]] is signifigantly more powerful if sweet spotted and it makes an electric sound effect as well.
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| *[[Ness]]'s Forward Smash has a sweet spot on the tip of his bat.
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| *[[Ness (SSBB)|Ness's]] D-air has a sweet spot that makes it a meteor smash.
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| *[[Sheik]]'s Up Smash has a sweetspot on the tip of her hands.
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| *The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent and possibly spiking them.
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| *All of [[Zelda]]'s aerials save her [[neutral aerial]] and [[up aerial]] have sweet spots. Her forward and backward aerials are the famous Lightning Kicks, giving ridiculous knockback when sweetspotted, and her down aerial sweet spot is one of the most powerful [[spike]]s in the game.
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| *The end part of [[Zero Suit Samus]]'s forward B [[Plasma Whip]] has a visible, fire imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push enemies into the sweetspot.
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| * The [[Home-run Bat]] has a sweetspot near it's tip, known as a tipper, but is only useful in the [[Home-run Contest]], because all parts of the bat [[one-hit KO]].
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| ==Sour spot==
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| The exact opposite of a ''sweet spot'', a sour spot is an area with the least powerful part of the attack, such the tip of Roy's blade.
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| {{stub}}
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| [[Category:Unofficial lingo]]
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