Blade Counter: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Blade Counter | |name=Blade Counter | ||
|image=[[File: | |image=[[File:Mii Swordfighter Down B SSBU.gif|300px]] | ||
|caption= | |caption=Blade Counter in ''Ultimate''. | ||
|user=[[Mii Swordfighter]] | |user=[[Mii Swordfighter]] | ||
|universe={{uv|Super Smash Bros.}} | |universe={{uv|Super Smash Bros.}} | ||
}} | }} | ||
'''Blade Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is one of three [[Down special|down special moves]] for the [[Mii|Mii Swordfighter]]. | '''Blade Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is one of three [[Down special|down special moves]] for the [[Mii|Mii Swordfighter]]. | ||
==Overview== | ==Overview== | ||
True to its name, it is a [[counterattack]]. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during [[Little Mac]]'s [[Slip Counter]]. | True to its name, it is a [[counterattack]]. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during [[Little Mac]]'s [[Slip Counter]]. | ||
In ''Ultimate'', the counterattack has been altered: the retaliating slash is now an upwards lifting slash that sends opponents vertically. This gives it consistent KO potential regardless of the Swordfighter's positioning, | In ''Ultimate'', the counterattack has been altered: the retaliating slash is now an upwards lifting slash that sends opponents vertically. This gives it consistent KO potential regardless of the Swordfighter's positioning, and allows the Swordfighter to land follow-up attacks at low percentages. However, this makes the move significantly worse for KOing opponents near the side [[blast line]]s, and very poor for [[edgeguarding]] recovering opponents, which counterattacks tend to excel at. Uniquely, the Swordfighter is shown "parrying" during Blade Counter with a twirl of their sword, which triggers an "off-balance" animation for the opponent (actually their [[grab release]] animation) and cancels their attack animation before the counterattack hits. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssb4-3char=Mii Swordfighter | |||
|ssb4-3desc=A defensive stance that counters enemy attacks. | |||
|ssbuchar=Mii Swordfighter | |||
|ssbudesc=Counters an attack. The strength of the strike depends on the foe's attack. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]'' and returns in ''[[Super Smash Bros. Ultimate]]'' for the {{SSBU|Mii Fighter}}s. These are the variations: | ||
{{CustomSet|MiiSword|Down|name1=Blade Counter|desc1=Counter an enemy attack. The strength of your strike depends on their attack.|name2=Reversal Slash|desc2=Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.|name3=Power Thrust|desc3=A high-speed strike that goes forward on the ground and diagonally down in the air.|main=1}} | ===''Smash 4''=== | ||
{{CustomSet|MiiSword|Down|name1=Blade Counter|desc1={{GameIcon|SSB4-3}} Counter an enemy attack. The strength of your strike depends on their attack.<br/>{{GameIcon|SSB4-U}} Counter an attack. The strength of your strike depends on the foe's attack.|name2=Reversal Slash|desc2=Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.|name3=Power Thrust|desc3=A high-speed strike that goes forward on the ground and diagonally down in the air.|main=1}} | |||
===''Ultimate''=== | |||
{| class="wikitable" | |||
!width="50px" style="background:rgba(255,255,0,0.5)"|1. Blade Counter | |||
!width="50px"|2. [[Reversal Slash]] | |||
!width="50px"|3. [[Power Thrust]] | |||
|- | |||
|width="50px" style="background:rgba(255,255,0,0.33)"|[[File:Mii Swordfighter SSBU Skill Preview Down Special 1.png|200px|center]] | |||
|width="50px"|[[File:Mii Swordfighter SSBU Skill Preview Down Special 2.png|200px|center|link=Reversal Slash]] | |||
|width="50px"|[[File:Mii Swordfighter SSBU Skill Preview Down Special 3.png|200px|center|link=Power Thrust]] | |||
|- | |||
|width="50px" style="background:rgba(255,255,0,0.33)"|''"Counters an attack. The strength of the strike depends on the foe's attack."'' | |||
|width="50px"|''"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them."'' | |||
|width="50px"|''"Strikes at high-speed. Goes forward on the ground and diagonally down in the air."'' | |||
|} | |||
{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Mii Swordfighter SSBU Skill Preview Down Special 1.png|Blade Counter as shown by | Blade Counter (SSB4-U).JPG|Blade Counter in {{Forwiiu}} | ||
Mii Swordfighter SSBU Skill Preview Down Special 1.png|Blade Counter as shown by the Move List in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|カウンター|Kauntā}}, ''Counter'' | |||
|en=Blade Counter | |||
|fr_ca=Contre | |||
|es_la=Contrataque | |||
|de=Klingenkonter | |||
|it=Contrattacco | |||
|nl=Counter | |||
|ru={{rollover|Контрклинок|Kontrklinok|?}} | |||
|ko={{rollover|카운터|Kaunteo|?}}, ''Counter'' | |||
|zh_cn={{rollover|反击|Fǎnjī|?}} | |||
|zh_tw={{rollover|反擊|Fǎnjī|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*The pose that the Swordfighter adopts while using this move is identical to the pose they strike while [[shield]]ing. | *The pose that the Swordfighter adopts while using this move is identical to the pose they strike while [[shield]]ing. | ||
**The pose also resembles Roy's counter stance from ''Super Smash Bros. Melee'', except Roy holds his sword in front of him. | **The pose also resembles Roy's counter stance from ''Super Smash Bros. Melee'', except Roy holds his sword in front of him. | ||
*In ''Ultimate'', victims are forced into their grounded [[grab release]] animation when Blade Counter triggers. As of version 13.0.0, this trait is shared with {{SSBU|Sora}}'s {{b|Counterattack|Sora}}. | |||
*If the [[Shadow]] [[Assist Trophy]] freezes Mii Swordfighter while performing Blade Counter, the counter hitbox will remain active and trigger if hit. Mii Swordfighter will not attack until being unfrozen, but will remain [[intangible]] in the mean time. | |||
{{Multiple Special Moves/Mii|Swordfighter}} | {{Multiple Special Moves/Mii|Swordfighter}} |
Latest revision as of 19:57, June 13, 2023
- For other pages with the name Blade, see Blade (disambiguation).
Blade Counter | |
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![]() Blade Counter in Ultimate. | |
User | Mii Swordfighter |
Universe | Super Smash Bros. |
Blade Counter (カウンター, Counter) is one of three down special moves for the Mii Swordfighter.
Overview[edit]
True to its name, it is a counterattack. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during Little Mac's Slip Counter.
In Ultimate, the counterattack has been altered: the retaliating slash is now an upwards lifting slash that sends opponents vertically. This gives it consistent KO potential regardless of the Swordfighter's positioning, and allows the Swordfighter to land follow-up attacks at low percentages. However, this makes the move significantly worse for KOing opponents near the side blast lines, and very poor for edgeguarding recovering opponents, which counterattacks tend to excel at. Uniquely, the Swordfighter is shown "parrying" during Blade Counter with a twirl of their sword, which triggers an "off-balance" animation for the opponent (actually their grab release animation) and cancels their attack animation before the counterattack hits.
Instructional quotes[edit]
![]() |
![]() |
A defensive stance that counters enemy attacks. |
![]() |
![]() |
Counters an attack. The strength of the strike depends on the foe's attack. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the Mii Fighters. These are the variations:
Smash 4[edit]
1. Blade Counter | 2. Reversal Slash | 3. Power Thrust |
---|---|---|
![]() |
||
"![]() ![]() |
"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them." | "A high-speed strike that goes forward on the ground and diagonally down in the air." |
Ultimate[edit]
1. Blade Counter | 2. Reversal Slash | 3. Power Thrust |
---|---|---|
"Counters an attack. The strength of the strike depends on the foe's attack." | "Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them." | "Strikes at high-speed. Goes forward on the ground and diagonally down in the air." |
Gallery[edit]
Blade Counter in Super Smash Bros. for Wii U
Names in other languages[edit]
Trivia[edit]
- The pose that the Swordfighter adopts while using this move is identical to the pose they strike while shielding.
- The pose also resembles Roy's counter stance from Super Smash Bros. Melee, except Roy holds his sword in front of him.
- In Ultimate, victims are forced into their grounded grab release animation when Blade Counter triggers. As of version 13.0.0, this trait is shared with Sora's Counterattack.
- If the Shadow Assist Trophy freezes Mii Swordfighter while performing Blade Counter, the counter hitbox will remain active and trigger if hit. Mii Swordfighter will not attack until being unfrozen, but will remain intangible in the mean time.