Yoshi Bomb: Difference between revisions
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{{ArticleIcons| | {{ArticleIcons|allgames=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Yoshi Bomb | |name=Yoshi Bomb | ||
|image=[[File:Yoshi | |image=[[File:Yoshi Down B SSBU.gif|300px]] | ||
|caption=Yoshi Bomb in '' | |caption=Yoshi Bomb in ''Ultimate.'' | ||
|user=[[Yoshi]] | |user=[[Yoshi]] | ||
|universe={{uv|Yoshi}} | |universe={{uv|Yoshi}} | ||
|interwiki=mariowiki | |interwiki=mariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage= | |interwikipage=Ground Pound | ||
}} | }} | ||
{{disambig2|Yoshi's down special move|[[Bowser]]'s version of the move|Bowser Bomb}} | {{disambig2|Yoshi's down special move|[[Bowser]]'s version of the move|Bowser Bomb}} | ||
'''Yoshi Bomb''' ({{ja|ヒップドロップ|Hippu Doroppu}}, ''Hip Drop''), known in ''[[Smash 64]]'' as '''Bomb''' (in the instruction booklet) or '''Hip Drop''' (in Yoshi's in-game profile), is [[Yoshi]]'s [[down special move]]. | |||
{{ | |||
==Overview== | ==Overview== | ||
When used, | When used, Yoshi smashes straight downward into the ground, releasing a star on either side, which provides minor protection against nearby enemies. If used on the ground, Yoshi will jump forward before dropping down. The aerial version is a [[stall-then-fall]] move. This move can be canceled by grabbing the [[ledge]] while dropping. The Yoshi Bomb is capable of inflicting some serious shield pressure, and can also break a near-full shield. | ||
This move's drop deals 18% [[damage]] in ''[[Super Smash Bros.]]'', while the stars produce 3% each. In ''[[Super Smash Bros. Melee]]'', the Yoshi Bomb was slightly weakened in damage, with the stars only dealing 1%, but it still inflicts powerful knockback. In ''[[Super Smash Bros. Brawl]]'', the attack was further weakened, but the grounded version now possesses a weak, fixed-knockback hitbox during the jump that links more successfully into the second hit. In all games, the stars can be [[reflect]]ed and [[absorb]]ed. In ''[[Super Smash Bros. 4]]'', and in a similar fashion to Bowser, the grounded version has the potential to break an almost-full shield if all of its hitboxes connect. However, like Bowser, the opponent can roll out of the way. | This move's drop deals 18% [[damage]] in ''[[Super Smash Bros.]]'', while the stars produce 3% each. In ''[[Super Smash Bros. Melee]]'', the Yoshi Bomb was slightly weakened in damage, with the stars only dealing 1%, but it still inflicts powerful knockback. In ''[[Super Smash Bros. Brawl]]'', the attack was further weakened, but the grounded version now possesses a weak, fixed-knockback hitbox during the jump that links more successfully into the second hit. In all games, the stars can be [[reflect]]ed and [[absorb]]ed. In ''[[Super Smash Bros. 4]]'', and in a similar fashion to Bowser, the grounded version has the potential to break an almost-full shield if all of its hitboxes connect. However, like Bowser, the opponent can roll out of the way. Additionally, in ''[[Super Smash Bros. Ultimate]]'', the move now allows Yoshi to drop through soft platforms if he holds down, and always does so for a short distance to start the move. | ||
== | ==Instructional quotes== | ||
{{InstructionalQuotes | |||
|ssbmchar=Yoshi | |||
|ssbmdesc=Pound enemies directly or shock those nearby with stars when you hit the ground. | |||
|ssbbchar=Yoshi | |||
|ssbbdesc=Jump forward and up, then slam down in a flash. Sends you straight down when done in the air. | |||
|ssb4-3char=Yoshi | |||
|ssb4-3desc=Jump up and then slam down. | |||
|ssbuchar=Yoshi | |||
|ssbudesc=Jumps up quickly and slams into the ground, shooting stars out left and right. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1=Jump up quickly and slam to the ground, shooting stars out left and right.|name2=Star Bomb|desc2=Deals less damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.}} | {{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1-ntsc=Jump up quickly and slam to the ground, shooting stars out left and right.|desc1-pal=Jumps up quickly and slams to the ground, shooting stars out left, right and...not centre.|name2=Star Bomb|desc2-ntsc=Deals less damage with the bombing motion, but the stars are powerful and fly far.|desc2-pal=Only deals a bit of damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3-ntsc=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.|desc3-pal=Slow to start, but deals more damage than Yoshi Bomb. No stars shoot out when you hit the ground.}} | ||
# '''Yoshi Bomb''': Default. | # '''Yoshi Bomb''': Default. | ||
# '''Star Bomb''': The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. | # '''Star Bomb''': The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. {{Main|Yoshi (SSB4)/Down special/Custom 1}} | ||
# '''Crushing Bomb''': Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. | # '''Crushing Bomb''': Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. {{Main|Yoshi (SSB4)/Down special/Custom 2}} | ||
==Origin== | ==Origin== | ||
[[File:Yoshi Ground Pound.png|thumb|Yoshi performing a Ground Pound in ''Super Mario World 2: Yoshi's Island''.]] | [[File:Yoshi Ground Pound.png|thumb|Yoshi performing a Ground Pound in ''Super Mario World 2: Yoshi's Island''.]] | ||
The | The {{s|supermariowiki|Ground Pound}} is a standard move in {{uv|Mario}} and {{uv|Yoshi}} games. Although [[Bowser]] originated [[Bowser Bomb|the move]] in his boss battle in ''{{s|supermariowiki|Super Mario Bros. 3}}'', it first appeared as a usable move by the player in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' where Yoshi could use it to pound down stakes, crush crates, slam through soft dirt, and of course, damage and defeat enemies. Yoshi's animation during the midair descent is modeled after the move from ''{{s|mariowiki|Yoshi's Story}}'', the instruction manual for which calling it "Yoshi's proudest move". | ||
The stars emitted from the Yoshi Bomb are original to [[Super Smash Bros. (series)|''Smash Bros''.]], | The stars emitted from the Yoshi Bomb are original to [[Super Smash Bros. (series)|''Smash Bros''.]], though they may reference how in ''[[Super Mario World]]'', Yellow Yoshis would kick up damaging clouds of dust when they land. It's possible the stars are a mix of this idea and a reference to the {{uv|Kirby}} series, where a great deal of ground-smashing attacks produce stars on impact that [[Kirby]] can suck up and spit out. | ||
The | The names "Bomb" or "Yoshi Bomb" have no origin in either ''Mario'' or ''Yoshi'' games. Hip Drop, which was its name in-game in ''Smash 64'' and is still its Japanese name, is regularly used in both franchises. | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Yoshi Bomb Full.gif|Hip Drop in ''Super Smash Bros.'' | |||
Yoshi Bomb SSBM.png|Yoshi Bomb in ''[[Melee]]''. | Yoshi Bomb SSBM.png|Yoshi Bomb in ''[[Melee]]''. | ||
YoshiBombMelee.png|Yoshi Bomb hitting {{SSBM|Ganondorf}} in ''Melee'' | YoshiBombMelee.png|Yoshi Bomb hitting {{SSBM|Ganondorf}} in ''Melee'' | ||
Line 56: | Line 54: | ||
Yoshi Bomb SSB4.jpeg|Yoshi Bomb in {{forwiiu}}. | Yoshi Bomb SSB4.jpeg|Yoshi Bomb in {{forwiiu}}. | ||
SSB4 - Yoshi Screen-6.jpg|Yoshi Bomb in ''for Wii U'' alongside other [[stall-then-fall]] attacks. | SSB4 - Yoshi Screen-6.jpg|Yoshi Bomb in ''for Wii U'' alongside other [[stall-then-fall]] attacks. | ||
Yoshi SSBU Skill Preview Down Special.png|Yoshi Bomb as shown by | Yoshi SSBU Skill Preview Down Special.png|Yoshi Bomb as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ヒップドロップ|Hippu Doroppu}}, ''Hip Drop'' | |||
|en=Yoshi Bomb | |||
|fr=Bombe | |||
|es_es=Pisotón | |||
|es_la=Aplastón | |||
|de=Yoshi-Bombe | |||
|it=Bomba Yoshi | |||
|nl=Yoshi-stampsprong | |||
|ru={{rollover|Бомба Йоши|Bomba Yoshi|?}} | |||
|ko={{rollover|엉덩이 찍기|Eongdeong-i Jjikgi|?}} | |||
|zh_cn={{rollover|撞地|Zhuàng Dì|?}} | |||
|zh_tw={{rollover|臀部撞地|Túnbù Zhuàng Dì|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*This is Yoshi's only special move (excluding his [[Final Smash]]) that is not egg-related. | *This is Yoshi's only special move (excluding his [[Final Smash]]) that is not egg-related. | ||
*In ''Melee'', despite CPUs rarely shielding physical attacks, they will always [[roll dodge]] or [[air dodge]] away from this attack when used in their vicinity, provided they are not in lag. | *In ''Melee'', despite CPUs rarely shielding physical attacks, they will always [[roll dodge]] or [[air dodge]] away from this attack when used in their vicinity, even at the lowest skill level, provided they are not in lag at the time. | ||
*This move, along with Falcon Kick and Stone, were the first stall-then-fall attacks in the series. | |||
==Technical details== | |||
*[[Yoshi (SSB)/Down special]] | |||
*[[Yoshi (SSBM)/Down special]] | |||
*[[Yoshi (SSBB)/Down special]] | |||
*[[Yoshi (SSB4)/Down special]] | |||
*[[Yoshi (SSBU)/Down special]] | |||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
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[[Category:Yoshi (SSB4)]] | [[Category:Yoshi (SSB4)]] | ||
[[Category:Yoshi (SSBU)]] | [[Category:Yoshi (SSBU)]] | ||
[[es:Pisotón]] |
Latest revision as of 04:37, December 6, 2023
Yoshi Bomb | |
---|---|
Yoshi Bomb in Ultimate. | |
User | Yoshi |
Universe | Yoshi |
Article on Super Mario Wiki | Ground Pound |
Yoshi Bomb (ヒップドロップ, Hip Drop), known in Smash 64 as Bomb (in the instruction booklet) or Hip Drop (in Yoshi's in-game profile), is Yoshi's down special move.
Overview[edit]
When used, Yoshi smashes straight downward into the ground, releasing a star on either side, which provides minor protection against nearby enemies. If used on the ground, Yoshi will jump forward before dropping down. The aerial version is a stall-then-fall move. This move can be canceled by grabbing the ledge while dropping. The Yoshi Bomb is capable of inflicting some serious shield pressure, and can also break a near-full shield.
This move's drop deals 18% damage in Super Smash Bros., while the stars produce 3% each. In Super Smash Bros. Melee, the Yoshi Bomb was slightly weakened in damage, with the stars only dealing 1%, but it still inflicts powerful knockback. In Super Smash Bros. Brawl, the attack was further weakened, but the grounded version now possesses a weak, fixed-knockback hitbox during the jump that links more successfully into the second hit. In all games, the stars can be reflected and absorbed. In Super Smash Bros. 4, and in a similar fashion to Bowser, the grounded version has the potential to break an almost-full shield if all of its hitboxes connect. However, like Bowser, the opponent can roll out of the way. Additionally, in Super Smash Bros. Ultimate, the move now allows Yoshi to drop through soft platforms if he holds down, and always does so for a short distance to start the move.
Instructional quotes[edit]
instruction booklet | Pound enemies directly or shock those nearby with stars when you hit the ground. | |
instruction booklet | Jump forward and up, then slam down in a flash. Sends you straight down when done in the air. | |
case foldout | Jump up and then slam down. | |
Move List | Jumps up quickly and slams into the ground, shooting stars out left and right. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
- Yoshi Bomb: Default.
- Star Bomb: The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage.
- Crushing Bomb: Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break.
Origin[edit]
The Ground Pound is a standard move in Mario and Yoshi games. Although Bowser originated the move in his boss battle in Super Mario Bros. 3, it first appeared as a usable move by the player in Super Mario World 2: Yoshi's Island where Yoshi could use it to pound down stakes, crush crates, slam through soft dirt, and of course, damage and defeat enemies. Yoshi's animation during the midair descent is modeled after the move from Yoshi's Story, the instruction manual for which calling it "Yoshi's proudest move".
The stars emitted from the Yoshi Bomb are original to Smash Bros., though they may reference how in Super Mario World, Yellow Yoshis would kick up damaging clouds of dust when they land. It's possible the stars are a mix of this idea and a reference to the Kirby series, where a great deal of ground-smashing attacks produce stars on impact that Kirby can suck up and spit out.
The names "Bomb" or "Yoshi Bomb" have no origin in either Mario or Yoshi games. Hip Drop, which was its name in-game in Smash 64 and is still its Japanese name, is regularly used in both franchises.
Gallery[edit]
Yoshi Bomb in Melee.
Yoshi Bomb hitting Ganondorf in Melee
Yoshi Bomb in Brawl.
Yoshi Bomb in Super Smash Bros. for Wii U.
Yoshi Bomb in for Wii U alongside other stall-then-fall attacks.
Yoshi Bomb as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- This is Yoshi's only special move (excluding his Final Smash) that is not egg-related.
- In Melee, despite CPUs rarely shielding physical attacks, they will always roll dodge or air dodge away from this attack when used in their vicinity, even at the lowest skill level, provided they are not in lag at the time.
- This move, along with Falcon Kick and Stone, were the first stall-then-fall attacks in the series.