Super Smash Bros. Melee
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Tournament rulesets (SSBM): Difference between revisions

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'''Tournament legal''' describes the settings that can be used in many competitive ''[[Super Smash Bros. Melee]]'' [[tournaments]]. Because some stages, settings, and rulesets can lead to degenerative gameplay, tournament organizers have generally agreed on enforcing the following conditions in tournament play:
{{ArticleIcons|ssbm=y|competitive=y}}
:''This is the ruleset for ''Super Smash Bros. Melee'' tournaments. For other rulesets and general info on tournament legal settings, see [[Tournament rulesets]].''


==Definitions==
'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current [[SBR]] ruleset for ''[[Super Smash Bros. Melee]]'', as officially written on the [[SmashBoards]].
'''Neutral Stage:''' A neutral stage is any stage allowed in the initial random select for the first game of a match (i.e. [[Battlefield (SSBB)|Battlefield]]).<br />
 
'''Banned Stage:''' A banned stage is any stage that is not allowed either in the initial random select or by choice in games two and three (i.e. [[Temple]]).<br />
==[[Stage legality]] list==
'''Available Stage:''' An available stage is any stage that can be chosen by a player in games two and three. These include all of the neutral stages, but exclude all banned stages. Therefore, all neutral stages are available stages, but not all available stages are neutral. For example, [[Poké Floats]] is an available stage that is not a neutral stage.
The following stages are [[neutral stage|neutral]] in '''singles''':
*{{SSBM|Battlefield}}
*[[Dream Land N64]]
*{{SSBM|Final Destination}}
*[[Fountain of Dreams]]
*[[Yoshi's Story]]
The following stages are [[counterpick stage|counterpick-only]] in singles:
*[[Pokémon Stadium]]
 
The following stages are neutral in '''doubles''':
*{{SSBM|Battlefield}}
*[[Dream Land N64]]
*{{SSBM|Final Destination}}
*[[Pokémon Stadium]]
*[[Yoshi's Story]]
 
The following stages are [[counterpick stage|counterpick-only]] in doubles:
*[[Kongo Jungle N64]] (often banned)
 
All other stages are [[banned stage|banned]].


==1-on-1==
==1-on-1==
*Usually, sets between players are played best 2 out of 3 matches (using 3 out of 5 or 4 out of 7 for final rounds).
*Usually, sets between players are played best 2 out of 3 matches early on in bracket, and 3 out of 5 for late bracket or finals sets.
*Double Elimination.
*Double Elimination.
*Each match is played with [[time]]d [[stock]], usually 3 to 5 lives and 6 to 10 minutes.
*Each match is played with [[time]]d [[stock]]: 4 stocks, 8 minutes.
:*In the case that time runs out and both characters have an equal amount of lives, the character with less [[damage]] wins the match. If both characters have equal lives ''and'' damage, [[Sudden Death]] will determine the winner.
:*In the case that time runs out and both characters have an equal amount of lives, the character with less [[damage]] wins the match. If both characters have equal lives and damage, or if both characters lose their last life on the same frame, the last stock of the game must be replayed, on the same stage with a 2 minute timer. [[Sudden Death]] is not to be played.
*[[Items]] are turned off.
*[[Items]] are turned off.
*The first match is played with a Random Stage.
*Pause is turned off.
:*The random select is comprised of neutral [[stage]]s:
:*If pause is left on, any player that pauses the match forfeits a stock.
::*[[Yoshi's Story]]
*The first match is played on one of the five [[neutral stage]]s listed above. Which neutral stage is picked is determined by either [[stage striking]], mutual agreement between players, random selection, or both.
::*[[Fountain of Dreams]]
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.  In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
::*[[Special Stages: Battlefield|Battlefield]]
*The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses their character, and then the loser chooses their character.  This series of choices is called slob picks.
::*[[Dream Land|Dream Land (N64)]]
:*The loser can pick either a neutral stage or a [[counterpick stage]].
::*[[Special Stages: Final Destination|Final Destination]]
:*The loser cannot choose any stage that they have already won on in the current set. This rule is known as "[[Dave's Stupid Rule]]", named after Scamp.
:*In some tournaments, players are given the option to "strike" stages from the random select
:*The winner may ban one stage from the opponent's selection, except in best-of-5 sets.
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.  In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
*The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character.  This series of choices is called slob picks.
:*The loser can pick either a neutral stage or a [[counterpick]] stage, this list is based on MBR recommended RuleSet:
::*[[Pokemon Stadium]]
::*[[Brinstar]]
::*[[Congo Jungle|Kongo Jungle (N64)]]
::*[[Rainbow Cruise]]
:* The loser cannot pick any [[banned stages]]:
::*[[Jungle Japes]]
::*[[Kongo Jungle]]
::*[[Mute City]]
::*[[Onett]]
::*[[Green Greens]]
::*[[Poké Floats]]
::*[[Corneria]]
::*[[Brinstar Depths]]
::*[[Flat Zone]]
::*[[Great Bay]]
::*[[Icicle Mountain]]
::*[[Hyrule Temple]]
::*[[Yoshi's Island: Yoshi's Island|Yoshi's Island (Pipes)]]
::*[[Yoshi's Island (SSB)|Yoshi's Island (N64)]]
::*[[Venom]]
::*[[Fourside]]
::*[[Princess Peach's Castle]]
::*[[Mushroom Kingdom (SSBM)|Mushroom Kingdom I]]
::*[[Big Blue]]
::*[[Mushroom Kingdom II]]
:*The loser can also not choose any stage that has already been played earlier that round. This rule is known as "[[Dave's Stupid Rule]]," named after Scamp.
:*As with the first match, in some tournaments players can strike stages from the opponent's selection.


==2-on-2==
==2-on-2==
*Rules that apply to 1-on-1 apply to team tournaments as well
*Rules that apply to singles apply to team tournaments as well.
:*Neutral stages (different from 1-on-1):
*[[Team Attack|Friendly Fire]] is on.
::*Yoshi's Story
*Players are allowed to [[Share stock|steal stock]] from their teammates by pressing start after they lose all of their stock.
::*Pokémon Stadium
::*Battlefield
::*Dream Land (N64)
::*Final Destination
:*And sometimes:
::*Rainbow Cruise
::*Kongo Jungle 64
:*[[Banned stages]] (different from 1-on-1):
::*[[Brinstar Depths]]
::*[[Flat Zone]]
::*[[Icicle Mountain]]
::*[[Hyrule Temple]]
::*[[Yoshi's Island (SSB)|Yoshi's Island N64]]
::*[[Yoshi's Island|Yoshi's Island (pipes)]]
::*[[Venom]]
::*[[Fourside]]
::*[[Mushroom Kingdom|Mushroom Kingdom I]]
::*[[Big Blue]]
::*[[Fountain of Dreams]]
::*[[Mute City]]
*[[Friendly Fire]] (also called "team attack") is on.
*Usually, players are allowed to [[life stealing|steal lives]] from their teammates by pressing start after they die.


==[[Technique]]s/[[Glitches]]==
==[[Technique]]s/[[Glitches]]==
In order to prevent degenerate gameplay techniques, many tournaments ban certain exploitations of the game that give one character an unintended and unfair advantage over others.
In order to prevent degenerate gameplay techniques, many tournaments ban exploitation of the game that gives one character an unintended and unfair advantage over others.
*Banned [[glitch]]es
===Banned glitches:===
:*Freeze Glitch
*[[Freeze_glitch|Freeze Glitch]]
:*Yo-yo glitch (sometimes)
*[[Yo-yo glitch]] (discretion of tournament organizer)
*Banned Stalling Techniques
*[[Name Entry glitch]] and its derivatives (discretion of tournament organizer)
:*Repeated [[rising pound]]
*[[Soul breaker]] Glitch
:*Repeated [[Peach Bomber]] on a wall
 
:*Luigi Ladder
===Banned Stalling Techniques:===
::*N.B. The rising pound and peach bomber on the wall are only banned if they are being use ''to stall''.  Using them to recover is acceptable.
*Repeated [[rising Pound]]
*Repeated [[Peach Bomber]] on a wall
*[[Luigi Ladder]]
::*N.B. The rising pound and Peach Bomber on the wall are only banned if they are being used to stall.  Using them to recover is acceptable.
 
===Other techniques===
*[[Wobbling]] (discretion of tournament organizer)


==Controversy==
==Controversy==
Many casual smashers notice that the accepted tournament ruleset demands highly specific conditions under which they would rarely play, and believe that these rules are restrictive and make competitive play less fun. However, most tournament Smashers are of the opinion that the ruleset prevents "degenerate" gameplay, and that this makes competitive play more enriching and fun.
Many casual smashers notice that the accepted tournament ruleset demands highly specific conditions under which they would rarely play, and believe that these rules are restrictive and make competitive play less fun. However, most tournament Smashers are of the opinion that the ruleset prevents "degenerate" gameplay, and that this makes competitive play more enriching and fun.


Acknowledging this, many players do argue about specific tournament rules. During the first few years of [[Smash World Forums|Smashboards']] existence, items were a major point of contention amongst Smashers - generally, East Coast Smashers did not want them used in tournaments, but West Coast Smashers wanted them turned on. Those in favour stated that the use of items required skill and did not reduce the depth of the game, while those against argued that items were unfair because of the element of randomness involved when they were turned on, particularly the unpredictability of their spawning in relation to explosive items such as [[Bob-omb]]s and [[capsule]]s. Eventually, the community reached a consensus that items should be turned off in tournaments, due to the element of randomness.
Acknowledging this, many players do argue about specific tournament rules. During the first few years of ''Melee'' existence, items were a major point of contention amongst Smashers - generally, East Coast Smashers did not want them used in tournaments, but West Coast Smashers wanted them turned on. Those in favour stated that the use of items required skill and did not reduce the depth of the game, while those against argued that items were unfair because of the element of randomness involved when they were turned on, particularly the unpredictability of their spawning in relation to explosive items such as [[Bob-omb]]s and [[capsule]]s. Eventually, the community reached a consensus that items should be turned off in tournaments, due to the element of randomness.
 
Another controversial topic is the legality and categorization of stages - debate over which stages should be classified as legal or banned. While there was universal agreement over the banning of some stages, such as [[Temple|Hyrule Temple]], other stages were questioned. Some smashers wanted to reduce the legal stage list to simple stages, and remove all moving and irregular ones, while others believed it was better to to allow all stages that did not foster any unfair advantage to one strategy or character. As of late, there is a generally accepted standard for legal and banned stages, but the lists still vary between tournaments. Competitions in which all stages are permitted are very rare, and are not considered [[SBR]] certified.


==External Links==
Another controversial topic is the legality and categorization of stages - debate over which stages should be classified as legal or banned. While there was universal agreement over the banning of some stages, such as [[Hyrule Temple]], other stages were questioned; Final Destination, for instance, has been criticised as giving an unfair advantage to characters with many projectiles, such as {{SSBM|Link}} and {{SSBM|Fox}}. Some smashers wanted to reduce the legal stage list to simple stages, and remove all moving and irregular ones, while others believed it was better to to allow all stages that did not foster any unfair advantage to one strategy or character. As of late, there is a generally accepted standard for legal and banned stages, but the lists still vary between tournaments. Competitions in which all stages are permitted are very rare, and are not considered [[SBR]] certified.


==External links==
#[http://www.smashboards.com/showpost.php?p=8981808&postcount=1 MBR Recommended RuleSet for SSBM]
#[http://www.smashboards.com/showpost.php?p=8981808&postcount=1 MBR Recommended RuleSet for SSBM]
#[http://evo.shoryuken.com/additional-rules/ EVO 2015 ruleset]
#[https://dl.dropboxusercontent.com/u/74563582/Apex/Apex2015_Rulebook.pdf Apex 2015 Official Rulebook (PDF)]


==See also==
==See also==
*[[Super Smash Bros. Melee in competitive play]]
*[[Tournament legal (SSB)]]
*[[Tournament legal (SSB)]]
*[[Tournament legal (DSB)]]
*[[Tournament legal (SSBB)]]
*[[Tournament legal (SSBB)]]
[[Category:Tournaments]]
*[[Tournament legal (SSB4)]]
*[[Tournament legal (SSBU)]]
[[Category:Competitive play]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBM)]]

Latest revision as of 13:21, October 12, 2024

This is the ruleset for Super Smash Bros. Melee tournaments. For other rulesets and general info on tournament legal settings, see Tournament rulesets.

Tournament legal describes the rules and settings that are accepted for use in competitive Smash tournaments. The following is the current SBR ruleset for Super Smash Bros. Melee, as officially written on the SmashBoards.

Stage legality list[edit]

The following stages are neutral in singles:

The following stages are counterpick-only in singles:

The following stages are neutral in doubles:

The following stages are counterpick-only in doubles:

All other stages are banned.

1-on-1[edit]

  • Usually, sets between players are played best 2 out of 3 matches early on in bracket, and 3 out of 5 for late bracket or finals sets.
  • Double Elimination.
  • Each match is played with timed stock: 4 stocks, 8 minutes.
  • In the case that time runs out and both characters have an equal amount of lives, the character with less damage wins the match. If both characters have equal lives and damage, or if both characters lose their last life on the same frame, the last stock of the game must be replayed, on the same stage with a 2 minute timer. Sudden Death is not to be played.
  • Items are turned off.
  • Pause is turned off.
  • If pause is left on, any player that pauses the match forfeits a stock.
  • The first match is played on one of the five neutral stages listed above. Which neutral stage is picked is determined by either stage striking, mutual agreement between players, random selection, or both.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand. In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
  • The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses their character, and then the loser chooses their character. This series of choices is called slob picks.
  • The loser can pick either a neutral stage or a counterpick stage.
  • The loser cannot choose any stage that they have already won on in the current set. This rule is known as "Dave's Stupid Rule", named after Scamp.
  • The winner may ban one stage from the opponent's selection, except in best-of-5 sets.

2-on-2[edit]

  • Rules that apply to singles apply to team tournaments as well.
  • Friendly Fire is on.
  • Players are allowed to steal stock from their teammates by pressing start after they lose all of their stock.

Techniques/Glitches[edit]

In order to prevent degenerate gameplay techniques, many tournaments ban exploitation of the game that gives one character an unintended and unfair advantage over others.

Banned glitches:[edit]

Banned Stalling Techniques:[edit]

  • N.B. The rising pound and Peach Bomber on the wall are only banned if they are being used to stall. Using them to recover is acceptable.

Other techniques[edit]

  • Wobbling (discretion of tournament organizer)

Controversy[edit]

Many casual smashers notice that the accepted tournament ruleset demands highly specific conditions under which they would rarely play, and believe that these rules are restrictive and make competitive play less fun. However, most tournament Smashers are of the opinion that the ruleset prevents "degenerate" gameplay, and that this makes competitive play more enriching and fun.

Acknowledging this, many players do argue about specific tournament rules. During the first few years of Melee existence, items were a major point of contention amongst Smashers - generally, East Coast Smashers did not want them used in tournaments, but West Coast Smashers wanted them turned on. Those in favour stated that the use of items required skill and did not reduce the depth of the game, while those against argued that items were unfair because of the element of randomness involved when they were turned on, particularly the unpredictability of their spawning in relation to explosive items such as Bob-ombs and capsules. Eventually, the community reached a consensus that items should be turned off in tournaments, due to the element of randomness.

Another controversial topic is the legality and categorization of stages - debate over which stages should be classified as legal or banned. While there was universal agreement over the banning of some stages, such as Hyrule Temple, other stages were questioned; Final Destination, for instance, has been criticised as giving an unfair advantage to characters with many projectiles, such as Link and Fox. Some smashers wanted to reduce the legal stage list to simple stages, and remove all moving and irregular ones, while others believed it was better to to allow all stages that did not foster any unfair advantage to one strategy or character. As of late, there is a generally accepted standard for legal and banned stages, but the lists still vary between tournaments. Competitions in which all stages are permitted are very rare, and are not considered SBR certified.

External links[edit]

  1. MBR Recommended RuleSet for SSBM
  2. EVO 2015 ruleset
  3. Apex 2015 Official Rulebook (PDF)

See also[edit]