Ness (SSBB)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:NessDAirSSBB.gif|thumb|400px|Hitbox visualization showing Ness's down aerial.]] | |||
==Overview== | ==Overview== | ||
Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it [[auto-cancel]]s the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback making it a powerful tool off stage especially against characters who have poor [[meteor cancel]] windows such as {{SSBB|Wolf}}, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the [[Sakurai angle]] and deals less damage but it still has high base knockback and it KOs grounded opponents earlier. | Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it [[auto-cancel]]s the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback making it a powerful tool off stage especially against characters who have poor [[meteor cancel]] windows such as {{SSBB|Wolf}}, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the [[Sakurai angle]] and deals less damage but it still has high base knockback and it KOs grounded opponents earlier. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
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|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=392544 | ||
|bn= | |bn=16 | ||
|xpos= | |xpos=48000 | ||
|ypos= | |ypos=48000 | ||
|zpos=0.0 | |zpos=0.0 | ||
|rawflags=XX11100110XXXX11XX00001X10X00000 | |||
|rawflags= | |||
}} | }} | ||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
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|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=392544 | ||
|bn= | |bn=16 | ||
|xpos= | |xpos=48000 | ||
|ypos= | |ypos=48000 | ||
|zpos=0.0 | |zpos=0.0 | ||
|rawflags=XX11100110XXXX11XX00001X01X00000 | |||
|rawflags= | |||
}} | }} | ||
|} | |} | ||
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|- | |- | ||
!Late hit | !Late hit | ||
|24- | |24-28 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
| | |29- | ||
|- | |- | ||
!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=19}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=19}}{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Autocancel|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 22:43, May 21, 2024
Overview[edit]
Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it auto-cancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback making it a powerful tool off stage especially against characters who have poor meteor cancel windows such as Wolf, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the Sakurai angle and deals less damage but it still has high base knockback and it KOs grounded opponents earlier.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-19 |
---|---|
Clean hit | 20-23 |
Late hit | 24-28 |
Ending autocancel | 29- |
Animation length | 59 |
Landing lag[edit]
Animation length | 28 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |