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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack''), is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.


Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while in ''Brawl'' and ''[[SSB4]]'', many have the ability to make opponents [[Prat Falling|prat fall]] occasionally.
Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].


==Down tilts in ''[[Super Smash Bros.]]''==
==List of down tilts==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB|Captain Falcon}}||Jabs his foot. A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more combo ability. Can [[Semi-Spike|semi-spike]] opponents. ||11%
! Character !! Description
|-
|-
|{{SSB|Donkey Kong}}||Does a slap-like move across the ground. One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or [[down special move]].||8%
|[[Banjo]] & [[Kazooie]]||Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
|-
|-
|{{SSB|Fox}}||Quickly swings his tail. Similar to Link's but with more range and slightly more combo ability. If there wasn't Smash DI in this game, then this move could lead into an [[infinite]] with a down aerial after.||12%
|[[Bayonetta]]||Performs a low spinning kick.
|-
|-
|{{SSB|Jigglypuff}}||Jabs its foot. Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into [[Rest]].||10%
|[[Bowser]]||Throws two alternating hooks low to the ground.
|-
|-
|{{SSB|Kirby}}||Jabs his foot. It is a long range move that is quite good at gimping and breaking shields.||9%
|[[Bowser Jr.]]||Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
|-
|-
|{{SSB|Link}}||Swings his sword once. A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the [[lag]] is too high for the move to be used often.||12%
|[[Byleth]]||Performs a sweeping swipe with the Sword of the Creator in its whip form.
|-
|-
|{{SSB|Luigi}}||Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into [[up special move]].||7%
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a dramatic inward spinning kick.
|-
|-
|{{SSB|Mario}}||Jabs his foot. A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability.||12%
|[[Charizard]]||{{GameIcon|SSBB}} Bites at the ground in front of itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a straight, poking headbutt.
|-
|-
|{{SSB|Ness}}||Quickly jabs his foot. Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after.||3%
|[[Chrom]]||Stabs straight forwards.
|-
|-
|{{SSB|Pikachu}}||Spins its tail around once. It's a moderately high [[knockback]] move with surprising range (similar to most of Pikachu's moves in this way). Lower combo ability than Pikachu's other moves. [[Semi-spike]]. Can [[gimp]] opponents.||12%
|[[Cloud]]||Performs a low sliding kick.
|-
|-
|{{SSB|Samus}}||A longer range version of Mario. Good knockback and a good spacing move.||13%
|[[Corrin]]||Slashes inwards parallel to the ground.
|-
|-
|{{SSB|Yoshi}}||Spins his tail once. It is another set knockback tilt (the other one being [[up tilt]]) with good power, can infinite against a wall, usually used for [[gimp]]s. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge.||10%
|[[Daisy]]||Kicks low to the ground.
|}
 
==Down tilts in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}||Slashes at the ground two times.||7% first hit, 15% second hit, up to 22%.
|-
|{{SSBM|Captain Falcon}}||Sweeps at the ground.||12%
|-
|-
|{{SSBM|Donkey Kong}}||Sweeps with his hand. Very fast.||7%
|[[Dark Pit]]||Slashes one blade along the ground.
|-
|-
|{{SSBM|Dr. Mario}}||Similar to Mario. Sends foes backwards.||9%
|[[Dark Samus]]||Releases a blast from her arm cannon towards the ground.
|-
|-
|{{SSBM|Falco}}||Identical to Fox. Very powerful.||13%
|[[Diddy Kong]]||Claps his palms together low to the ground.
|-
|-
|{{SSBM|Fox}}||Sweeps with his tail. Fast and can KO.||10%
|[[Donkey Kong]]||Throws a low inwards slap, known as the Slouch Slap in the Tips section.
|-
|-
|{{SSBM|Ganondorf}}||Sweeps at the ground. Identical to Captain Falcon.||12%
|[[Dr. Mario]]||Throws a quick spinning leg sweep.
|-
|-
|{{SSBM|Ice Climbers}}||Swings at the floor. Two hits.||Leader, 4%, partner, 5%, up to 9%.
|[[Duck Hunt]]||The duck pecks forwards along the ground.
|-
|-
|{{SSBM|Jigglypuff}}||Quickly extends its foot downwards.||10%
|[[Falco]]||Performs an inwards spinning tail swipe.
|-
|-
|{{SSBM|Kirby}}||Kicks while crouching.||10%
|[[Fox]]||Performs an inwards spinning tail swipe.
|-
|-
|{{SSBM|Link}}||Slashes at the ground. Meteor smashes if hit on the [[sweetspot]].||11%
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws a dramatic inwards spinning kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight poking kick.
|-
|-
|{{SSBM|Luigi}}||Similar to Mario. Weak knockback.||4-9%
|[[Greninja]]||{{GameIcon|SSB4}} Performs a spinning kick.<br/>{{GameIcon|SSBU}} Swats outwards with its hand.
|-
|-
|{{SSBM|Mario}}||Sweeps his leg low on the ground. Very weak.||8%
|[[Hero]]||Performs a low kick.
|-
|-
|{{SSBM|Marth}}||A quick crouching sword poke. Good for edgeguarding as it is a semi-spike.||9% untipped, 10% [[tipper|tipped]].
|[[Ice Climbers]]||Sweep their hammers across the ground.
|-
|-
|{{SSBM|Mewtwo}}||Spins and sweeps tail on the ground. Can be used to combo fast-fallers.||9%
|[[Ike]]||Slashes Ragnell inwards along the ground.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages.||12%
|[[Incineroar]]||Performs a low spinning take-down kick.
|-
|-
|{{SSBM|Ness}}||Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely.Can be used to jab reset opponents.||3%
|[[Inkling]]||Spins on the ground to hit with two successive breakdance-style kicks.
|-
|-
|{{SSBM|Peach}}||Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. Strongest down tilt meteor smash in ''Melee''.||6-12%
|[[Isabelle]]||Leans forwards and pulls a weed out of the ground.
|-
|-
|{{SSBM|Pichu}}||Identical to Pikachu.||7%
|[[Ivysaur]]||{{GameIcon|SSBB}} Swipes along the ground with one vine, then its other.<br/>{{GameIcon|SSBU}} Swipes a single vine on a downwards angle in front of itself.
|-
|-
|{{SSBM|Pikachu}}||Swings its tail at the ground. Weak but fast.||7%
|[[Jigglypuff]]||Jabs its foot forward.
|-
|-
|{{SSBM|Roy}}||Similar to Marth. Extremely good combo starter.||12% base, 10% tip.
|[[Joker]]||Performs a sliding kick.
|-
|-
|{{SSBM|Samus}}||Shoots at the ground. High knockback.||14%
|[[Kazuya]]||Strikes downwards with his hand.
|-
|-
|{{SSBM|Sheik}}||Kicks while crouching||7%
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|-
|-
|{{SSBM|Yoshi}}||Swipes at the ground with his tail.||9%
|[[King Dedede]]||{{GameIcon|SSBB}} Spins and throws a poking kick out of it.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls his entire body forward along the ground.
|-
|-
|{{SSBM|Young Link}}||Same as Link but stronger. Always meteor smashes.||10%
|[[King K. Rool]]||Stomps the ground in front of himself, [[bury]]ing opponents.
|-
|-
|{{SSBM|Zelda}}||Thrusts her foot outwards. Meteor smashes if it is sweetspotted.||7%
|[[Kirby]]||Performs a low inwards kick.
|}
 
==Down tilts in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}} ||Swipes his claws along the ground twice, dealing more damage and knockback on the first hit. ||14% (hit 1), 11% (hit 2)
|[[Link]]||Slashes inwards low to the ground.
|-
|-
|{{SSBB|Captain Falcon}} ||Does a low sweep kick. Deals vertical knockback. ||10%
|[[Little Mac]]||Throws a quick jab out of a defensive crouch.
|-
|-
|{{SSBB|Charizard}} ||Reaches out and bites along the ground. The strongest part of the move is at the head. ||12% (head), 8% (neck)
|[[Lucario]]||Performs a forwards poking kick.
|-
|-
|{{SSBB|Diddy Kong}} ||Claps his hands together, showing a colored "booming" effect. Horizontal knockback. Can combo into itself at low percentages. ||7%
|[[Lucas]]||Throws a fast spinning kick.
|-
|-
|{{SSBB|Donkey Kong}} ||Swats his hand along the ground with good range. Great for racking up damage at low percentages and a trip can lead into a [[Hand Slap]]. ||8%
|[[Lucina]]||Stabs straight forwards.
|-
|-
|{{SSBB|Falco}} ||Performs a quick tail swipe. Stronger than Fox's, but has less range. Good for setting up combos. ||12% (near), 9% (far)
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
|-
|-
|{{SSBB|Fox}} ||Swings his tail along the ground. ||9% (close), 8% (mid), 7% (far)
|[[Mario]]||Throws a quick spinning leg sweep.
|-
|-
|{{SSBB|Ganondorf}} ||Kneels on one leg and sweeps the other leg forward. Deals weaker knockback compared with Ganondorf's other moves but has less endlag. A good KO move at high percents. ||12%
|[[Marth]]||Stabs straight forwards.
|-
|-
|{{SSBB|Ice Climbers}} ||Sweep hammers across the ground. Good for [[edgeguarding]] due to horizontal knockback. ||6% (leader), 4-5% (partner)
|[[Mega Man]]||Slides along the ground while kicking outwards.
|-
|-
|{{SSBB|Ike}} ||Swings Ragnell horizontally across the ground. The tip of the sword [[meteor smash]]es airborne opponents and launches grounded opponents upwards. ||14%
|[[Meta Knight]]||Stabs forwards.
|-
|-
|{{SSBB|Ivysaur}} ||Whips two vines quickly along the ground, hitting twice. Has good range. ||2% (hit 1), 5% (hit 2)
|[[Mewtwo]]||Spins while sweeping its tail alongside the ground.
|-
|-
|{{SSBB|Jigglypuff}} ||Ducks and sticks its foot forward. Low knockback. ||10%
|[[Mii Brawler]]||Kicks forwards.
|-
|-
|{{SSBB|King Dedede}} ||Extends one foot and sweeps the ground with it. Considerable ending [[lag]], but strong attack. Good for [[edgeguarding]]. ||10% (clean), 6% (late)
|[[Mii Gunner]]||Releases a cannon blast towards the ground.
|-
|-
|{{SSBB|Kirby}} ||Crouches low and delivers a low kick. ||5% (foot base), 6% (foot tip)
|[[Mii Swordfighter]]||Stabs forwards.
|-
|-
|{{SSBB|Link}} ||Swipes sword across the ground. [[Meteor smash]]es opponents who come in contact with Link's body or the hilt of the sword. ||12%
|[[Min Min]]||Performs a low sliding kick.
|-
|-
|{{SSBB|Lucario}} ||Thrusts one leg forward while crouching. ||{{AuraDamageSSBB|7}}
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
|-
|-
|{{SSBB|Lucas}} ||Crouches and spins with his leg extended. The tip of the attack can sometimes cause opponents to trip. Very fast and can easily combo into itself. ||6%
|[[Mythra]]||Slashes inwards along the ground.
|-
|-
|{{SSBB|Luigi}} ||Sticks his foot forward. Can cause opponents to sometimes trip. Can be a weak [[meteor smash]] if used on a foe on the ledge. ||9%
|[[Ness]]||Throws a very fast poking kick outwards.
|-
|-
|{{SSBB|Mario}} ||Sweeps low to the ground with his leg. Poor knockback and short range. ||5% (foot), 7% (leg)
|[[Olimar]]||Thrusts his body headfirst along the ground.
|-
|-
|{{SSBB|Marth}} ||Stabs his sword forward. Moves Marth forward a bit when used. ||9% (blade), 10% (tip), 8% (body)
|[[Pac-Man]]||Transforms into his wedge form and munches forwards while advancing a small distance.
|-
|-
|{{SSBB|Meta Knight}} ||Thrusts his sword across the ground. Deals more damage if the opponent is closer to Meta Knight's body. Can be used to pseudo-crawl. ||4-7%
|[[Palutena]]||Telekinetically spins her staff low to the ground in front of herself.
|-
|-
|{{SSBB|Mr. Game & Watch}} ||Flips a 3D manhole in front of him. Excellent move with good knockback and speed. Good for combo setups and a good follow up to his down throw. Originates from ''Manhole''. ||6% (grounded), 9% (aerial)
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swipes her palm low to the ground.<br/>{{GameIcon|SSBU}} Kicks low to the ground.
|-
|-
|{{SSBB|Ness}} ||Sticks his foot forward. Very fast and can be used many times in succession. Can cause opponent to trip. Good hitstun, but less knockback. This move is great setup for Ness' [[up smash]] if the enemy trips. ||4%
|[[Pichu]]||Throws out a quick spinning tail swipe.
|-
|-
|{{SSBB|Olimar}} ||Does a headbutt while sliding along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.) ||6% (body), 2% (antenna)
|[[Pikachu]]||Throws out a quick spinning tail swipe.
|-
|-
|{{SSBB|Peach}} ||Bends forward and sweeps her hand diagonally across the ground. [[Meteor smash]]es opponents who hit her forearm and grounded opponents who hit the tip of her hand. Airborne opponents that hit the tip of her hand they will be launched upwards instead. ||10%
|[[Piranha Plant]]||Slashes inwards with its leading leaf.
|-
|-
|{{SSBB|Pikachu}} ||Does a quick, low tail whip. Very quick.||7%
|[[Pit]]||Slashes one blade along the ground.
|-
|-
|{{SSBB|Pit}} ||Swipes one blade across the ground in front of him. Acts as a [[meteor smash]] if the foe hits Pit's body. ||11%
|[[Pyra]]||Slashes inwards along the ground.
|-
|-
|{{SSBB|R.O.B.}} ||Quickly pushes his arms forward along the ground. Has no lag and can be used repeatedly. Not much knockback, but a good damage racker. Can infinite against walls.||5% (arms), 4% (arms tip)
|[[R.O.B.]]||Jams his arms forwards quickly.
|-
|-
|{{SSBB|Samus}} ||Shoots a small explosion at the ground with her arm cannon. Very strong, good finisher, no startup lag, and decent damage. ||14%
|[[Richter]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|-
|-
|{{SSBB|Sheik}} ||Does a quick leg sweep across the ground. Deals low vertical knockback. ||8%
|[[Ridley]]||Sweeps his tail horizontally.
|-
|-
|{{SSBB|Snake}} ||Does a low spin kick while prone. Deals strong vertical knockback, having KO potential on most characters at 120% and up. ||10%
|[[Robin]]||Slashes the Bronze Sword outwards low to the ground.
|-
|-
|{{SSBB|Sonic}} ||Sweeps his foot along the ground. If used repeatedly, it will slowly move Sonic forward. ||6%
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Throws a low, floating dropkick.<br/>''Luma:'' Headbutts along the ground.
|-
|-
|{{SSBB|Squirtle}} ||Spins around and around forward, dealing multiple hits. ||2% (hits 1-4), 5% (hit 5)
|[[Roy]]||Stabs straight forwards.
|-
|-
|{{SSBB|Toon Link}} ||Swipes his sword across the ground. Good for [[edgeguarding]]. Deals medium [[knockback]]. ||9%
|[[Ryu]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|-
|-
|{{SSBB|Wario}} ||Stabs his index finger at the ground in front of him. Quick, but weak.||7%
|[[Samus]]||{{GameIcon|SSB}} Throws a low roundhouse kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Releases a blast from her arm cannon towards the ground.
|-
|-
|{{SSBB|Wolf}} ||Kicks out with his foot, having decent range and can cause tripping.|| 6%
|[[Sephiroth]]||Performs a low sliding kick.
|-
|-
|{{SSBB|Yoshi}} ||Sweeps his tail across the ground. No longer deals [[set knockback]]. Damage is weaker at the tip of Yoshi's tail. ||10% (tail), 5% (tail tip)
|[[Sheik]]||Throws a low spinning kick.
|-
|-
|{{SSBB|Zelda}} ||Kicks her foot in front of herself. Weak, but can combo into itself or pop enemy slightly above her. [[Meteor smash]]es foes if they hit her leg and grounded opponents that hit the tip of her foot. If airborne opponents hit the tip of her foot, they will instead be launched upwards. ||7% (foot), 8% (leg)
|[[Shulk]]||Slashes inwards along the ground.
|-
|-
|{{SSBB|Zero Suit Samus}} ||Does a low leg sweep across the ground. Sends foe upwards.||6%
|[[Simon]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|}
 
==Down tilts in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
|-
|-
!Character
|[[Snake]]||Throws a low spinning kick.
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}} ||Does a low sweep kick that launches opponents upwards. A very useful combo starter for special moves and smash attacks. If the attack is held, Bayonetta fires two guns in front of her and one behind. ||7%
|[[Sonic]]||Sweeps his leg in front of himself.
|-
|-
|{{SSB4|Bowser}} ||Quickly punches one arm forward along the ground, then quickly follows it up with the other punch. First hit knocks enemy back and does not lead into second hit very well. Great knockback on both hits. Can KO reliably over 100%. On each punch, Bowser's hands are intangible while the hitboxes are active. ||14% (hit 1), 11% (hit 2)
|[[Sora]]||Swipes his Keyblade along the ground.
|-
|-
|{{SSB4|Bowser Jr.}} ||The Junior Clown Car sticks out its tongue and licks opponent three times. The third hit has moderate knockback. Not much start-up or end lag. Great for covering the ledge. ||1.5% (hits 1-2), 5% (hit 3)
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
|-
|-
|{{SSB4|Captain Falcon}} ||Does a low sweep kick. Deals vertical knockback and can KO opponents at high percentages. ||10%
|[[Steve]]||Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
|-
|-
|{{SSB4|Charizard}} ||Headbutts forward at the ground, dealing horizontal knockback. ||10%
|[[Terry]]|| A low kick.  
|-
|-
|{{SSB4|Cloud}}||A ground-hugging forwards slide, similar to {{SSB4|Mega Man}}'s down tilt. Deals slightly more damage if it connects after the first few frames. Very quick startup and sends Cloud a good distance forward while keeping his hitbox small, making it useful as a quick and weak [[punishment|punish]]. Launches opponents vertically, leading into follow-ups with aerial attacks.||6% (early), 7% (late)
|[[Toon Link]]||Slashes inwards along the ground.
|-
|-
|{{SSB4|Corrin}}||Slashes with the Omega Yato across the ground, knocking opponents upwards. Relatively low knockback which sends opponents directly upwards, which can lead into an up tilt or aerials at lower percentages.||7.5%
|[[Villager]]||Leans forwards and pulls a weed out of the ground.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||6%
|[[Wario]]||Quickly pokes his finger towards the ground in front of himself.
|-
|-
|{{SSB4|Diddy Kong}} ||Claps his hands together. Extremely fast and deals very little knockback. Often can be used to pressure and rack up damage on opponents. ||6%
|[[Wii Fit Trainer]]||Assumes the Bridge pose to strike forwards with both knees.
|-
|-
|{{SSB4|Donkey Kong}} ||Swats his hand along the ground. Sends opponents at a horizontal angle. Minimal KO power, but can lead into aerial attacks if used to knock the opponent off-stage. || 6% (hand), 7% (arm)
|[[Wolf]]||Kicks forwards along the ground.
|-
|-
|{{SSB4|Dr. Mario}}  ||Identical to Mario's. ||5.6% (foot), 7.84% (leg)
|[[Yoshi]]||Performs a quick, low tailspin.
|-
|-
|{{SSB4|Duck Hunt}} ||The dog swings the duck forward, who attacks with it's beak. ||8%
|[[Young Link]]||Slashes inwards along the ground.
|-
|-
|{{SSB4|Falco}} ||Performs a quick tail swipe. Surprisingly good knockback for its speed, being a reliable KO move around 120% if sweetspotted. ||12% (close), 11% (mid), 9% (far)
|[[Zelda]]||Throws a quick poking kick outwards.
|-
|-
|{{SSB4|Fox}} ||Quickly swings his tail across the ground. Launches opponents vertically when sweetspotted and launches opponents diagonally when sourspotted. ||8% (close), 7% (mid), 6% (far)
|[[Zero Suit Samus]]||Kicks along the ground while spinning.
|-
|{{SSB4|Ganondorf}} ||Kneels on one leg and thrusts the other leg forward. Deals vertical knockback. Has good range and is one of Ganondorf's faster ground moves. Can be used as a follow-up attack after using a grounded [[Flame Choke]], if the opponent does not [[tech]] the move. ||13%
|-
|{{SSB4|Greninja}} ||Does a low kick while crouching down. Very fast. While not good as a KO move, it can be used to set up a follow-up in the air or an up-smash. || 7%
|-
|{{SSB4|Ike}} ||Swings Ragnell horizontally across the ground. One of Ike's fastest ground moves. Can be used for early percentage air follow-ups. ||8%
|-
|{{SSB4|Jigglypuff}} ||Ducks down and sticks one foot out. Has good horizontal knockback, which can be used for off-stage follow-ups. ||10%
|-
|{{SSB4|King Dedede}} ||Does a rolling cartwheel forward. Very quick, good for surprising opponents. ||10% (clean), 6% (late)
|-
|{{SSB4|Kirby}} ||Performs a quick leg sweep across the ground. Extremely quick, but essentially has no KO power unless the opponent is at an extremely high percent. The move can be used to [[trip]] the opponent, which can lead into moves such as a forward smash or a grab. || 6%
|-
|{{SSB4|Link}} ||Swipes his sword across the ground. At very high percentages, this move can KO vertically. This move [[meteor smash]]es opponents who come in contact with Link's body or the hilt of his sword. ||12%
|-
|{{SSB4|Little Mac}} ||Does a crouching low range punch. Very quick. Deals vertical knockback, which can be used to follow-up into many moves, most notably his forward smash and [[KO Uppercut]]. ||8%
|-
|{{SSB4|Lucario}} ||Thrusts one leg forward while crouching. At lower percentages, this move can combo into itself. One of Lucario's only ground moves to be able to hit an opponent on the ledge. ||{{AuraDamageSSB4|5}}
|-
|{{SSB4|Lucas}} ||Crouches and spins with his leg extended. Deals weak damage and knockback, but can combo into another down tilt or a different attack. ||3%
|-
|{{SSB4|Lucina}} ||Identical to Marth's. ||8.5%
|-
|{{SSB4|Luigi}} ||Turns around and sticks his foot forward. Has poor range, but can be used for aerial follow-ups at higher percentages. ||8%
|-
|{{SSB4|Mario}} ||Performs a low sweep kick with his extended leg, dealing vertical knockback. Relatively quick. ||5% (foot), 7% (leg)
|-
|{{SSB4|Marth}} ||Stabs his sword forward while crouching. Good range, being an excellent move for hitting recovering opponents. This move has good knockback if the opponent hits the tip of Marth's sword. ||7% (base), 10% (tip)
|-
|{{SSB4|Mega Man}} ||Sliding: Performs his slide attack from ''Mega Man 3''. When used, he slides about 20% the distance of {{SSB4|Final Destination}}. Has quick startup, but has a noticeable amount of endlag. Launches opponents vertically. Mega Man's foot is intangible while the hitboxes are out. ||8% (clean), 5% (late)
|-
|{{SSB4|Meta Knight}} ||Thrusts his sword across the ground. Extremely fast, having a good chance to [[trip]] the opponent, which can lead to grabs or other moves. Slightly propels Meta Knight forward when used. ||5%
|-
|{{SSB4|Mewtwo}} ||Swipes its tail across the ground. Very fast, with little starting and ending lag and has excellent range. Good for starting and extending combos. The base of the tail deals vertical knockback, while the tip of the tail deals slightly more horizontal knockback. ||5% (close), 4.5% (mid), 4% (far)
|-
|{{SSB4|Mii Brawler}} ||Does a low sweep kick across the floor. Deals vertical knockback. || 8%*
|-
|{{SSB4|Mii Gunner}} ||Fires an explosion point-blank into the ground. Looks and functions extremely similar to Samus's down tilt. Can KO at higher percentages. Good at covering the ledge. || 14%*
|-
|{{SSB4|Mii Swordfighter}} ||Thrusts their sword forward in a fashion similar to Marth's down tilt. Launches opponents diagonally. ||8%*
|-
|{{SSB4|Mr. Game & Watch}} ||Flips a 3-D manhole in front of himself. The manhole now as a wind box that pushes opponents upwards, dealing small damage but no hitstun, and can break or derail certain projectiles with proper timing. Originates from ''Manhole''. ||6% (clean), 1% (late)
|-
|{{SSB4|Ness}} ||Sticks his foot forward. Insanely fast, but has poor range and knockback. Great for building up damage. Has the chance to [[trip]] opponents, leading to a grab or other moves. ||4% (close), 2% (far)
|-
|{{SSB4|Olimar}} ||Does a sliding headbutt along the ground. Has very little start-up and endlag. Launches opponents upwards, giving Olimar the potential follow-up into an aerial attacks. ||6%
|-
|{{SSB4|Pac-Man}} ||Transforms into his ball form and chomps at a downward angle. Very fast and can be used as a surprise attack. || 6%
|-
|{{SSB4|Palutena}} ||Spins her staff close to the ground directly in front of her. The hitboxes of this move stay out for a while, making it good for intercepting rolls and ledge grabs. A bit of both start-up and end lag are present. ||8.5% (staff head), 5% (staff tail)
|-
|{{SSB4|Peach}} ||Bends forward and sweeps her hand diagonally across the ground. When an opponent is on the ground, this move is a [[meteor smash]], but this does not apply when the opponent is in the air. Peach's swinging arm is intangible while the hitboxes are active. ||7%
|-
|{{SSB4|Pikachu}} ||Does a low tail sweep in front of itself. Very quick in terms of startup and ending lag, which can follow-up into other attacks. ||6%
|-
|{{SSB4|Pit}} ||Swipes one blade across the ground in front of himself. Has very good range, useful for hitting opponents trying to recover horizontally. ||6%
|-
|{{SSB4|R.O.B.}} ||Thrusts both arms diagonally downward. Extremely fast, having the ability to combo into itself at low percentages. Has a chance to [[trip]] the opponent, leading to a grab or dash attack, among other options. ||5%
|-
|{{SSB4|Robin}} ||A very quick downward slash with the Bronze Sword. Robin's fastest tilt, although lacking in both range and knockback. Sends opponents at a horizontal angle. ||6%
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Thrusts both legs down diagonally.<br/>Luma: does a headbutt diagonally downwards.
Decent speed. Good for spacing and edgeguard, when combined.
||Rosalina: 4.5%<br/>Luma: 3.5%
|-
|{{SSB4|Roy}} ||Jabs his sword briskly at the enemy's feet. Weaker than Roy's other tilts, but comes out quickly. Identical to Marth's but has less endlag. ||11% (sweetspot), 6.5% (sourspot)
|-
|{{SSB4|Ryu}} ||''Tapped'': Quickly kicks the opponent's feet. Can be repeated as fast as the player can press, similar to his other tap tilts. If used on a prone fighter, they will be popped back onto their feet, allowing Ryu to continue combos on them for extended periods of time. Based off Ryu's crouching light kick in ''Street Fighter II''.<br/>''Held'': Does a crouching kick, similar to his crouching medium attack in the original ''Street Fighter II''. Despite having low power, it can be immediately cancelled into a special move only if Ryu hits the opponent or his shield, allowing Ryu to pressure his opponent. Shoryuken combos well with this tilt. ||1.6% (tapped), 7% (held)
|-
|{{SSB4|Samus}} ||Shoots a small explosion at the ground with her arm cannon. Moderate range. Sends the opponent directly upwards. Can KO at high percentages. Good for covering the ledge however, it has high ending lag. ||12%
|-
|{{SSB4|Sheik}} ||Does a quick leg sweep across the ground. Sends opponents at an upward angle, allowing for powerful aerial follow-ups. ||7%
|-
|{{SSB4|Shulk}} ||Crouches and slashes the Monado at a downward angle. There is a sweetspot on the Monado itself, while the blue blade of energy it produces is the sourspot. Launches opponents diagonally. ||9% (blade), 7% (beam)
|-
|{{SSB4|Sonic}} ||Sweeps his foot along the ground. This move has a chance to [[trip]] opponents, allowing follow-ups such as a grab or dash attack. Slowly moves Sonic forward if used repeatedly. ||6%
|-
|{{SSB4|Toon Link}} ||Swipes his sword across the ground. Similar to Link's down tilt but has less damage and range in exchange for speed. ||7%
|-
|{{SSB4|Villager}} ||Pulls a weed out of the ground, knocking foes upwards. The weed creates a small shockwave that launches opponents at a more diagonal angle. Has good KO power, KOing opponents at around 150%. ||13% (weed), 8% (shockwave)
|-
|{{SSB4|Wario}} ||Stabs his index finger diagonally downwards in front of himself. Has minimal starting and ending lag, but mediocre range. Can combo into itself at lower percentages. ||4%
|-
|{{SSB4|Wii Fit Trainer}} ||Performs the Bridge pose, thrusting her/his knees forward to attack. Mediocre range. Has a bit of start-up and even more end-lag. ||12%
|-
|{{SSB4|Yoshi}} ||Performs a low sweep with his tail. Deals low knockback and has noticeable endlag. ||5% (base), 4.5% (mid), 4% (tip)
|-
|{{SSB4|Zelda}} ||Crouches and kicks her foot in front of her, hitting opponents low. Very little knockback. Great for covering the ledge. When the opponent is at higher percentages, this move can possibly be used to get the opponent trapped into [[Farore's Wind]], netting Zelda a KO. ||4.5%
|-
|{{SSB4|Zero Suit Samus}} ||Does a low leg sweep across the ground. Pushes Zero Suit Samus slightly forwards with each use. Knocks opponents in a vertical trajectory, allowing for aerial follow ups, possibly netting a KO using [[Boost Kick]]. ||8% (leg), 6% (foot)
|}
|}


<nowiki>*</nowiki> This assumes the Mii is default height and weight.
==Notable down tilts==
*While many down tilts throughout the series move their users slightly forwards for a [[Crawl#pseudo-crawling|pseudo-crawl]], a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are [[Cloud]], [[Joker]], [[King Dedede]] (from ''[[SSB4]]'' onwards), [[Mega Man]], [[Banjo]] & [[Kazooie]], [[Sephiroth]], [[Richter]], [[Simon]] and [[Min Min]].
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.


==Down tilts in ''[[Super Smash Bros. Ultimate]]''==
==Crouching attacks==
{|class="wikitable"
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
!Character
{| class="wikitable"
!Description
!Damage
|-
|{{SSBU|Bayonetta}} || ||
|-
|-
|{{SSBU|Bowser}} || ||
! Character !! Input !! Description
|-
|-
|{{SSBU|Bowser Jr.}} || ||
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
|-
|-
|{{SSBU|Captain Falcon}} || ||
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
|-
|-
|{{SSBU|Charizard}} || ||
|Crouch(↙) + attack||A rotating kick from below.
|-
|-
|{{SSBU|Chrom}} || ||
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
|-
|{{SSBU|Cloud}}|| ||
|-
|{{SSBU|Corrin}}|| ||
|-
|{{SSBU|Daisy}}|| ||
|-
|{{SSBU|Dark Pit}} || ||
|-
|{{SSBU|Dark Samus}} || ||
|-
|{{SSBU|Diddy Kong}} || ||
|-
|{{SSBU|Donkey Kong}} || ||
|-
|{{SSBU|Dr. Mario}} || ||
|-
|{{SSBU|Duck Hunt}} || ||
|-
|{{SSBU|Falco}} || ||
|-
|{{SSBU|Fox}} || ||
|-
|{{SSBU|Ganondorf}} || ||
|-
|{{SSBU|Greninja}} || ||
|-
|{{SSBU|Ike}} || ||
|-
|{{SSBU|Jigglypuff}} || ||
|-
|{{SSBU|King Dedede}} || ||
|-
|{{SSBU|Kirby}} || ||
|-
|{{SSBU|Link}} || ||
|-
|{{SSBU|Little Mac}} || ||
|-
|{{SSBU|Lucario}} || ||
|-
|{{SSBU|Lucas}} || ||
|-
|{{SSBU|Lucina}} || ||
|-
|{{SSBU|Luigi}} || ||
|-
|{{SSBU|Mario}} || ||
|-
|{{SSBU|Marth}} || ||
|-
|{{SSBU|Mega Man}} || ||
|-
|{{SSBU|Meta Knight}} || ||
|-
|{{SSBU|Mewtwo}} || ||
|-
|{{SSBU|Mii Brawler}} || ||
|-
|{{SSBU|Mii Gunner}} || ||
|-
|{{SSBU|Mii Swordfighter}} || ||
|-
|{{SSBU|Mr. Game & Watch}} || ||
|-
|{{SSBU|Ness}} || ||
|-
|{{SSBU|Olimar}} || ||
|-
|{{SSBU|Pac-Man}} || ||
|-
|{{SSBU|Palutena}} || ||
|-
|{{SSBU|Peach}} || ||
|-
|{{SSBU|Pikachu}} || ||
|-
|{{SSBU|Pit}} || ||
|-
|{{SSBU|Piranha Plant}} || ||
|-
|{{SSBU|R.O.B.}} || ||
|-
|{{SSBU|Robin}} || ||
|-
|{{SSBU|Rosalina & Luma}} || ||
|-
|{{SSBU|Roy}} || ||
|-
|{{SSBU|Ryu}} || ||
|-
|{{SSBU|Samus}} || ||
|-
|{{SSBU|Sheik}} || ||
|-
|{{SSBU|Shulk}} || ||
|-
|{{SSBU|Sonic}} || ||
|-
|{{SSBU|Toon Link}} || ||
|-
|{{SSBU|Villager}} || ||
|-
|{{SSBU|Wario}} || ||
|-
|{{SSBU|Wii Fit Trainer}} || ||
|-
|{{SSBU|Yoshi}} || ||
|-
|{{SSBU|Zelda}} || ||
|-
|{{SSBU|Zero Suit Samus}} || ||
|}
|}
==Notable down tilts==
===In ''Melee''===
*{{SSBM|Mr. Game and Watch}}'s and {{SSBM|Falco}}'s down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can KO as early as 100%.
*{{SSBM|Marth}} and {{SSBM|Yoshi}}'s down tilts, which are low trajectory "pokes", are useful for [[edge-guarding]].
*{{SSBM|Ness}}'s down tilt is an [[infinite]] on certain stages against fast fallers.
*{{SSBM|Peach}}, {{SSBM|Young Link}}, {{SSBM|Link}}, and {{SSBM|Zelda}} can all [[meteor smash]] with their down tilts.
===In ''Brawl''===
*{{SSBB|Meta Knight}}'s down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
*{{SSBB|Ness}}'s down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
*{{SSBB|Marth}}'s down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. He can potentially perform a down tilt lock that can be combined with a forward throw against most characters on a wall until high percentage.
*{{SSBB|Peach}}'s down tilt has a IASA frames at the end of the move that causes her to slide backwards (known as down tilt cancel glide), which is ideal for increasing range on reverse forward smash, spacing, and evasion with perfect timing.
*{{SSBB|Ike}}'s down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes.


{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Down tilts]]
[[Category:Down tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia abajo]]

Latest revision as of 23:19, November 27, 2023

Captain Falcon's down tilt in Brawl.
Mario's down tilt in Melee

A down tilt (abbreviated "d-tilt"), officially called a strong down (下強攻撃, Down/lower/under strong attack) before Ultimate, is a tilt performed by any character by holding the control stick lightly down and pressing the attack button while on the ground, or crouching ahead of time and pressing the attack button. It can also be performed by pressing Z while crouching.

Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable edgeguarding moves due to their semi-spike angle. They are also good at shield stabbing and dodging some attacks due to the low profile of the character. In Super Smash Bros. Melee and Super Smash Bros. Brawl, some down tilts are capable of meteor smashing opponents, while from Brawl onwards, many have a random chance to make opponents trip.

List of down tilts[edit]

Character Description
Banjo & Kazooie Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
Bayonetta Performs a low spinning kick.
Bowser Throws two alternating hooks low to the ground.
Bowser Jr. Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
Byleth Performs a sweeping swipe with the Sword of the Creator in its whip form.
Captain Falcon Super Smash Bros. Performs a low poking kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a dramatic inward spinning kick.
Charizard Super Smash Bros. Brawl Bites at the ground in front of itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a straight, poking headbutt.
Chrom Stabs straight forwards.
Cloud Performs a low sliding kick.
Corrin Slashes inwards parallel to the ground.
Daisy Kicks low to the ground.
Dark Pit Slashes one blade along the ground.
Dark Samus Releases a blast from her arm cannon towards the ground.
Diddy Kong Claps his palms together low to the ground.
Donkey Kong Throws a low inwards slap, known as the Slouch Slap in the Tips section.
Dr. Mario Throws a quick spinning leg sweep.
Duck Hunt The duck pecks forwards along the ground.
Falco Performs an inwards spinning tail swipe.
Fox Performs an inwards spinning tail swipe.
Ganondorf Super Smash Bros. Melee Throws a dramatic inwards spinning kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight poking kick.
Greninja Super Smash Bros. 4 Performs a spinning kick.
Super Smash Bros. Ultimate Swats outwards with its hand.
Hero Performs a low kick.
Ice Climbers Sweep their hammers across the ground.
Ike Slashes Ragnell inwards along the ground.
Incineroar Performs a low spinning take-down kick.
Inkling Spins on the ground to hit with two successive breakdance-style kicks.
Isabelle Leans forwards and pulls a weed out of the ground.
Ivysaur Super Smash Bros. Brawl Swipes along the ground with one vine, then its other.
Super Smash Bros. Ultimate Swipes a single vine on a downwards angle in front of itself.
Jigglypuff Jabs its foot forward.
Joker Performs a sliding kick.
Kazuya Strikes downwards with his hand.
Ken Tapped: Performs a very fast poking kick.
Held: Leans forward and throws a slower, longer-ranged shin kick.
King Dedede Super Smash Bros. Brawl Spins and throws a poking kick out of it.
Super Smash Bros. 4Super Smash Bros. Ultimate Rolls his entire body forward along the ground.
King K. Rool Stomps the ground in front of himself, burying opponents.
Kirby Performs a low inwards kick.
Link Slashes inwards low to the ground.
Little Mac Throws a quick jab out of a defensive crouch.
Lucario Performs a forwards poking kick.
Lucas Throws a fast spinning kick.
Lucina Stabs straight forwards.
Luigi Super Smash Bros. Performs a low poking kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Pokes forwards with his heel.
Mario Throws a quick spinning leg sweep.
Marth Stabs straight forwards.
Mega Man Slides along the ground while kicking outwards.
Meta Knight Stabs forwards.
Mewtwo Spins while sweeping its tail alongside the ground.
Mii Brawler Kicks forwards.
Mii Gunner Releases a cannon blast towards the ground.
Mii Swordfighter Stabs forwards.
Min Min Performs a low sliding kick.
Mr. Game & Watch Shoves a manhole cover up in front of himself while crouching.
Mythra Slashes inwards along the ground.
Ness Throws a very fast poking kick outwards.
Olimar Thrusts his body headfirst along the ground.
Pac-Man Transforms into his wedge form and munches forwards while advancing a small distance.
Palutena Telekinetically spins her staff low to the ground in front of herself.
Peach Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Swipes her palm low to the ground.
Super Smash Bros. Ultimate Kicks low to the ground.
Pichu Throws out a quick spinning tail swipe.
Pikachu Throws out a quick spinning tail swipe.
Piranha Plant Slashes inwards with its leading leaf.
Pit Slashes one blade along the ground.
Pyra Slashes inwards along the ground.
R.O.B. Jams his arms forwards quickly.
Richter Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage natural combo.
Ridley Sweeps his tail horizontally.
Robin Slashes the Bronze Sword outwards low to the ground.
Rosalina & Luma Rosalina: Throws a low, floating dropkick.
Luma: Headbutts along the ground.
Roy Stabs straight forwards.
Ryu Tapped: Performs a very fast poking kick.
Held: Leans forward and throws a slower, longer-ranged shin kick.
Samus Super Smash Bros. Throws a low roundhouse kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Releases a blast from her arm cannon towards the ground.
Sephiroth Performs a low sliding kick.
Sheik Throws a low spinning kick.
Shulk Slashes inwards along the ground.
Simon Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage natural combo.
Snake Throws a low spinning kick.
Sonic Sweeps his leg in front of himself.
Sora Swipes his Keyblade along the ground.
Squirtle Super Smash Bros. Brawl Spins its body rapidly while shifting slightly forward for multiple hits.
Super Smash Bros. Ultimate Throws a spinning, water-imbued leg sweep.
Steve Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
Terry A low kick.
Toon Link Slashes inwards along the ground.
Villager Leans forwards and pulls a weed out of the ground.
Wario Quickly pokes his finger towards the ground in front of himself.
Wii Fit Trainer Assumes the Bridge pose to strike forwards with both knees.
Wolf Kicks forwards along the ground.
Yoshi Performs a quick, low tailspin.
Young Link Slashes inwards along the ground.
Zelda Throws a quick poking kick outwards.
Zero Suit Samus Kicks along the ground while spinning.

Notable down tilts[edit]

  • While many down tilts throughout the series move their users slightly forwards for a pseudo-crawl, a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are Cloud, Joker, King Dedede (from SSB4 onwards), Mega Man, Banjo & Kazooie, Sephiroth, Richter, Simon and Min Min.
  • Simon and Richter's shared down tilt is the only one in the series that is a natural combo. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's up tilt that causes its user to functionally leave the ground.
  • Peach's down tilt, in all of its appearances, is an unconventional meteor smash.
    • Additionally, in Ultimate (where she now shares it with Daisy), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
  • King K. Rool's down tilt will bury opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
  • Ryu and Ken have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their neutral attack and other tilts. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low knockback which allows them to chain into deadly combos, or even outright finishers like Shoryuken.
  • Luigi's down tilt has been one of his least useful moves in the majority of the series. Although it was decent in Smash 64 due to its fast startup and ability to combo into Super Jump Punch, the move is nearly useless in Melee, Brawl, and Smash 4 as its ending lag is too high for it to have any utility.
    • However, the move was significantly buffed in Ultimate. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
  • Falco's down tilt is the strongest in Ultimate, originally beating out Ganon and Mr. Game and Watch. This is simply because of the changes the move received in patch 8.0.0.
  • R.O.B.'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in Ultimate, due to the move working best under the game's universal mechanics compared to the previous two games.
  • Steve's down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
  • Kazuya's down tilt is the only normal attack in the series whose startup can be cancelled by shielding.

Crouching attacks[edit]

Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the crouch position to activate. These attacks were introduced in Super Smash Bros. Ultimate and are currently only available to Kazuya.

Character Input Description
Kazuya Crouch(↓) + attack Performs a punch while ducking.
Crouch(↘) + attack Gets on his back and kicks from the floor.
Crouch(↙) + attack A rotating kick from below.
Uncrouch + attack An electrified punch that crumples opponents.