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{{ArticleIcons|allgames=y|unofficial=y}} | {{ArticleIcons|allgames=y|unofficial=y}} | ||
{{For|the variant of [[Dave's Stupid Rule]]|Gentleman's Rule}} | {{For|the variant of [[Dave's Stupid Rule]]|Gentleman's Rule}} | ||
[[File:GentlemanSSB4.jpg|thumb|Captain Falcon | [[File:GentlemanSSB4.jpg|thumb|Captain Falcon performing the attack on Kirby in {{forwiiu}}]] | ||
The '''Gentleman''' is a nickname that refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves Captain Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl'' | The '''Gentleman''' (officially known as the '''Knee Butt''' ({{ja|ニーバット|Nī Batto}})) is a nickname that refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves Captain Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl'' onwards. | ||
More generally, the term can also refer to the standard final hit of any [[Neutral attack#Types of neutral attacks|choosable jab]], as Captain Falcon's neutral attack was reworked into one in ''Smash 4''. | |||
== | |||
The mechanics of neutral attack continuations in ''Melee'' are complex.<ref>https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393</ref> In essence, a neutral attack's infinite is triggered if the player presses or releases the A button a set number of times while executing the first few hits, but these "toggles" do not count if the character is in [[freeze frame]]s, or is standing still after a hit yet still within the window to continue into the next hit (or "idle continuable time"). Captain Falcon specifically has a | ==In ''Melee''== | ||
The mechanics of neutral attack continuations in ''Melee'' are complex.<ref>https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393</ref> In essence, a neutral attack's infinite is triggered if the player presses or releases the A button a set number of times while executing the first few hits, but these "toggles" do not count if the character is in [[freeze frame]]s, or is standing still after a hit yet still within the window to continue into the next hit (or "idle continuable time"). The first press to initiate the neutral attack also does not count. Captain Falcon specifically has a toggle count of 4, meaning that under normal circumstances the infinite launches after 4 toggles, which is when the player presses A (or Z) the third time. As a result, the input to trigger the Gentleman is normally the same input that triggers the infinite, meaning that to get only the Gentleman, the player must "drop" at least one of the toggles by placing them inside freeze frames or idle continuable time. Therefore, missing one of the first hits makes it riskier to go for (as there are no freeze frames to drop a toggle with), as having to wait for idle time slows down the combo and makes it easier to react to. | |||
With such technical information unavailable for a large part of the technique's life, players created several subjective ways to achieve it. The player can perform the third neutral attack input by pressing any button in conjunction with the [[neutral attack]] ({{Sm|Isai}} finds this easiest to achieve with [[Z button|Z]]). {{Sm|S2J}} discovered that one can hold down on the control stick after the initial jab and continue the rest of the combo to do the Gentleman. The safest and most guaranteed (but not necessarily the easiest) method is to simply allow each jab to complete its animation. However, the first two methods do not work if the jab combo whiffs (even the last method has a chance of failing if the first or second jabs whiff), leaving Captain Falcon wide open if the opponent can escape it in time. | With such technical information unavailable for a large part of the technique's life, players created several subjective ways to achieve it. The player can perform the third neutral attack input by pressing any button in conjunction with the [[neutral attack]] ({{Sm|Isai}} finds this easiest to achieve with [[Z button|Z]]). {{Sm|S2J}} discovered that one can hold down on the control stick after the initial jab and continue the rest of the combo to do the Gentleman. The safest and most guaranteed (but not necessarily the easiest) method is to simply allow each jab to complete its animation. However, the first two methods do not work if the jab combo whiffs (even the last method has a chance of failing if the first or second jabs whiff), leaving Captain Falcon wide open if the opponent can escape it in time. | ||
In the PAL version of ''Melee'', Captain Falcon's infinite | In the PAL version of ''Melee'', Captain Falcon's toggle count for triggering the infinite is changed from 4 to 7, so it cannot be triggered until the player presses and releases A a minimum of 4 times (and none of the toggles are dropped). This makes the Gentleman trivial to perform, making the combo much safer both on whiff and on hit. | ||
==Application== | ==Application== | ||
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In ''Brawl'', the Gentleman has severely nerfed knockback for the purpose of reliably linking to the jabs. Because the knockback has been lowered to the point where it cannot knock opponents back a significant distance until 200% or KO even at sudden death percentages, cancelling the jabs for the Gentleman is nearly pointless, except against characters without quick aerial moves, in which case the Gentleman can be mixed up with another gentleman or a [[jab reset]]. | In ''Brawl'', the Gentleman has severely nerfed knockback for the purpose of reliably linking to the jabs. Because the knockback has been lowered to the point where it cannot knock opponents back a significant distance until 200% or KO even at sudden death percentages, cancelling the jabs for the Gentleman is nearly pointless, except against characters without quick aerial moves, in which case the Gentleman can be mixed up with another gentleman or a [[jab reset]]. | ||
In ''Smash 4'', the Gentleman has reverted almost entirely to its ''Melee'' iteration, having increased knockback to set up combos. | In ''Smash 4'', the Gentleman has reverted almost entirely to its ''Melee'' iteration, having increased knockback to set up combos. It is much easier to perform, as one only needs to hit the jab button three times or even simply hold down the attack to execute it, and is safer as the move no longer leads into his rapid jab. If one mashes the attack button, Captain Falcon will skip the knee entirely and enter his rapid jab combo, which now has a knockback finisher of its own that makes it almost just as safe regardless. | ||
In ''Ultimate'', Gentleman itself has not changed at all since ''Smash 4''. However, Captain Falcon's neutral attack as a whole has been changed, with it connecting more reliably through changes to the other hits. It remains as easy to perform as it was previously, as does his rapid jab. | In ''Ultimate'', Gentleman itself has not changed at all since ''Smash 4''. However, Captain Falcon's neutral attack as a whole has been changed, with it connecting more reliably through changes to the other hits. It remains as easy to perform as it was previously, as does his rapid jab. | ||
==Trivia== | ==Trivia== | ||
According to | *According to {{Sm|Toph}}, this technique was named after a Japanese smasher with the tag "gentleman". He and {{Sm|Isai}} placed a bet where the player who hit the tech most frequently would have the move named after them.<ref>https://smashboards.com/threads/origin-of-the-name-gentleman.281279//</ref> | ||
==Video Demonstration== | ==Video Demonstration== | ||
{{#widget:YouTube|id=atcUA-lH4Bs}} | {{#widget:YouTube|id=atcUA-lH4Bs}} | ||
[[ | ==See also== | ||
[[ | *[[Captain Falcon (SSB)/Neutral attack/Hit 3|Captain Falcon's neutral attack 3 in ''Smash 64'']] | ||
*[[Captain Falcon (SSBM)/Neutral attack/Hit 3|Captain Falcon's neutral attack 3 in ''Melee'']] | |||
*[[Captain Falcon (SSBB)/Neutral attack/Hit 3|Captain Falcon's neutral attack 3 in ''Brawl'']] | |||
*[[Captain Falcon (SSB4)/Neutral attack/Hit 3|Captain Falcon's neutral attack 3 in ''Smash 4'']] | |||
*[[Captain Falcon (SSBU)/Neutral attack/Hit 3|Captain Falcon's neutral attack 3 in ''Ultimate'']] | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Character-specific terminology]] | |||
[[Category:Captain Falcon]] | [[Category:Captain Falcon]] | ||
[[Category:Captain Falcon (SSB)]] | [[Category:Captain Falcon (SSB)]] | ||
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[[Category:Captain Falcon (SSBB)]] | [[Category:Captain Falcon (SSBB)]] | ||
[[Category:Captain Falcon (SSB4)]] | [[Category:Captain Falcon (SSB4)]] | ||
[[Category:Captain Falcon (SSBU)]] |
Latest revision as of 18:25, March 31, 2024
The Gentleman (officially known as the Knee Butt (ニーバット)) is a nickname that refers to the third hit of Captain Falcon's standing neutral attack combo, when it is not followed by rapid punches. It involves Captain Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in Smash 64, 8% in Melee, and 5% in Brawl onwards.
More generally, the term can also refer to the standard final hit of any choosable jab, as Captain Falcon's neutral attack was reworked into one in Smash 4.
In Melee[edit]
The mechanics of neutral attack continuations in Melee are complex.[1] In essence, a neutral attack's infinite is triggered if the player presses or releases the A button a set number of times while executing the first few hits, but these "toggles" do not count if the character is in freeze frames, or is standing still after a hit yet still within the window to continue into the next hit (or "idle continuable time"). The first press to initiate the neutral attack also does not count. Captain Falcon specifically has a toggle count of 4, meaning that under normal circumstances the infinite launches after 4 toggles, which is when the player presses A (or Z) the third time. As a result, the input to trigger the Gentleman is normally the same input that triggers the infinite, meaning that to get only the Gentleman, the player must "drop" at least one of the toggles by placing them inside freeze frames or idle continuable time. Therefore, missing one of the first hits makes it riskier to go for (as there are no freeze frames to drop a toggle with), as having to wait for idle time slows down the combo and makes it easier to react to.
With such technical information unavailable for a large part of the technique's life, players created several subjective ways to achieve it. The player can perform the third neutral attack input by pressing any button in conjunction with the neutral attack (Isai finds this easiest to achieve with Z). S2J discovered that one can hold down on the control stick after the initial jab and continue the rest of the combo to do the Gentleman. The safest and most guaranteed (but not necessarily the easiest) method is to simply allow each jab to complete its animation. However, the first two methods do not work if the jab combo whiffs (even the last method has a chance of failing if the first or second jabs whiff), leaving Captain Falcon wide open if the opponent can escape it in time.
In the PAL version of Melee, Captain Falcon's toggle count for triggering the infinite is changed from 4 to 7, so it cannot be triggered until the player presses and releases A a minimum of 4 times (and none of the toggles are dropped). This makes the Gentleman trivial to perform, making the combo much safer both on whiff and on hit.
Application[edit]
In Melee, the Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the Knee Smash where the rapid jabs would render Captain Falcon unable to do so otherwise.
In Brawl, the Gentleman has severely nerfed knockback for the purpose of reliably linking to the jabs. Because the knockback has been lowered to the point where it cannot knock opponents back a significant distance until 200% or KO even at sudden death percentages, cancelling the jabs for the Gentleman is nearly pointless, except against characters without quick aerial moves, in which case the Gentleman can be mixed up with another gentleman or a jab reset.
In Smash 4, the Gentleman has reverted almost entirely to its Melee iteration, having increased knockback to set up combos. It is much easier to perform, as one only needs to hit the jab button three times or even simply hold down the attack to execute it, and is safer as the move no longer leads into his rapid jab. If one mashes the attack button, Captain Falcon will skip the knee entirely and enter his rapid jab combo, which now has a knockback finisher of its own that makes it almost just as safe regardless.
In Ultimate, Gentleman itself has not changed at all since Smash 4. However, Captain Falcon's neutral attack as a whole has been changed, with it connecting more reliably through changes to the other hits. It remains as easy to perform as it was previously, as does his rapid jab.
Trivia[edit]
- According to Toph, this technique was named after a Japanese smasher with the tag "gentleman". He and Isai placed a bet where the player who hit the tech most frequently would have the move named after them.[2]
Video Demonstration[edit]
See also[edit]
- Captain Falcon's neutral attack 3 in Smash 64
- Captain Falcon's neutral attack 3 in Melee
- Captain Falcon's neutral attack 3 in Brawl
- Captain Falcon's neutral attack 3 in Smash 4
- Captain Falcon's neutral attack 3 in Ultimate