User talk:Mexi: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(15 intermediate revisions by 2 users not shown)
Line 131: Line 131:


==Mewtwo's Taunt==
==Mewtwo's Taunt==
Hi, I found out that you made the edit on Mewtwo's Smash 4 page that added the origin of its up taunt being from using a physcial attack from Pokemon Stadium. You said in your summary that you founf it from watching a comp Pokemon analysis. I've been going crazy trying to find a video of this to no avail, the only time I've seen a Mewtwo use a physcial attack is with Ice Punch, and it has an animation more similar to its down taunt. If you remember the video you watched, could you link it? [[User:Luigi86101|Luigi86101]] ([[User talk:Luigi86101|talk]]) 13:35, 2 March 2019 (EST)
Hi, I found out that you made the edit on Mewtwo's Smash 4 page that added the origin of its up taunt being from using a physical attack from Pokemon Stadium. You said in your summary that you found it from watching a comp Pokemon analysis. I've been going crazy trying to find a video of this to no avail, the only time I've seen a Mewtwo use a physical attack is with Ice Punch, and it has an animation more similar to its down taunt. If you remember the video you watched, could you link it? [[User:Luigi86101|Luigi86101]] ([[User talk:Luigi86101|talk]]) 13:35, 2 March 2019 (EST)
:Sure! [https://youtu.be/F1LWHmvce4Q?t=237 Here's the video link of the animation.] [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 14:21, 2 March 2019 (EST)
 
== Ice Climbers page ==
 
Yeah, the "tone fixes" were mainly an attempt to compromise with what Ebrahim changed. I guess it does sound opinionated, but pretty much everything there is objectively true. Did you see what it looked like before Ebrahim edited that part? That version might be better. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 17:58, May 22, 2024 (EDT)
:I did try to adjust it to the best of my ability with my most recent update, so I think it works for now. In the future please remember the general rules of the Manual of Style's [[SmashWiki:Manual_of_Style/Words_to_Watch|"Words to Watch"]]; I usually refrain from adding strong statements, and if any summary feels like it's trying to convince me of a point too hard (eg. "This character has a fantastic unbeatable neutral game"), that is a good indication that the language is too strong. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 08:09, May 23, 2024 (EDT)
::Got it. I also noticed you were the one to change it earlier this month, and I was happy with the changes you made there, so reverting to that one could work, too, but then you'd have to redo the fluff trimming, so maybe not. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 12:21, May 23, 2024 (EDT)
 
== Ganondorf page ==
 
Hey, can we slow down a bit and discuss this? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 13:38, October 18, 2024 (EDT)
:Sure, do let me know what you feel should stay on the page. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 14:10, October 18, 2024 (EDT)
::For starters, "at the very bottom of " instead of "last": Was a small touch that was merely for variety, since "last" had already been recently used to refer to his tier placing.
 
Next up, I replaced "100%" with 90% because I thought a double digit number would better sell the idea of the smash attacks being strong. Not a necessary change, though.
 
"with forward and up smash being among the strongest" instead of "with forward smash being one of the strongest": Ganon's got a super strong up smash, too, so bringing that up alongside f-smash made sense to me.
 
"exert immense pressure on platforms and ledges alike." instead of "cover an entire platform above him and hit ledge hangs with the front hit.": Just some wordsmithing. I think it's phrased better that way.
 
Any issues with these 1st few? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 16:27, October 18, 2024 (EDT)
 
:The first two are good, and I feel like I just forgot to copy them because I used the revert button. For the last one I am fine too; I simply wanted to avoid fluff terms, as mentioned previously in the discussion we had above this (on the same page).
:Also, I hope that you take my edits in good faith. In general, my issue is that a lot of summary sections have become overly long because they go way too indepth for a summary section (to the point you have to scroll down to see all of it). A summary should concisely explain a character without turning into a text wall, so I want to avoid that for pages that haven't reached that problem yet. If there's any other changes you feel might be too long, you might want to add them to the Attributes section since that's where infodumping is usually done. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 04:01, October 19, 2024 (EDT)
 
::I think what happens with me a lot is that I see some of that summary stuff that goes into some specifics but doesn't tell the full story and try to add more info, so then it sort of turns into an info-dump, when it'd probably be better to not list any details in the summary rather than only include like half of them.
 
Okay. Now to address a more significant change: The addition of range as a selling point. You're telling me Ganon's range is bad? It's good though. The only move of his I can think of with bad range is grab. I guess back air's is bad for superheavy standards and overall unimpressive, but pretty much all of his aerials and tilts cover a good arc or distance. What's the thought process behind it being "one of his worst traits"? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 07:34, October 19, 2024 (EDT)
:My answer would be to check the attributes section for Ganondorf: there's a whole section talking about his poor reach, problematic hitboxes (including blind spots), and poor grab range. Those points have been written ages ago, so it's quite well known - the problem isn't really that his range isn't good, but the combination of everything else collectively just outweighs that range advantage. For example, neutral attack has pretty decent range, but it's slow, the hitbox lasts two frames, is only safe at the furthest hitbox, and you can crouch under it, so the range advantage isn't that great. It's the reason why he has a horrendous neutral game after all. Also, in the grand scheme of things, his range is also just merely okay for a melee fighter when ''Ultimate'' introduced a lot of fighters with much better effective range than he does.
:Instead of suggesting that his overall range is good, we could come into a compromise by adding that he does have some really good attacks that stand out for their range and hitboxes. Down tilt, neutral aerial and up aerial come to mind, and I have an idea on how to word it. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 07:52, October 19, 2024 (EDT)
 
::I mean... I guess that follows.
 
As for "taking an incredibly menacing advantage state", Having so many big strong moves makes for really nasty platform, ledge, and corner pressure, and nair is great for edgeguards. I felt like that positive was overlooked.
 
"terribly slow movement and lack of any especially fast attack" instead of "terrible frame data": In terms of shield safety, startup, and end lag, a lot of his moves are a lot better than one might expect. The real problem is that he doesn't have a good "get off me" tool or combo breaker, so even his fast moves come up short against your typical frame 3-4 jab. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 10:21, October 19, 2024 (EDT)
:::Mexi? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 20:42, October 27, 2024 (EDT)
 
Sorry for the really long delay in replies, there are quite a lot of things I have to do in real life this and next month, so honestly I might not be able to continue the discussion further. As of now feel free to tinker around with the Ganondorf page again, and I'll edit anything I feel might be too strongly worded. Apologies for the long wait. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 01:26, November 12, 2024 (EST)

Latest revision as of 01:26, November 12, 2024

Hi there![edit]

Welcome!

Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

Read this first as it provides many great resources designed to help users get oriented with the wiki and become part of the community.
Visit the recent changes to see what other people are editing right this minute, and where you can help.
Questions? You can ask at the help desk or on the "discussion" page associated with each article, or post a message on my talk page!
Need help? The community portal has an outline of the site, and pages to help you learn how to edit.

I'm really happy to have you here, and look forward to working with you!

Toomai Glittershine ??? The Keymaster 13:20, 22 March 2015 (EDT)

Internal links[edit]

Your edits so far are very good. However, I suggest you visit our manual of style and familiarize yourself with the guidelines for internal links, as many of the ones you are inserting are unnecessarily convoluted. Toomai Glittershine ??? The Keymaster 13:20, 22 March 2015 (EDT)

Trivia[edit]

Hi there. I see you have been interested in editing our trivia sections. Here are a few things to keep in mind.

  1. The most important thing: If you are unsure if a trivia point is true/notable, go to the talk page
  2. Many of our articles have other related articles. The difference with these is scope. Toon Link is different from Toon Link (SSBB). When adding a trivia point, make sure that you are adding it to the most relevant page.
  3. Trivia points must be not obvious. Declaring that Dr. Mario and Mewtwo are the only characters in Melee, not in Brawl, but are in 4 is obvious, and as such, not a good trivia point.
  4. Be sure that the point is not in the main article. Also be sure that the point can not be included in the main article. Our trivia pages should be kept short. If there is a point that would be better suited for another section of the article, that's where it should go.

With that in mind, please enjoy editing our wiki. Thanks Serpent King (talk) 01:15, 7 June 2015 (EDT)

For future reference[edit]

Clr is a cool template. --HavocReaper48 14:47, 16 June 2015 (EDT)

Shadow Eye[edit]

My Xenoblade knowledge is mediocre so let me just double-check: do you have a reference picture for comparison of the SSB4 Monado Speed pose to the XC Shadow Eye pose? I'd actually heard more comparisons between his SSB4 Vision pose and Shadow Eye, and I don't quite recall the pose he uses other than leaning down (which he does in both). Miles (talk) 15:36, 9 July 2015 (EDT)

I literally just played Xenoblade Chronicles 3D right just to check again, pff. Anyway, when using Shadow Eye, Shulk crouches down with his left hand on the ground while holding the Monado downwards towards the ground. Meanwhile, the Vision pose makes him crouch in a different manner while drawing the Monado so that the weapon's glass circle covers his face. Basically comparison shows that Shadow Eye's pose is almost the same as the Speed art's pose. Unfortunately I don't have a reference picture but hopefully its enough evidence. Archrelico (talk) 00:05, 10 July 2015 (EDT)

That's adequate, thanks. Miles (talk) 00:16, 10 July 2015 (EDT)

Responding to this[edit]

http://www.youtube.com/watch?v=Ktc6LK9lAU0 Aidanzapunksignature.pngAidan, Master of Speed and AuraAidanzapunkSignaturesmall.PNG 08:58, 27 August 2015 (EDT)

God dammit, now i understand. Archrelico (talk) 11:37, 27 August 2015 (EDT)

Now, that being said, I won't actually put that information back on the page. It's just a bunch of bullshit that's not needed. :/ Aidanzapunksignature.pngAidan, Master of Speed and AuraAidanzapunkSignaturesmall.PNG 12:28, 27 August 2015 (EDT)

Jab Lock[edit]

Noticing your revert with Ganonmew's edit, I noticed your definition of a jab lock is a bit different; the term "jab lock" means that you can hold the A button and the first hit of the jab will continuously go for as long as you hold it.

That being said, however, I'm not going to add it back, as it is still false; there are a few others who cannot. Aidanzapunksignature.pngAidan, Master of Speed and AuraAidanzapunkSignaturesmall.PNG 11:07, 6 September 2015 (EDT)

You reply really fast, holy crap. Anyway, I think a lot of people mix those two up quite easily, and I'm one of them. Thanks for the info though. Archrelico (talk) 11:09, 6 September 2015 (EDT)

I tend to reply fast a lot. Be it a text message, an email from SmashWiki, or a comment on a post of mine on Facebook. The power of phones, man. Aidanzapunksignature.pngAidan, Master of Speed and AuraAidanzapunkSignaturesmall.PNG 11:11, 6 September 2015 (EDT)

Competitive Play Section[edit]

I noticed you undid my edits on Meta Knight, Mewtwo, and Pit's competitive play section. I'm not saying you shouldn't have undid those, but if you're gonna undo those edits you might as well undo the one's on Sheik's, Little Mac's, and Bowser's pages as well because they're on there too. Your one true love :) (talk) 18:52, 10 November 2015 (EST)

Alright, thanks. Not doing this for spite or anything, it's just that those facts have been mentioned before you gave the pages updates so it felt like they didn't need to be repeated again. Sorry for any inconvenience! Archrelico (talk) 06:38, 11 November 2015 (EST)

Oh, there's also one on Sonic's page, but that one was made by Serpent King so you might have to talk to him on that one. Your one true love :) (talk) 07:34, 11 November 2015 (EST)

Well...[edit]

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
Consistently improving pages, especially fighter articles and move articles. Drill Blaster Mark 2 (talk) 14:03, 15 November 2015 (EST)


We haven't interacted a lot and there are certainly more you've done, but for now, take that as my way of saying "thank you". Drill Blaster Mark 2 (talk) 14:03, 15 November 2015 (EST)

This means a lot, thanks a bunch! Archrelico (talk) 14:07, 15 November 2015 (EST)

regarding the Proof of Notability for Little Mac notable players[edit]

On the topic of the pre-edit to the notable players, the 'BooBoo' player would be myself. I brought Little Mac to a tournament as a solo main(Show Me Your Moves 17 in Champagne, Urbana IL ), but, unfortunately, I drowned in pools of the tourney.

I can't recall exactly what placement I received in pools, but I know it's not high. But nonetheless, does there need to be multiple tournament showings for proof of notability, or will just a singular tournament presence by said player do? Abd another thing, does it have to be a considerably high placing in the tourney to be considered a 'notable player' among others?

Derp (talk) 22:41, 3 September 2016 (EDT)Derp

I don't usually revert things, but yeah you need to have quite notable results. People will usually look for high placings or consistently good spots in multiple tournaments before they are added into the notable player list (aka. make a big name for yourself). If you keep at it and try to get higher placings you can probably add yourself back when you have the results to back it up, but I don't think people would say a single tournament with a negligible placing would be enough for the list. Regardless, good luck! Archrelico (talk) 23:19, 3 September 2016 (EDT)

Alright. Thanks for the info. Just wanted to clear this up before I went and put my name again. And thanks!

Derp (talk) 23:21, 3 September 2016 (EDT)Derp

Regarding this[edit]

Writing that in the "edit summary" section will not make the IP stop doing so. Maybe you could tell the IP that in their talk page so they don't miss it and take it in mind (do it in a calm way, tho). --BeepYouSignature.png BeepYou BeepYouSignature.png (talk) 03:32, 10 December 2016 (EST)

At least someone else realized this. I will soon. Archrelico (talk) 04:29, 10 December 2016 (EST)

Lucina's / Roy's throws[edit]

You're not the only one who's tested them out repeatedly in slow motion, you know. Their forward throws' animations are identical to their down throws' animations. The only aesthetic differences are their launching angles and their down throws displaying a quake/shockwave effect.

While I still view their back throws as tripping the opponent due to the lifting of their legs and the motion in which the opponent is launched, I can see them also being considered as merely flinging the opponent away instead of tripping them outright like you mentioned.

With all of that said, I'm willing to find a grammatical compromise with you when it comes to this little issue. 173.171.36.66 00:54, 23 December 2016 (EST)

Sure, its better than a pointless edit war. I was considering if forward throw was a slam too, but since there actually wasn't a visible shockwave, the current one would be a better description. Sorry if I came off as direct in my comment, the reverts were just bugging me a lot. Archrelico (talk) 01:15, 23 December 2016 (EST)
Cool, glad to hear it. And there's no need to apologize, since you didn't come off as off-putting. Also, aside from the same animations, another reason why I view Lucina's and Roy's forward throws as body slams is because Donkey Kong's cargo down throw is also a body slam, yet it lacks a shockwave effect. I've even tested his cargo down throw numerous times in slow motion to make sure of it, but you can test it yourself if you wish. 173.171.36.66 14:08, 17 January 2017 (EST)

Mii's tier placement and history[edit]

You made their sections look inaccurate. By placing their first ranking before the discussion of custom moves during EVO 2015, you cause that part of the article to lose its sense. Consider that next time before making a mistake like this. --BeepYouSignature.png Beep (talk) 22:57, 10 April 2017 (EDT)

Oh god, I didn't know that, sorry. I just decided to add more info for the Mii Fighter's perception and all (from what I've known and heard from other Smashers) since they are rarely talked about nowadays. Apologies for the misunderstandings, and thanks for fixing it for me. I'll look further into things next time. Archrelico (talk) 23:01, 10 April 2017 (EDT)

Edits to fighter introductions.[edit]

Thanks for those, I'm admittedly not very well-versed in Smash 4, and I don't even own the DLC characters. I'm basically editing the same way I did on those Melee articles from all those years ago: asking friends and going by what's in front of me.

Also, you're not the first person, or the last person for that matter, to bring up splitting the intros into two or three paragraphs regardless. In hindsight, this does make sense, given that a paragraph is supposed to mark a new topic of discussion. I'll try to get into the habit of doing that in future rewrites.

Thanks for the input!

--- Monsieur Crow, Author Extraordinaire, 15:30, 28 June 2017 (EDT)

Thanks for looking at my edits positively, since my edits are to help make the page look better (in addition to making both me and your future edits more concise and accurate). I'll keep a lookout for your edits just in case, since I'm focused on Smash 4 yet don't have the time to do major rewrites like you're currently doing. I'll just be fixing spelling errors, correcting tone and fixing incorrect info, but keep up the good work man. Archrelico (talk) 17:39, 28 June 2017 (EDT)

Username change[edit]

Your username has been successfully changed from "Archrelico" to "Mexi" as per your request. Please remember that you are responsible for fixing any double redirects that this may have caused. Thanks! Serpent SKSig.png King 13:22, 24 June 2018 (EDT)

Regarding my Mii Fighter additions[edit]

The thing is, though, I tried to add that exact same moveset for the Mii Fighters using the SSBU template, but it didn't display the special moves, instead displaying the special move name source text.

You need to sign your posts with four tildes (~), remember that. Also for that problem, what I meant is you copied the percentages and descriptions word-to-word, so if you were only trying to update the special move sections, it just made it even more confusing since you're pasting an entire outdated moveset list (and therefore all other info is incorrect). If you're only doing special moves, you should update the special move pages themselves. Leave the moveset writing to the contributors who are actively labbing characters. Mexi (talk) 20:20, 16 December 2018 (EST)

Thanks[edit]

Hello. I wanted to thank you for helping with Little Mac's SSBU page. I was burnt out from office work, and I had no time to finish adding things to his moveset table. I want you to know that I really appreciate your assistance.Thecontributor22 (talk) 09:39, 12 February 2019 (EST)

No problem! Just update the rest of the page as you see fit, and I'll add more info for you. I was one of the people who wrote Mac's Smash 4 page after all. Mexi (talk) 11:22, 12 February 2019 (EST)

Mewtwo's Taunt[edit]

Hi, I found out that you made the edit on Mewtwo's Smash 4 page that added the origin of its up taunt being from using a physical attack from Pokemon Stadium. You said in your summary that you found it from watching a comp Pokemon analysis. I've been going crazy trying to find a video of this to no avail, the only time I've seen a Mewtwo use a physical attack is with Ice Punch, and it has an animation more similar to its down taunt. If you remember the video you watched, could you link it? Luigi86101 (talk) 13:35, 2 March 2019 (EST)

Sure! Here's the video link of the animation. Mexi (talk) 14:21, 2 March 2019 (EST)

Ice Climbers page[edit]

Yeah, the "tone fixes" were mainly an attempt to compromise with what Ebrahim changed. I guess it does sound opinionated, but pretty much everything there is objectively true. Did you see what it looked like before Ebrahim edited that part? That version might be better. Yo'ster (talk) 17:58, May 22, 2024 (EDT)

I did try to adjust it to the best of my ability with my most recent update, so I think it works for now. In the future please remember the general rules of the Manual of Style's "Words to Watch"; I usually refrain from adding strong statements, and if any summary feels like it's trying to convince me of a point too hard (eg. "This character has a fantastic unbeatable neutral game"), that is a good indication that the language is too strong. Mexi (talk) 08:09, May 23, 2024 (EDT)
Got it. I also noticed you were the one to change it earlier this month, and I was happy with the changes you made there, so reverting to that one could work, too, but then you'd have to redo the fluff trimming, so maybe not. Yo'ster (talk) 12:21, May 23, 2024 (EDT)

Ganondorf page[edit]

Hey, can we slow down a bit and discuss this? Yo'ster (talk) 13:38, October 18, 2024 (EDT)

Sure, do let me know what you feel should stay on the page. Mexi (talk) 14:10, October 18, 2024 (EDT)
For starters, "at the very bottom of " instead of "last": Was a small touch that was merely for variety, since "last" had already been recently used to refer to his tier placing.

Next up, I replaced "100%" with 90% because I thought a double digit number would better sell the idea of the smash attacks being strong. Not a necessary change, though.

"with forward and up smash being among the strongest" instead of "with forward smash being one of the strongest": Ganon's got a super strong up smash, too, so bringing that up alongside f-smash made sense to me.

"exert immense pressure on platforms and ledges alike." instead of "cover an entire platform above him and hit ledge hangs with the front hit.": Just some wordsmithing. I think it's phrased better that way.

Any issues with these 1st few? Yo'ster (talk) 16:27, October 18, 2024 (EDT)

The first two are good, and I feel like I just forgot to copy them because I used the revert button. For the last one I am fine too; I simply wanted to avoid fluff terms, as mentioned previously in the discussion we had above this (on the same page).
Also, I hope that you take my edits in good faith. In general, my issue is that a lot of summary sections have become overly long because they go way too indepth for a summary section (to the point you have to scroll down to see all of it). A summary should concisely explain a character without turning into a text wall, so I want to avoid that for pages that haven't reached that problem yet. If there's any other changes you feel might be too long, you might want to add them to the Attributes section since that's where infodumping is usually done. Mexi (talk) 04:01, October 19, 2024 (EDT)
I think what happens with me a lot is that I see some of that summary stuff that goes into some specifics but doesn't tell the full story and try to add more info, so then it sort of turns into an info-dump, when it'd probably be better to not list any details in the summary rather than only include like half of them.

Okay. Now to address a more significant change: The addition of range as a selling point. You're telling me Ganon's range is bad? It's good though. The only move of his I can think of with bad range is grab. I guess back air's is bad for superheavy standards and overall unimpressive, but pretty much all of his aerials and tilts cover a good arc or distance. What's the thought process behind it being "one of his worst traits"? Yo'ster (talk) 07:34, October 19, 2024 (EDT)

My answer would be to check the attributes section for Ganondorf: there's a whole section talking about his poor reach, problematic hitboxes (including blind spots), and poor grab range. Those points have been written ages ago, so it's quite well known - the problem isn't really that his range isn't good, but the combination of everything else collectively just outweighs that range advantage. For example, neutral attack has pretty decent range, but it's slow, the hitbox lasts two frames, is only safe at the furthest hitbox, and you can crouch under it, so the range advantage isn't that great. It's the reason why he has a horrendous neutral game after all. Also, in the grand scheme of things, his range is also just merely okay for a melee fighter when Ultimate introduced a lot of fighters with much better effective range than he does.
Instead of suggesting that his overall range is good, we could come into a compromise by adding that he does have some really good attacks that stand out for their range and hitboxes. Down tilt, neutral aerial and up aerial come to mind, and I have an idea on how to word it. Mexi (talk) 07:52, October 19, 2024 (EDT)
I mean... I guess that follows.

As for "taking an incredibly menacing advantage state", Having so many big strong moves makes for really nasty platform, ledge, and corner pressure, and nair is great for edgeguards. I felt like that positive was overlooked.

"terribly slow movement and lack of any especially fast attack" instead of "terrible frame data": In terms of shield safety, startup, and end lag, a lot of his moves are a lot better than one might expect. The real problem is that he doesn't have a good "get off me" tool or combo breaker, so even his fast moves come up short against your typical frame 3-4 jab. Yo'ster (talk) 10:21, October 19, 2024 (EDT)

Mexi? Yo'ster (talk) 20:42, October 27, 2024 (EDT)

Sorry for the really long delay in replies, there are quite a lot of things I have to do in real life this and next month, so honestly I might not be able to continue the discussion further. As of now feel free to tinker around with the Ganondorf page again, and I'll edit anything I feel might be too strongly worded. Apologies for the long wait. Mexi (talk) 01:26, November 12, 2024 (EST)