Super Smash Bros. 4
Super Smash Bros. Ultimate

Abandon Ship!: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Abandon Ship!
|name=Abandon Ship!
|image=[[File:AbandonShipWiiU.jpg|300px]]
|image=[[File:Bowser Jr Up B SSBU.gif|300px]]
|caption=Abandon Ship in {{forwiiu}}
|caption=Abandon Ship! in ''Ultimate''
|user=[[Bowser Jr.]]
|user=[[Bowser Jr.]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
}}
}}
{{cquote|''Eject from the Junior Clown Car just before it explodes.''|cite={{Forwiiu}}'s Quick Guide}}
{{cquote|''Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]].
'''Abandon Ship!''' ({{ja|自爆ジャンプ|Jibaku Janpu}}, ''Self-destruct Jump''), called '''Abandon Ship''' in the PAL version, is [[Bowser Jr.]]'s [[up special move]].
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When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.
When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.


While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with an moderately strong attack he can [[air dodge]] to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him.
While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with a moderately strong attack, he can [[air dodge]] or press A to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-uchar=Bowser Jr.
|ssb4-udesc=Eject from the Junior Clown Car just before it explodes.
|ssbuchar=Bowser Jr.
|ssbudesc=Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downwards.}}
{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downward.}}
# '''Abandon Ship!''': Default.
# '''Abandon Ship!''': Default.
# '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
# '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
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==Origin==
==Origin==
This move is an original move invented for ''Super Smash Bros 4''. However, Bowser Jr.'s machines in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}'' explode upon defeat. It also shares its name with a [[mariowiki:Abandon Ship (minigame)|mini-game]] in ''{{s|mariowiki|Mario Party 2}}''.
This move is an original move invented for ''Super Smash Bros. 4''. However, Bowser Jr.'s machines in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}'' explode upon defeat. It also shares its name in English with a [[mariowiki:Abandon Ship (minigame)|minigame]] in ''{{s|mariowiki|Mario Party 2}}''.


The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'' and ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. In ''Ultimate'', the Koopalings instead use their {{s|mariowiki|magic wand}}s that debuted in ''{{s|mariowiki|Super Mario Bros. 3}}''.
The jumping animation for the move is the same one from ''{{s|mariowiki|New Super Mario Bros. Wii}}'', most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by [[Hammer Bro.]] enemies. [[Bowser]] threw such hammers in ''{{s|mariowiki|Super Mario Bros.}}'' and ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'', but Bowser Jr. was also shown wielding similar hammers in ''{{s|mariowiki|Super Mario Maker}}'', ''{{s|mariowiki|Super Mario Maker 2}}'', and ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. In ''Ultimate'', the Koopalings instead use their {{s|mariowiki|magic wand}}s that debuted in ''{{s|mariowiki|Super Mario Bros. 3}}''.


==Gallery==
==Gallery==
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File:AbandonShipHammer.jpg|The hammer swing.
File:AbandonShipHammer.jpg|The hammer swing.
File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}.
File:Bowser_Jr._Abandon_Ship_SSB4.jpg|In {{forwiiu}}.
File:AbandonShipWiiU.jpg
Bowser Jr SSBU Skill Preview Up Special.png|Abandon Ship! as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>


{{clear}}
==Names in other languages==
{{langtable
|ja={{ja|自爆ジャンプ|Jibaku Janpu}}
|en=Abandon Ship!
|fr=Échappée belle
|es=Salto explosivo
|de=Futschkutsch
|it=Si salvi chi può!
|nl=Clown-sprong
|ru={{rollover|Полундра|Polundra|?}}
|ko={{rollover|자폭 점프|Japok Jeompeu|?}}
|zh_cn={{rollover|自爆跳跃|Zìbào Tiàoyuè|?}}
|zh_tw={{rollover|自爆跳躍|Zìbào Tiàoyuè|?}}
}}
 
{{clr}}
{{Special Moves|char=Bowser Jr.}}
{{Special Moves|char=Bowser Jr.}}


[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Projectiles]]
[[Category:Bowser Jr.]]
[[Category:Bowser Jr.]]
[[Category:Bowser Jr. (SSB4)]]
[[Category:Bowser Jr. (SSB4)]]
[[Category:Bowser Jr. (SSBU)]]
[[Category:Bowser Jr. (SSBU)]]
[[Category:Up special moves]]
[[Category:Up special moves]]

Latest revision as of 14:12, March 20, 2024

Abandon Ship!
Bowser Jr Up B SSBU.gif
Abandon Ship! in Ultimate
User Bowser Jr.
Universe Mario

Abandon Ship! (自爆ジャンプ, Self-destruct Jump), called Abandon Ship in the PAL version, is Bowser Jr.'s up special move.

Overview[edit]

When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high knockback. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.

While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an air dodge. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with a moderately strong attack, he can air dodge or press A to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily gimp him.

Instructional quotes[edit]

Super Smash Bros. for Wii U instruction booklet Bowser Jr. (SSB4) Eject from the Junior Clown Car just before it explodes.
Super Smash Bros. Ultimate Move List Bowser Jr. (SSBU) Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Abandon Ship! 2. Meteor Ejection 3. Koopa Meteor
Abandon Ship!
Meteor Ejection
Koopa Meteor
"Eject from the Junior Clown Car just before it explodes. You can attack while you fall." "Jump out of the Junior Clown Car, and send it crashing to the ground." "Launch high into the air before the Junior Clown Car explodes, firing you downward."
  1. Abandon Ship!: Default.
  2. Meteor Ejection: Vertical height is reduced in return for the move gaining Meteor Smash properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
  3. Koopa Meteor: The Junior Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knockback. Upon going down, pressing the standard attack button can cancel the move into a hammer swing, and allow Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down. Despite the name, it is not a meteor smash; it could be instead referring to how Bowser Jr. comes crashing down, like a meteor. This move is extremely easy to gimp with wind moves, such as Mario's Gust Cape/Dr. Mario's Breezy Sheet, as Bowser Jr. will barely fly upward, if at all, and simply go straight down.

Origin[edit]

This move is an original move invented for Super Smash Bros. 4. However, Bowser Jr.'s machines in Super Mario Galaxy and Super Mario Galaxy 2 explode upon defeat. It also shares its name in English with a minigame in Mario Party 2.

The jumping animation for the move is the same one from New Super Mario Bros. Wii, most evident in the third Bowser Jr. fight. The hammer Bowser Jr. swings while in the air is similar to the one used by Hammer Bro. enemies. Bowser threw such hammers in Super Mario Bros. and Mario & Luigi: Superstar Saga, but Bowser Jr. was also shown wielding similar hammers in Super Mario Maker, Super Mario Maker 2, and Mario & Luigi: Dream Team. In Ultimate, the Koopalings instead use their magic wands that debuted in Super Mario Bros. 3.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 自爆ジャンプ
UK English Abandon Ship!
France French Échappée belle
Germany German Futschkutsch
Spain Spanish Salto explosivo
Italy Italian Si salvi chi può!
China Chinese (Simplified) 自爆跳跃
Taiwan Chinese (Traditional) 自爆跳躍
South Korea Korean 자폭 점프
Netherlands Dutch Clown-sprong
Russia Russian Полундра