Charizard (SSBB)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File: | [[File:CharizardDAirSSBB.gif|thumb|340px|Hitbox visualization showing Charizard's down aerial.]] | ||
==Overview== | ==Overview== | ||
Charizard performs a stomp with both of its feet which [[meteor smash]]es airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot [[auto-cancel]] out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can [[crouch]] under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on {{SSBB|Final Destination}} under 150% giving it more KO potential against grounded opponents than most other meteor smashes. The grounded version also has a second hitbox which launches opponents at the [[Sakurai angle]] although it is smaller and has less priority than the main hitbox making it very difficult to connect. | Charizard performs a stomp with both of its feet which [[meteor smash]]es airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot [[auto-cancel]] out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can [[crouch]] under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on {{SSBB|Final Destination}} under 150% giving it more KO potential against grounded opponents than most other meteor smashes. The grounded version also has a second hitbox which launches opponents at the [[Sakurai angle]] although it is smaller and has less priority than the main hitbox making it very difficult to connect. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | |||
{{ | {{BrawlHitboxTableRow | ||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
Line 18: | Line 15: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=480000 | ||
|bn=2 | |bn=2 | ||
| | |zpos=120000 | ||
|ypos= | |ypos=-420000 | ||
|type=Foot | |type=Foot | ||
|trip=0 | |trip=0 | ||
|clang= | |clang=t | ||
|g=f | |g=f | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|rawflags=XX11000110XXXX10XX00010X10X00000 | |||
}} | }} | ||
{{ | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
Line 37: | Line 33: | ||
|angle=70 | |angle=70 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=480000 | ||
|bn=2 | |bn=2 | ||
| | |zpos=120000 | ||
|ypos= | |ypos=-420000 | ||
|type=Foot | |type=Foot | ||
|trip=0 | |trip=0 | ||
|clang= | |clang=t | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|rawflags=XX11000110XXXX01XX00010X10X00000 | |||
}} | }} | ||
{{ | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
Line 59: | Line 54: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=300000 | ||
|bn=2 | |bn=2 | ||
| | |zpos=120000 | ||
|ypos= | |ypos=180000 | ||
|type=Foot | |type=Foot | ||
|trip=0 | |trip=0 | ||
|clang= | |clang=t | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|rawflags=XX11000110XXXX01XX00010X10X00000 | |||
}} | }} | ||
|} | |} | ||
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{{FrameStrip|t=Lag|c=35}} | {{FrameStrip|t=Lag|c=35}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | |||
==Gallery== | |||
<gallery> | |||
File:Charizard Down Aerial Meteor Smash Brawl.png|Charizard hitting {{SSBB|Marth}} with a down aerial. | |||
</gallery> | |||
{{MvSubNavCharizard|g=SSBB}} | {{MvSubNavCharizard|g=SSBB}} | ||
[[Category:Charizard (SSBB)]] | [[Category:Charizard (SSBB)]] | ||
[[Category:Down aerials (SSBB)]] | [[Category:Down aerials (SSBB)]] |
Latest revision as of 19:43, May 27, 2024
Overview[edit]
Charizard performs a stomp with both of its feet which meteor smashes airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot auto-cancel out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can crouch under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on Final Destination under 150% giving it more KO potential against grounded opponents than most other meteor smashes. The grounded version also has a second hitbox which launches opponents at the Sakurai angle although it is smaller and has less priority than the main hitbox making it very difficult to connect.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Hit | 18-20 |
Ending autocancel | 41- |
Animation length | 51 |
Landing lag[edit]
Animation length | 35 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Gallery[edit]
Charizard hitting Marth with a down aerial.
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