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| A '''wall tech''' is a [[tech]] against a wall. To wall tech, the player must press L or R 20 [[frame]]s or fewer before hitting the wall, while tumbling or in hitstun. 20 frames after each press is a 40 frame downtime window where a wall tech cannot be done, so [[button mashing|mashing buttons]] reduces the player's likelihood of teching. As with normal techs, the wall teching [[character]] experiences a few [[invincibility frame]]s, and the tech absorbs the player's momentum.
| | #REDIRECT [[Tech#Wall tech]] |
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| ==Ledge tech==
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| A [[recovery|recovering]] character can use a form of wall tech to survive an [[edge-guarding|edge-guarder]]. If the recovering character is hit with an attack very near to the [[ledge]], he or she can [[smash DI]] towards the ledge and wall tech to absorb all the knockback of the enemy's attack. This is usually performed by pressing the shield button to wall tech ''before'' pressing the control stick to DI, because of the 20 frame window in which the player can input the tech before hitting the wall.
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| ==Wall tech jump==
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| The player may press the jump button or up to [[wall jump]] when wall teching. This is known as a '''wall tech jump'''. Though only fourteen characters can wall jump normally (eight in melee), every character can wall tech jump.
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| ==See also==
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| * [[Tech]]
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| * [[Ceiling tech]]
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| [[Category: Techniques (SSBM)]]
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Latest revision as of 22:16, October 1, 2010