Wall tech: Difference between revisions

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A '''wall tech''' is a [[tech]] against a wall.  To wall tech, the player must press L or R 20 [[frame]]s or fewer before hitting the wall or ceiling, while tumbling or in hitstun.  20 frames after each press is a 40 frame downtime window where a wall tech cannot be done, so [[button mashing|mashing buttons]] reduces the player's likelihood of teching.  As with normal techs, the wall teching [[character]] experiences a few [[frame]]s of [[invincibility]], and the tech absorbs most of the his or her momentum.
#REDIRECT [[Tech#Wall tech]]
 
==Ledge tech==
 
A [[recovery|recovering]] character can use a form of wall tech to survive an [[edge-guarding|edge-guarder]].  If the recovering character is hit with an attack very near to the [[ledge]], he or she can [[DI]] towards the ledge and wall tech to absorb all the knockback of the enemy's attack.  This is usually performed by pressing L or R to wall tech ''before'' pressing the control stick to DI, because of the 20 frame window in which the player can input the tech before hitting the wall.
 
==Wall tech jump==
 
The player may press X, Y or up to [[wall jump]] when wall teching.  This is known as a '''wall tech jump'''.  Though only eight characters can wall jump normally, every character can wall tech jump.
 
==See also==
 
* [[Tech]]
 
[[Category: Techniques (SSBM)]]

Latest revision as of 22:16, October 1, 2010

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