Stampede!: Difference between revisions
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{{articleIcons|ultimate=y}} | {{articleIcons|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name = Stampede! | |name = Stampede! | ||
|image = | |image = [[File:Yoshi Final Smash SSBU.gif|300px]] | ||
|caption = | |caption = Stampede! in ''Ultimate''. | ||
|user = | |user = {{SSBU|Yoshi}} | ||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|interwiki = mariowiki | |interwiki = mariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
|interwikipage = Stampede ( | |interwikipage = Stampede (Paper Mario: The Thousand-Year Door) | ||
}} | }} | ||
'''Stampede''' is {{SSBU|Yoshi}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. | '''Stampede!''' ({{ja|あつまれヨッシー|Atsumare Yosshī}}, ''Yoshis Assemble''), also referred to as '''Yoshi Stampede''', is {{SSBU|Yoshi}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as an army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent. | |||
Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The dash deals 1% while the headbutt deals 4%. During the stampede cutscene, it is intended to deal 30% over 70 [[frame]]s (resulting in 0.<span style="text-decoration:overline;">428571</span>% per frame), however an additional frame occurs and causes the total to be 30.<span style="text-decoration:overline;">428571</span>%. The ending hit deals an additional 13% damage. In total, the damage dealt adds up to 48.<span style="text-decoration:overline;">428571</span>%. The cutscene portion of Stampede! is not affected by any form of damage modifier, including [[stale-move negation]], and the [[1v1 multiplier]]. As a result, during a 1v1 match, the Final Smash will only deal up to 52.02<span style="text-decoration:overline;">857142</span>% damage. | |||
==Instructional quote== | |||
{{InstructionalQuotes | |||
|ssbuchar=Yoshi | |||
|ssbudesc=Yoshi knocks down opponents with a tackle. Then, Yoshis of various colors appear and send the opponent flying! The first tackle can affect up to three opponents, but be sure not to KO yourself if you miss everyone. | |||
}} | |||
==Origin== | ==Origin== | ||
[[File:SSBMOpeningYoshiMob.png|thumb|left|The stampede in ''Melee''{{'}}s opening.]] | |||
Stampede closely resembles a clip from ''[[Super Smash Bros. Melee]]''{{'}}s [[opening movie]], where a stampede of multicolored Yoshis pass through a rocky gorge. | |||
It | [[File:MiniYoshiStampede.png|thumb|The Yoshi Kid’s Stampede attack.]] | ||
{{iw|mariowiki|Stampede|move}} is also an attack used by the {{s|mariowiki|Yoshi Kid}} in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, ''The Thousand-Year Door'' came out after ''Melee'', so it's possible that the move as it appears in that game is based on ''Melee''{{'}}s opening movie as well. | |||
{{clr}} | |||
==Gallery== | |||
<gallery> | |||
Yoshi SSBU Skill Preview Final Smash.png|Stampede! as shown by the [[Move List]] in ''Ultimate'' | |||
Yoshi Stampede.jpg|{{SSBU|Zero Suit Samus}} and a {{SSBU|Mii Brawler}} being trampled by a horde of Yoshis. | |||
</gallery> | |||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|あつまれヨッシー|Atsumare Yosshī}} | |||
|en=Stampede! | |||
|fr=Ruée de Yoshis | |||
|es=Estampida | |||
|de=Herdentrieb | |||
|it=Yoshi Troopa | |||
|nl=Yoshi-kudde | |||
|ru={{rollover|Табун|Tabun|?}} | |||
|ko={{rollover|모여라 요시|Moyeora Yosi|?}} | |||
|zh={{rollover|耀西大奔流|Yàoxī Dà Bēnliú|?}} | |||
}} | |||
==Trivia== | |||
<!--Do not add anything about the Lion King, as this move has no connection to the film and is in no way a reference to it.--> | |||
*While viewing Yoshi's move list, this move is called '''Stampede!'''. However, when viewing the [[tips]], it is instead called '''Yoshi Stampede'''. | |||
*The colors of the Yoshis in the foreground are entirely random, chosen from Yoshi's first seven costumes, and do not depend on the player's chosen [[Alternate costume (SSBU)#Yoshi|alternate costume]]. Conversely, the colors of the Yoshis in the background are fixed, and appear the same every time the move is used. | |||
==Technical details== | |||
*[[Yoshi (SSBU)/Final Smash]] | |||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
Line 28: | Line 65: | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||
[[Category:Yoshi (SSBU)]] | [[Category:Yoshi (SSBU)]] | ||
[[Category:Final Smashes]] | |||
[[Category:Final Smashes (SSBU)]] | [[Category:Final Smashes (SSBU)]] | ||
[[es:Estampida]] |
Latest revision as of 02:08, November 16, 2024
Stampede! | |
---|---|
Stampede! in Ultimate. | |
User | Yoshi |
Universe | Yoshi |
Article on Super Mario Wiki | Stampede (Paper Mario: The Thousand-Year Door) |
Stampede! (あつまれヨッシー, Yoshis Assemble), also referred to as Yoshi Stampede, is Yoshi's Final Smash in Super Smash Bros. Ultimate.
Overview[edit]
Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as an army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent.
Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The dash deals 1% while the headbutt deals 4%. During the stampede cutscene, it is intended to deal 30% over 70 frames (resulting in 0.428571% per frame), however an additional frame occurs and causes the total to be 30.428571%. The ending hit deals an additional 13% damage. In total, the damage dealt adds up to 48.428571%. The cutscene portion of Stampede! is not affected by any form of damage modifier, including stale-move negation, and the 1v1 multiplier. As a result, during a 1v1 match, the Final Smash will only deal up to 52.02857142% damage.
Instructional quote[edit]
Move List | Yoshi knocks down opponents with a tackle. Then, Yoshis of various colors appear and send the opponent flying! The first tackle can affect up to three opponents, but be sure not to KO yourself if you miss everyone. |
Origin[edit]
Stampede closely resembles a clip from Super Smash Bros. Melee's opening movie, where a stampede of multicolored Yoshis pass through a rocky gorge.
Stampede is also an attack used by the Yoshi Kid in Paper Mario: The Thousand-Year Door. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, The Thousand-Year Door came out after Melee, so it's possible that the move as it appears in that game is based on Melee's opening movie as well.
Gallery[edit]
Stampede! as shown by the Move List in Ultimate
Zero Suit Samus and a Mii Brawler being trampled by a horde of Yoshis.
Names in other languages[edit]
Language | Name |
---|---|
Japanese | あつまれヨッシー |
English | Stampede! |
French | Ruée de Yoshis |
German | Herdentrieb |
Spanish | Estampida |
Italian | Yoshi Troopa |
Chinese | 耀西大奔流 |
Korean | 모여라 요시 |
Dutch | Yoshi-kudde |
Russian | Табун |
Trivia[edit]
- While viewing Yoshi's move list, this move is called Stampede!. However, when viewing the tips, it is instead called Yoshi Stampede.
- The colors of the Yoshis in the foreground are entirely random, chosen from Yoshi's first seven costumes, and do not depend on the player's chosen alternate costume. Conversely, the colors of the Yoshis in the background are fixed, and appear the same every time the move is used.