Reflect Barrier: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Reflect Barrier | |name=Reflect Barrier | ||
|image=[[File: | |image=[[File:Palutena Down B 2 SSBU.gif|300px]] | ||
|caption= Reflect Barrier in ''Ultimate''. | |caption= Reflect Barrier in ''Ultimate''. | ||
|user= | |user=[[Palutena]] | ||
|universe={{uv|Kid Icarus}} | |universe={{uv|Kid Icarus}} | ||
|interwiki=icaruspedia | |interwiki=icaruspedia | ||
Line 10: | Line 10: | ||
|interwikipage=Reflect Barrier | |interwikipage=Reflect Barrier | ||
}} | }} | ||
'''Reflect Barrier''' ({{ja|反射盤|Hansha-ban}}, ''Reflection Panel'') is [[Palutena]]'s [[side special move]], and part of her [[down special]] in ''Ultimate''. | '''Reflect Barrier''' ({{ja|反射盤|Hansha-ban}}, ''Reflection Panel'') is [[Palutena]]'s [[side special move]] in ''[[Super Smash Bros. 4]]'', and part of her [[down special move]] in ''Ultimate''. | ||
==Overview== | ==Overview== | ||
When activating this move, Palutena raises her shield forward, summoning in front of her a rectangular wall of purple light which [[reflect]]s [[projectile]]s. This barrier moves slowly away from her, [[push]]ing any opponents who make contact and vanishing shortly after. Palutena's shield damages close enemies for 5% and | When activating this move, Palutena raises her shield forward, summoning in front of her a rectangular wall of purple light which [[reflect]]s [[projectile]]s. This barrier moves slowly away from her, [[push]]ing any opponents who make contact and vanishing shortly after. Palutena's shield damages close enemies for 5% and is [[unblockable]], but does negligible knockback and is thus of niche use as an actual attack. While the barrier is wide and tall, it is far from flawless: if aimed right, small and guided projectiles can glance off the top of the wall and hit Palutena, and the move is unable to protect her back. Additionally, if the barrier reflects too much damage (e.g. multiple Green Shells), it will break. Unlike other reflectors, the move can be used immediately after it shatters. | ||
In ''[[Super Smash Bros. Ultimate]]'', it was relocated to her down special in conjunction with her [[down special]], [[Counter_(Palutena)| Counter]], and | In ''[[Super Smash Bros. Ultimate]]'', it was relocated to her down special in conjunction with her [[down special]], [[Counter_(Palutena)| Counter]], and replaced by her [[neutral special]] [[custom]] move, [[Explosive Flame]]. Now, when Palutena counters a projectile, she produces the Reflect Barrier instead of performing her usual attack. Unlike in ''Super Smash Bros. 4'' the barrier no longer moves at all, remaining stationary in front of her until the move's conclusion, and Palutena's shield no longer generates an unblockable hitbox. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssb4-3char=Palutena | |||
|ssb4-3desc=A wall appears that reflects projectiles and pushes foes. | |||
|ssbuchar=Palutena | |||
|ssbudesc=Counters physical attacks and reflects projectiles. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Palutena|Side|name1=Reflect Barrier|desc1=Casts a reflective wall that moves | {{CustomSet|Palutena|Side|name1=Reflect Barrier|desc1-ntsc=Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.|desc1-pal=Casts a reflective wall that moves forwards for a short distance. Can be used to push rivals.|name2=Angelic Missile|desc2-ntsc=Hurtle forth and collide with enemies to send them flying.|desc2-pal=Sends you hurtling forwards. Colliding with an enemy sends them flying.|name3=Super Speed|desc3-ntsc=Dash headfirst into opponents. You can even jump and attack while dashing.|desc3-pal=Dashes head-first into opponents. You can even jump and attack while dashing.|main=1}} | ||
==Origin== | ==Origin== | ||
[[File:ReflectBarrierOrigin.jpg|thumb|200px|Reflect Barrier in ''Kid Icarus: Uprising''.]] | [[File:ReflectBarrierOrigin.jpg|thumb|200px|Reflect Barrier in ''Kid Icarus: Uprising''.]] | ||
Reflect Barrier is an offensive-typed power that [[Pit]] or a {{s|icaruspedia|fighter}} can wield in ''Kid Icarus: Uprising''. Using this power conjures a shield that deflects projectiles from opponents for a limited time. Unlike the barrier's incarnation in ''Smash 4'', its incarnation in ''Uprising'' is stationary, and simply blocks the path. The barrier's physical appearance and its ability to deflect projectiles in ''Uprising'', however, carry over to ''Smash 4''. | Reflect Barrier is an offensive-typed power that [[Pit]] or a {{s|icaruspedia|fighter}} can wield in ''Kid Icarus: Uprising''. Using this power conjures a shield that deflects projectiles from opponents for a limited time. Unlike the barrier's incarnation in ''Smash 4'', its incarnation in ''Uprising'' is stationary, and simply blocks the path. The barrier's physical appearance and its ability to deflect projectiles in ''Uprising'', however, carry over to ''Smash 4''. | ||
{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Reflect Barrier.png|Palutena using her Reflect Barrier in {{forwiiu}}. | |||
Palutena SSBU Skill Preview Down Special.png|Counter/Reflect Barrier as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|反射盤|Hansha-ban}} | |||
|en=Reflect Barrier | |||
|fr=Barrière miroir | |||
|es=Reflector | |||
|de=Reflektor | |||
|it=Specchiorflesso | |||
|nl=Spiegelbarrière | |||
|ru={{rollover|Отражающий барьер|Otrazhayushchy baryer|?}} | |||
|ko={{rollover|반사반|Bansaban|?}} | |||
|zh_cn={{rollover|反射盘|Fǎnshè Pán|?}} | |||
|zh_tw={{rollover|反射盤|Fǎnshè Pán|?}} | |||
}} | |||
==Trivia== | |||
*Reflect Barrier is one of six special moves to have its directional input changed throughout the series. The other five are [[Boomerang]], [[PK Fire]], [[Pound]], [[Rock Smash]] and [[Explosive Flame]]. | |||
*If the [[Shadow]] [[Assist Trophy]] freezes Palutena while performing Reflect Barrier, the reflect hitbox (and counter hitbox in ''Ultimate'') will remain active and trigger if hit. | |||
{{clr}} | |||
{{Special Moves/Palutena}} | {{Special Moves/Palutena}} | ||
[[Category:Kid Icarus universe]] | [[Category:Kid Icarus universe]] | ||
[[Category:Palutena]] | [[Category:Palutena]] | ||
Line 39: | Line 67: | ||
[[Category:Palutena (SSBU)]] | [[Category:Palutena (SSBU)]] | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Down special moves]] | |||
[[Category:Reflectors]] | [[Category:Reflectors]] |
Latest revision as of 10:32, September 15, 2023
Reflect Barrier | |
---|---|
Reflect Barrier in Ultimate. | |
User | Palutena |
Universe | Kid Icarus |
Article on Icaruspedia | Reflect Barrier |
Reflect Barrier (反射盤, Reflection Panel) is Palutena's side special move in Super Smash Bros. 4, and part of her down special move in Ultimate.
Overview[edit]
When activating this move, Palutena raises her shield forward, summoning in front of her a rectangular wall of purple light which reflects projectiles. This barrier moves slowly away from her, pushing any opponents who make contact and vanishing shortly after. Palutena's shield damages close enemies for 5% and is unblockable, but does negligible knockback and is thus of niche use as an actual attack. While the barrier is wide and tall, it is far from flawless: if aimed right, small and guided projectiles can glance off the top of the wall and hit Palutena, and the move is unable to protect her back. Additionally, if the barrier reflects too much damage (e.g. multiple Green Shells), it will break. Unlike other reflectors, the move can be used immediately after it shatters.
In Super Smash Bros. Ultimate, it was relocated to her down special in conjunction with her down special, Counter, and replaced by her neutral special custom move, Explosive Flame. Now, when Palutena counters a projectile, she produces the Reflect Barrier instead of performing her usual attack. Unlike in Super Smash Bros. 4 the barrier no longer moves at all, remaining stationary in front of her until the move's conclusion, and Palutena's shield no longer generates an unblockable hitbox.
Instructional quotes[edit]
case foldout | A wall appears that reflects projectiles and pushes foes. | |
Move List | Counters physical attacks and reflects projectiles. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Reflect Barrier | 2. Angelic Missile | 3. Super Speed |
---|---|---|
"Cast a reflective wall that moves forward for a short distance. Can be used to push rivals."
"Casts a reflective wall that moves forwards for a short distance. Can be used to push rivals." |
"Hurtle forth and collide with enemies to send them flying."
"Sends you hurtling forwards. Colliding with an enemy sends them flying." |
"Dash headfirst into opponents. You can even jump and attack while dashing."
"Dashes head-first into opponents. You can even jump and attack while dashing." |
Origin[edit]
Reflect Barrier is an offensive-typed power that Pit or a fighter can wield in Kid Icarus: Uprising. Using this power conjures a shield that deflects projectiles from opponents for a limited time. Unlike the barrier's incarnation in Smash 4, its incarnation in Uprising is stationary, and simply blocks the path. The barrier's physical appearance and its ability to deflect projectiles in Uprising, however, carry over to Smash 4.
Gallery[edit]
Palutena using her Reflect Barrier in Super Smash Bros. for Wii U.
Counter/Reflect Barrier as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- Reflect Barrier is one of six special moves to have its directional input changed throughout the series. The other five are Boomerang, PK Fire, Pound, Rock Smash and Explosive Flame.
- If the Shadow Assist Trophy freezes Palutena while performing Reflect Barrier, the reflect hitbox (and counter hitbox in Ultimate) will remain active and trigger if hit.