Super Smash Bros. 4

Marth (SSB4)/Down special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Counter}}
[[File:MarthCounter.gif|thumb|270px|Hitbox visualization showing Marth's counter before receiving a hit.]]
[[File:MarthCounter.gif|thumb|270px|Hitbox visualization showing Marth's counter before receiving a hit.]]
[[File:MarthCounterHit.gif|thumb|270px|Hitbox visualization showing the attack after receiving a hit.]]
[[File:MarthCounterHit.gif|thumb|270px|Hitbox visualization showing the attack after receiving a hit.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data|Requires a 'Hitboxes' section like the one on [[Marth (SSB4)/Forward tilt|this]] page}}
 
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|part=0
|bn=1002
|damage=8%
|angle=361
|af=3
|bk=90
|ks=60
|fkv=0
|r=5.0
|xpos=1.0
|zpos=1.5
|effect=Slash
|trip=0
|ff=1.2
|clang=n
|rebound=n
|sd=0
|slvl=M
|sfx=Kick
|type=Sword
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=8%
|angle=361
|af=3
|bk=90
|ks=60
|fkv=0
|r=5.0
|bn=22
|effect=Slash
|trip=0
|ff=1.2
|clang=n
|rebound=n
|sd=0
|slvl=M
|sfx=Kick
|type=Sword
}}
{{SSB4SpecialHitboxTableRow
|id=2
|damage=8%
|angle=361
|af=3
|bk=90
|ks=60
|fkv=0
|r=5.0
|bn=14
|effect=Slash
|trip=0
|ff=1.2
|clang=n
|rebound=n
|sd=0
|slvl=M
|sfx=Kick
|type=Sword
}}
{{SSB4SpecialHitboxTableRow
|id=3
|damage=8%
|angle=361
|af=3
|bk=90
|ks=60
|fkv=0
|r=5.0
|bn=1002
|xpos=1.0
|zpos=7.0
|effect=Slash
|trip=0
|ff=1.2
|clang=n
|rebound=n
|sd=0
|slvl=M
|sfx=Kick
|type=Sword
}}
|}


==Timing==
==Timing==
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{|class="wikitable"
{|class="wikitable"
|-
|-
!Able to counter
!Counter window
|6-27
|6-27
|-
|-
!Intangible
!Intangible
|5-6
|5-6
|-
!Animation length
|59
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
!Counter
!Counter
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=32}}
|-
|-
!Intangibility
!Intangibility
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=53}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=53}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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!Intangible
!Intangible
|1-7
|1-7
|-
!Animation length
|36
|-
|-
!Interruptible
!Interruptible
|36
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Attack
!Attack
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}
|-
|-
!Intangibility
!Intangibility
{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=28}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|defensive=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|defensive=y|vulnerable=y|intangible=y|interruptible=y}}
==Properties==
{|class="wikitable"
|-
!Counter radius
|9.2
|-
!Counter y position
|9.3
|-
!Counter damage multiplier
|1.2x
|-
!Min counter damage
|8
|-
!Max counter damage
|50
|}


{{MvSubNavMarth|g=SSB4}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Counterattacks (SSB4)]]

Latest revision as of 16:47, January 11, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Counter.
Hitbox visualization showing Marth's counter before receiving a hit.
Hitbox visualization showing the attack after receiving a hit.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 8% 0   Forwards 90 60 0 5.0 1002 1.0 0.0 1.5 1.0x 1.2x 0%               Kick   63              
1 0 0 8% 0   Forwards 90 60 0 5.0 22 0.0 0.0 0.0 1.0x 1.2x 0%               Kick   63              
2 0 0 8% 0   Forwards 90 60 0 5.0 14 0.0 0.0 0.0 1.0x 1.2x 0%               Kick   63              
3 0 0 8% 0   Forwards 90 60 0 5.0 1002 1.0 0.0 7.0 1.0x 1.2x 0%               Kick   63              

TimingEdit

Before hitEdit

Counter window 6-27
Intangible 5-6
Animation length 59
Interruptible 60
Counter                                                                                                                      
Intangibility                                                                                                                      

AttackEdit

In between the received attack connecting and Marth's attack animation starting there are 16 Freeze frames

Hitboxes 5-7
Intangible 1-7
Animation length 36
Interruptible 37
Attack                                                                        
Intangibility                                                                        
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible

PropertiesEdit

Counter radius 9.2
Counter y position 9.3
Counter damage multiplier 1.2x
Min counter damage 8
Max counter damage 50