(added update history for Jab 1.) |
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==Overview== | ==Overview== | ||
Wario performs a downwards punch. It does 4%, but is tied with {{SSB4|Palutena}} for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents. | |||
Wario performs a downwards punch. It does 4%, but is tied with | |||
Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab. | Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab. | ||
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==Update history== | ==Update history== | ||
''{{GameIcon|ssb4}} [[1.0.8]] | ''{{GameIcon|ssb4}} [[1.0.8]] | ||
*{{buff|Jab 1 links into the second hit more reliably. | *{{buff|Jab 1 links into the second hit more reliably.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 00:10, April 13, 2022
OverviewEdit
Wario performs a downwards punch. It does 4%, but is tied with Palutena for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents.
Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.
Update historyEdit
- Jab 1 links into the second hit more reliably.
HitboxesEdit
TimingEdit
Hitbox | 8-9 |
---|---|
Earliest continuable frame | 13 |
Interruptible | 30 |
Animation length | 37 |
Lag time |
Hitbox |
Continuable |
Interruptible |
|