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{{Infobox Special Move
{{Infobox Special Move
|name=Monkey Flip
|name=Monkey Flip
|image=[[File:Monkey flip.jpg|250px]]
|image=[[File:Diddy Kong Side B SSBU.gif|300px]]
|caption=Diddy Kong using Monkey Flip.
|caption=Diddy Kong using Monkey Flip in ''Ultimate''.
|user=[[Diddy Kong]]
|user=[[Diddy Kong]]
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|interwiki=dkwiki
|interwikiname=DK Wiki
|interwikipage=Monkey Flip
}}
}}
{{cquote|''Leap at a foe and latch onto his or her head, then go to town with any attack button.''|cite=''Brawl''{{'}}s instruction manual}}
 
{{cquote|''Jump and grab a foe. Press {{button|3DS|B}} in midair to attack.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Monkey Flip''' ({{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip'') is [[Diddy Kong]]'s [[side special move]].
'''Monkey Flip''' ({{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip'') is [[Diddy Kong]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. When used, Diddy Kong leaps forward towards the enemy, latches onto their face, and remains there until the player presses the attack or special button to deliver a single smack attack via a headbutt (not unlike a [[pummel]]). The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a helpless state afterwards. If the player presses an attack button during sideways momentum, Diddy Kong sticks a foot out, and will kick the opponent instead of latching on. However, this kick prevents him from using his triple jump, and if Monkey Flip's kick is used far off the stage's edges, it is possible for Diddy Kong to become helpless with little chance of recovering back onto the stage, accidentally KO'ing himself. By pressing the jump button after latching onto an enemy, it is possible to jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. The Monkey Flip can also set up a [[Diddycide]], although the Footstool Jump is almost always a better option. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]].
 
==Overview==
When used, Diddy Kong leaps forward towards an enemy. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. The move has two variations: a [[command grab]] if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a [[helpless]] state afterwards. However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a [[self-destruct]] offstage.
 
If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a [[pummel]] (in ''Ultimate'', this is changed to a scratching animation). If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a slap in ''Ultimate''), releasing the opponent with moderate knockback. By pressing the jump button after latching onto an enemy, Diddy Kong will jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. Offstage, this allows Monkey Flip to set up a [[Diddycide]], although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''[[Brawl]]''.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Diddy Kong
|ssbbdesc=Leap at a foe and latch onto his or her head, then go to town with any attack button.
|ssb4-3char=Diddy Kong
|ssb4-3desc=Jump and grab a foe. Press {{button|3DS|B}} in midair to attack.
|ssbuchar=Diddy Kong
|ssbudesc=Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
}}


==Customization==
==Customization==
Line 27: Line 38:


==Origin==
==Origin==
While Diddy Kong has never used this move in any [[Donkey Kong (universe)|''Donkey Kong'' game]], [[Donkey Kong]] uses a similar move in ''{{s|dkwiki|Donkey Kong Jungle Beat}}'', where it was used to grab and pummel enemies.
While Diddy Kong has never used this move in any [[Donkey Kong (universe)|''Donkey Kong'' game]], [[Donkey Kong]] uses a similar move in ''{{s|mariowiki|Donkey Kong Jungle Beat}}'', where it was used to grab and pummel enemies. However, it seems to have inspired Diddy Kong's forward/backward Trick Shot in ''{{s|mariowiki|Mario Tennis Aces}}'', which greatly resembles Monkey Flip and functions similarly.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Monkey flip.jpg|Monkey Flip in ''Brawl''.
Monkey_Flip_Kick_SSB4.jpeg|Monkey Flip's kick in {{forwiiu}}.
Monkey_Flip_Kick_SSB4.jpeg|Monkey Flip's kick in {{forwiiu}}.
Monkey_Flip_Grab_SSB4.jpeg|Grabbing DK with Monkey Flip in {{forwiiu}}.
Monkey_Flip_Grab_SSB4.jpeg|Grabbing DK with Monkey Flip in {{forwiiu}}.
Diddy Kong SSBU Skill Preview Side Special.png|Monkey Flip as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip''
|en=Monkey Flip
|fr=Prise de tête
|es_es=Cabriola simiesca
|es_la=Pirueta simiesca
|de=Affensalto
|it=Capriola
|nl=Apensalto
|ru={{rollover|Обезьянье сальто|Obezyanye salto|?}}
|ko={{rollover|몽키 플립|Mongki Peullip|?}}, ''Monkey Flip''
|zh_cn={{rollover|猴子乱抓|Hóuzi Luàn Zhuā|?}}
|zh_tw={{rollover|猴子亂抓|Hóuzi Luàn Zhuā|?}}
}}
==Trivia==
*If this move is used against {{SSBU|Zelda}} using [[Triforce of Wisdom]] at the same time, Zelda will retain her Final Smash glow, but the environment will no longer be dim, and the game will be in a glitched state where Zelda is unable to use her Final Smash. Additionally, Smash Balls will not appear while in this state. KOing Zelda fixes the glitch.
**With proper timing, the camera may even lock in its zoomed in state.
**In [[training mode]], the game will even be unable to be paused.


{{Special Moves|char=Diddy Kong}}
{{Special Moves|char=Diddy Kong}}
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[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Diddy Kong]]
[[Category:Diddy Kong]]
[[Category:Diddy Kong (SSBB)]]
[[Category:Diddy Kong (SSB4)]]
[[Category:Diddy Kong (SSBU)]]

Latest revision as of 23:53, February 3, 2024

Monkey Flip
Diddy Kong Side B SSBU.gif
Diddy Kong using Monkey Flip in Ultimate.
User Diddy Kong
Universe Donkey Kong

Monkey Flip (モンキーフリップ, Monkey Flip) is Diddy Kong's side special move.

Overview[edit]

When used, Diddy Kong leaps forward towards an enemy. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. The move has two variations: a command grab if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. As the move sends him forward, it can be used as a recovery, and it can be used in conjunction with Rocketbarrel Boost, as it does not put Diddy into a helpless state afterwards. However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a self-destruct offstage.

If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a pummel (in Ultimate, this is changed to a scratching animation). If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a slap in Ultimate), releasing the opponent with moderate knockback. By pressing the jump button after latching onto an enemy, Diddy Kong will jump onto the enemy's head and push them downwards, which performs a Footstool Jump. Offstage, this allows Monkey Flip to set up a Diddycide, although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. Like Chomp, this attack can block some characters' recovery in Brawl.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Diddy Kong (SSBB) Leap at a foe and latch onto his or her head, then go to town with any attack button.
Super Smash Bros. for Nintendo 3DS case foldout Diddy Kong (SSB4) Jump and grab a foe. Press B in midair to attack.
Super Smash Bros. Ultimate Move List Diddy Kong (SSBU) Leaps forward and grabs whomever he contacts. A second button press causes him to kick.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Monkey Flip 2. Back Flip 3. Flying Monkey Flip
Monkey Flip
Back Flip
Flying Monkey Flip
"Leap forward to grab whoever you contact, or press the button again to kick." "A backward leap that switches to a flying forward kick if you press the button again." "A higher jump with a weaker kick, but the grab attack is stronger."
  1. Monkey Flip: Default.
  2. Back Flip: Leaps backwards instead of forwards. Press B again to perform a stronger, lunging kick. Cannot grab opponents.
  3. Flying Monkey Flip: Jumps higher with a stronger jump attack, but a weaker kick and grab attack.

Origin[edit]

While Diddy Kong has never used this move in any Donkey Kong game, Donkey Kong uses a similar move in Donkey Kong Jungle Beat, where it was used to grab and pummel enemies. However, it seems to have inspired Diddy Kong's forward/backward Trick Shot in Mario Tennis Aces, which greatly resembles Monkey Flip and functions similarly.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese モンキーフリップ, Monkey Flip
UK English Monkey Flip
France French Prise de tête
Germany German Affensalto
Spain Spanish (PAL) Cabriola simiesca
Mexico Spanish (NTSC) Pirueta simiesca
Italy Italian Capriola
China Chinese (Simplified) 猴子乱抓
Taiwan Chinese (Traditional) 猴子亂抓
South Korea Korean 몽키 플립, Monkey Flip
Netherlands Dutch Apensalto
Russia Russian Обезьянье сальто

Trivia[edit]

  • If this move is used against Zelda using Triforce of Wisdom at the same time, Zelda will retain her Final Smash glow, but the environment will no longer be dim, and the game will be in a glitched state where Zelda is unable to use her Final Smash. Additionally, Smash Balls will not appear while in this state. KOing Zelda fixes the glitch.
    • With proper timing, the camera may even lock in its zoomed in state.
    • In training mode, the game will even be unable to be paused.