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Bat dropping: Difference between revisions

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'''Bat dropping''' (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[spike]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, [[L-canceling]], and [[airgrabbing]], one can period many bat drops quickly.
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'''Bat dropping''' (sometimes abbreviated as '''BD''') is a [[technique]] used primarily in the [[Home-Run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[meteor smash]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.


[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the [[bat]] (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores.
==In ''[[Super Smash Bros. Melee]]''==
{{SSBM|Captain Falcon}} or {{SSBM|Ganondorf}}'s bat dropping technique is a classic example: they jump over the [[Sandbag]], drop the bat, and then hit it with a [[down aerial]]. The bat knocks the bag up in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should bounce off Sandbag, so one can jump and catch it again.  


Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are {{SSBM|Mario}}'s [[forward aerial]], {{SSBM|Yoshi}}'s forward aerial, and {{SSBM|Falco}}'s [[up aerial]]. The timing for every character is different because of varying falling speed, attack speed, and jumping height.


== Terms ==
When combined with fastfalling, [[L-canceling]], and [[air grabbing]], one can perform many bat drops quickly.
 
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
Bat dropping requires more precise timing in ''[[Super Smash Bros. Brawl]]'' since the [[C-Stick]], the [[A button]], and shake smashing in the air can end up unintentionally grabbing the bat again.
 
==In ''[[Super Smash Bros. Ultimate]]''==
The bat only appears after six seconds have passed, limiting opportunities for bat drops.
 
==Terms==
*Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
*Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
*JJC: Jump Jump Catch
*JJC: Jump Jump Catch
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*Singles: Single jump bat drops
*Singles: Single jump bat drops
*Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.
*Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.
*DBD: Double Bat Drop: ''Brawl'' Only. This involves dropping the bat, catching it again, then dropping it again. Can be followed with an aerial, or a simple jab.
*TBD: Triple Bat Drop: ''Brawl'' Only. Same as Double Bat Drops, but this time, dropping the bat three times. Impossible to follow with an aerial, but jabs are possible. Usually used with a pause in between the second and third bat drop.


== Links ==
==External links==
*[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]
*[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]
==Example videos==
{{#widget:YouTube|id=0eHXctLXmtk}}
{{#widget:YouTube|id=IUmcdKkEYDM}}
{{#widget:YouTube|id=zKjz6CmbFbc}}


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Advanced techniques]]

Latest revision as of 17:46, March 23, 2023

Bat dropping (sometimes abbreviated as BD) is a technique used primarily in the Home-Run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a meteor smash to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.

In Super Smash Bros. Melee[edit]

Captain Falcon or Ganondorf's bat dropping technique is a classic example: they jump over the Sandbag, drop the bat, and then hit it with a down aerial. The bat knocks the bag up in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should bounce off Sandbag, so one can jump and catch it again.

Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different because of varying falling speed, attack speed, and jumping height.

When combined with fastfalling, L-canceling, and air grabbing, one can perform many bat drops quickly.

In Super Smash Bros. Brawl and Super Smash Bros. 4[edit]

Bat dropping requires more precise timing in Super Smash Bros. Brawl since the C-Stick, the A button, and shake smashing in the air can end up unintentionally grabbing the bat again.

In Super Smash Bros. Ultimate[edit]

The bat only appears after six seconds have passed, limiting opportunities for bat drops.

Terms[edit]

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.
  • DBD: Double Bat Drop: Brawl Only. This involves dropping the bat, catching it again, then dropping it again. Can be followed with an aerial, or a simple jab.
  • TBD: Triple Bat Drop: Brawl Only. Same as Double Bat Drops, but this time, dropping the bat three times. Impossible to follow with an aerial, but jabs are possible. Usually used with a pause in between the second and third bat drop.

External links[edit]

Example videos[edit]