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Bat dropping: Difference between revisions

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Bat dropping (abv. BD) is a technique used in the Home Run Contest minigame to achieve very high scores. It is esentially the act of dropping the bat over the sandbag, and then hitting the bag with a move that wouldn't send the bag flying normally, usually a spike. When combined with fastfalling, L-canceling, and airgrabbing, you can pull off many bat drops in a short period of time.
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'''Bat dropping''' (sometimes abbreviated as '''BD''') is a [[technique]] used primarily in the [[Home-Run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[meteor smash]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.


A very basic bat drop would be Captain Falcon's, which involves dropping the bat over sandbag by pressing Z, and then pressing Down and A. The spike should hit the bag right after the bat, the bag shouldn't move, and the bat should bounce up into the air a little bit. You can now jump, grab the bat out of the air with Z, drop it again, and repeat. Once you start adding the L-Cancels and fastfalls, you can achieve amazing scores.
==In ''[[Super Smash Bros. Melee]]''==
{{SSBM|Captain Falcon}} or {{SSBM|Ganondorf}}'s bat dropping technique is a classic example: they jump over the [[Sandbag]], drop the bat, and then hit it with a [[down aerial]]. The bat knocks the bag up in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should bounce off Sandbag, so one can jump and catch it again.  


Not all characters have to use down aerial; examples are {{SSBM|Mario}}'s [[forward aerial]], {{SSBM|Yoshi}}'s forward aerial, and {{SSBM|Falco}}'s [[up aerial]]. The timing for every character is different because of varying falling speed, attack speed, and jumping height.


Not all characters have to use ADA, such as Mario AFA, Yoshi AFA, and Falco AUA. The timing for every character is also different. Some characters have moves that come out instantly, some characters jump really high, etc. So the timing for catching, dropping, and attacking varies with each character.
When combined with fastfalling, [[L-canceling]], and [[air grabbing]], one can perform many bat drops quickly.


== Terms ==
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
Spacing:<br>
Bat dropping requires more precise timing in ''[[Super Smash Bros. Brawl]]'' since the [[C-Stick]], the [[A button]], and shake smashing in the air can end up unintentionally grabbing the bat again.
JJC: Jump Jump Catch<br>
JCJ: Jump Catch Jump<br>
Singles: Single jump bat drops<br>
Delayed fastfall:<br>


== Links ==
==In ''[[Super Smash Bros. Ultimate]]''==
[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]
The bat only appears after six seconds have passed, limiting opportunities for bat drops.
 
==Terms==
*Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
*JJC: Jump Jump Catch
*JCJ: Jump Catch Jump
*Singles: Single jump bat drops
*Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.
*DBD: Double Bat Drop: ''Brawl'' Only. This involves dropping the bat, catching it again, then dropping it again. Can be followed with an aerial, or a simple jab.
*TBD: Triple Bat Drop: ''Brawl'' Only. Same as Double Bat Drops, but this time, dropping the bat three times. Impossible to follow with an aerial, but jabs are possible. Usually used with a pause in between the second and third bat drop.
 
==External links==
*[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]
 
==Example videos==
{{#widget:YouTube|id=0eHXctLXmtk}}
{{#widget:YouTube|id=IUmcdKkEYDM}}
{{#widget:YouTube|id=zKjz6CmbFbc}}


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Advanced techniques]]

Latest revision as of 18:46, March 23, 2023

Bat dropping (sometimes abbreviated as BD) is a technique used primarily in the Home-Run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a meteor smash to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.

In Super Smash Bros. Melee[edit]

Captain Falcon or Ganondorf's bat dropping technique is a classic example: they jump over the Sandbag, drop the bat, and then hit it with a down aerial. The bat knocks the bag up in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should bounce off Sandbag, so one can jump and catch it again.

Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different because of varying falling speed, attack speed, and jumping height.

When combined with fastfalling, L-canceling, and air grabbing, one can perform many bat drops quickly.

In Super Smash Bros. Brawl and Super Smash Bros. 4[edit]

Bat dropping requires more precise timing in Super Smash Bros. Brawl since the C-Stick, the A button, and shake smashing in the air can end up unintentionally grabbing the bat again.

In Super Smash Bros. Ultimate[edit]

The bat only appears after six seconds have passed, limiting opportunities for bat drops.

Terms[edit]

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.
  • DBD: Double Bat Drop: Brawl Only. This involves dropping the bat, catching it again, then dropping it again. Can be followed with an aerial, or a simple jab.
  • TBD: Triple Bat Drop: Brawl Only. Same as Double Bat Drops, but this time, dropping the bat three times. Impossible to follow with an aerial, but jabs are possible. Usually used with a pause in between the second and third bat drop.

External links[edit]

Example videos[edit]