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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:WarioJab2.gif|thumb|270px|Hitbox visualization showing Wario's second jab.]] | [[File:WarioJab2.gif|thumb|270px|Hitbox visualization showing Wario's second jab.]] | ||
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{{ | ==Overview== | ||
Wario performs an uppercut to finish off the jab combo. It has somewhat high knockback, but since jab 1 fails to link into jab 2 well before it can kill, it doesn't provide almost any notable use whatsoever. It does possess a disjointed hitbox horizontally, which can possibly be used to hit rolls from a distance, but it has deceptively low vertical range, as the knuckles aren't covered by a hitbox. Jab 2 can be delayed after jab 1 as a small mixup. The attack also moves Wario slightly forwards upon being used. | |||
==Update history== | |||
''{{GameIcon|ssb4}} [[1.0.8]] | |||
*{{buff|Jab 2 has bigger hitboxes and an additional hitbox.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 23:53, April 12, 2022
OverviewEdit
Wario performs an uppercut to finish off the jab combo. It has somewhat high knockback, but since jab 1 fails to link into jab 2 well before it can kill, it doesn't provide almost any notable use whatsoever. It does possess a disjointed hitbox horizontally, which can possibly be used to hit rolls from a distance, but it has deceptively low vertical range, as the knuckles aren't covered by a hitbox. Jab 2 can be delayed after jab 1 as a small mixup. The attack also moves Wario slightly forwards upon being used.
Update historyEdit
- Jab 2 has bigger hitboxes and an additional hitbox.
HitboxesEdit
TimingEdit
Hitbox | 4-5 |
---|---|
Interruptible | 34 |
Animation length | 34 |
Lag time |
Hitbox |
Interruptible |
|