Mewtwo (SSB4)/Down tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} thumb|270px|Hitbox visualization showing Mewtwo's down tilt. {{competitive expertise}} {{technical data}} ==Overview== ==Hitboxes== ==...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MewtwoDTilt.gif|thumb|270px|Hitbox visualization showing Mewtwo's down tilt.]] | [[File:MewtwoDTilt.gif|thumb|270px|Hitbox visualization showing Mewtwo's down tilt.]] | ||
==Overview== | ==Overview== | ||
Mewtwo rotates low to the ground, swinging its tail ahead. Easily Mewtwo's quickest tilt attack, as it comes out as early as frame 6. Not only does this make the tilt a good out of shield option, but it is also a very reliable combo starter. Notable follow-ups include neutral attack, up tilt, up smash, neutral aerial, forward aerial, and up aerial. Can also succeed a neutral aerial that dragged the opponent to the floor with it, though this is admittedly situational, as the enemy could land on either side of the character. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=5% | |||
|angle=80 | |||
|bk=60 | |||
|ks=82 | |||
|fkv=0 | |||
|r=4.3 | |||
|bn=1003 | |||
|type=Tail | |||
|sdi=1.0 | |||
|sfx=Punch | |||
|slvl=M | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=4.5% | |||
|angle=70 | |||
|bk=65 | |||
|ks=84 | |||
|fkv=0 | |||
|r=3.8 | |||
|bn=1005 | |||
|xpos=1.0 | |||
|type=Tail | |||
|sdi=1.0 | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|part=0 | |||
|damage=4% | |||
|angle=60 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=3.2 | |||
|bn=1007 | |||
|type=Tail | |||
|sdi=1.0 | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Latest revision as of 18:16, September 21, 2022
Overview[edit]
Mewtwo rotates low to the ground, swinging its tail ahead. Easily Mewtwo's quickest tilt attack, as it comes out as early as frame 6. Not only does this make the tilt a good out of shield option, but it is also a very reliable combo starter. Notable follow-ups include neutral attack, up tilt, up smash, neutral aerial, forward aerial, and up aerial. Can also succeed a neutral aerial that dragged the opponent to the floor with it, though this is admittedly situational, as the enemy could land on either side of the character.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6-7 |
---|---|
Interruptible | 21 |
Animation length | 30 |
Lag time |
Hitbox |
Interruptible |
|