Super Smash Bros. 4

Rosalina & Luma (SSB4)/Up smash: Difference between revisions

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[[File:RosalinaUpSmash.gif|thumb|270px|Hitbox visualization showing Rosalina's up smash.]]
[[File:RosalinaUpSmash.gif|thumb|270px|Hitbox visualization showing Rosalina's up smash.]]
[[File:LumaUpSmash.gif|thumb|270px|Hitbox visualization showing Luma's up smash.]]
[[File:LumaUpSmash.gif|thumb|270px|Hitbox visualization showing Luma's up smash.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|Rosalina knockback scaling (100 → 90).}}
*{{nerf|Rosalina head hitbox size (5u → 4u).}}
*{{buff|Luma up smash hitbox size (4u → 5.5u).}}
*{{buff|Luma late up smash damage (4% → 5%).}}


==Hitboxes==
==Hitboxes==


===Rosalina===
===Rosalina===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 51: Line 58:


===Luma===
===Luma===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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==Timing==
==Timing==
 
===Rosalina===
{|class="wikitable"
{|class="wikitable"
|-
|-
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|-
|-
!Animation length
!Animation length
|64
|63
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=17}}
|Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=16}}
|-
|-
|Head {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=48}}
|Head {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=47}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Luma===
===Luma===
(To be added soon)
{|class="wikitable"
|-
!Charges between
|3-4
|-
!Clean hit
|10-12
|-
!Late hit
|13-17
|-
!Interruptible
|48
|-
!Animation length
|53
|}
 
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}}



Latest revision as of 22:14, April 12, 2022

Hitbox visualization showing Rosalina's up smash.
Hitbox visualization showing Luma's up smash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.0

  •   Rosalina knockback scaling (100 → 90).
  •   Rosalina head hitbox size (5u → 4u).
  •   Luma up smash hitbox size (4u → 5.5u).
  •   Luma late up smash damage (4% → 5%).

HitboxesEdit

RosalinaEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   45 90 0 4.0 18 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   45 90 0 3.0 18 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

LumaEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 6% 0   60 142 0 5.5 2005 3.0 0.0 0.0 1.0x 1.5x 0%               Kick  
Late hit
0 0 5% 0   60 142 0 5.5 2005 3.0 0.0 0.0 1.0x 1.5x 0%               Kick  

TimingEdit

RosalinaEdit

Charges between 3-4
Hitboxes 8-16
Head intangible 7-16
Interruptible 48
Animation length 63
Hitboxes                                                                                                                               
Head                                                                                                                               

LumaEdit

Charges between 3-4
Clean hit 10-12
Late hit 13-17
Interruptible 48
Animation length 53
Hitboxes                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible