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A '''gimp kill''' is a very low-percent kill that can put a really large swing on the outcome of a match. [[Fox|Fox's]] [[Shine spike]] , [[Marth|Marth's]] [[d-tilt]] and [[spike]], and [[Falco|Falco]]'s [[Down throw|Down Throw]] are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as [[Mew2King]] and [[KoreanDJ]]. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. Gimp kills are most effective on characters with low vertical and/or slow recoveries, like [[Link]] and [[Donkey Kong]].
[[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]], intercepting his [[PK Thunder]].]]
[[File:MarthGimpTaj.gif|200px|thumb|{{Sm|Taj}} ({{SSBM|Marth}}) gimps {{Sm|Mango}} ({{SSBM|Falco}}) in ''Melee'' by using a jab to prevent his recovery and then proceeding to followup with two down tilts.]]
A '''gimp''' is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental [[SD]]s due to failed recoveries.


Gimping is related to and sometimes confused with [[edge guard]]ing. [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and outright KOing them would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them; gimping is more "fluky", involving a relatively weak attack whose placement happens to net the KO for the attacker.


Common examples of gimps include:
*Interrupting the [[double jump]] of a character that needs it to recover (e.g. [[Yoshi]]); this can prove especially deadly when interrupting at the beginning of the jump.
*Blocking haltable recoveries such as Ness's [[PK Thunder]] or {{SSBB|Ike}}'s [[Quick Draw]].
*[[Edgehogging]] characters with [[tether recovery|tether recoveries]] (Brawl).
*Using non-flinching attacks such as [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage, therefore not granting them another use of their recovery.
*Reversing the opponent's direction with a move such as [[Cape]], possibly ruining their recovery.
*Using the [[grab release glitch]] to deprive characters including {{SSBB|Snake}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Pit}} of their recoveries (Brawl).
*Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]].
*Hitting a recovering opponent with a [[semi-spike]] or [[meteor smash]] that is not strong enough to outright KO them, but causes their recovery to fail.
*Hitting a [[fast-faller]] with a weak attack off the edge of a stage with a high bottom [[blast line]], causing them to plummet before they can react.
*Using projectiles such as Sonic's [[Spring Jump|spring]] to interrupt the opponent's recovery.
*[[Footstool]]ing a recovering opponent, which due to the brief moment of tumbling down, can potentially cause them not to be able to make it back on stage.
*Using some [[Gust Bellows]] to blow an opponent away during their recovery move.


Falco's Down Throw is an effective gimp kill only if he stands on the edge of the stage and grabs his opponent while they double jump near the edge of the stage. It usually works on all characters. If done correctly, Falco will hold his opponent while they're in the air, do a very powerful Judo Slam and quickly throw his opponent down so far that they won't be able to recover no matter how good their [[Recovery|Recovery]] is. This will be considered a [[Meteor Smash|Meteor Smash]]. This also works on [[Bowser|heavy]] characters. This method works on most stages except for [[Onett|Onett]], [[Big Blue|Big Blue]], [[Mute City|Mute City]], [[Brinstar Depths|Brinstar Depths]], [[Planet Zebes|Planet Zebes]] (only when acid is present), [[Icicle Mountain|Icicle Mountain]] , and [[Yoshi's Island|Yoshi's Island]] (only when blocks are still). Another way to hold your opponent in the air is to dash grab your opponent while they stand on the edge right before you fall off the stage.
A [[List of bonuses|bonus]] somewhat related to gimping exists in ''Melee'' called Shameful Fall; it's granted by being at 50% or less and being KO'd by an opponent with 100% or more. The bonus penalises 1500 points.
 
{{AllGames|Techniques}}

Latest revision as of 19:41, May 30, 2024

Olimar gimping Ness by throwing a Pikmin, intercepting his PK Thunder.
Taj (Marth) gimps Mango (Falco) in Melee by using a jab to prevent his recovery and then proceeding to followup with two down tilts.

A gimp is the action of KOing a recovering opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental SDs due to failed recoveries.

Gimping is related to and sometimes confused with edge guarding. Ganondorf hitting an opponent at 125% offstage with a sweetspotted up aerial and outright KOing them would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them; gimping is more "fluky", involving a relatively weak attack whose placement happens to net the KO for the attacker.

Common examples of gimps include:

  • Interrupting the double jump of a character that needs it to recover (e.g. Yoshi); this can prove especially deadly when interrupting at the beginning of the jump.
  • Blocking haltable recoveries such as Ness's PK Thunder or Ike's Quick Draw.
  • Edgehogging characters with tether recoveries (Brawl).
  • Using non-flinching attacks such as F.L.U.D.D. or Water Gun to push an opponent using their recovery farther away from the stage, therefore not granting them another use of their recovery.
  • Reversing the opponent's direction with a move such as Cape, possibly ruining their recovery.
  • Using the grab release glitch to deprive characters including Snake, Sonic, Mr. Game & Watch, and Pit of their recoveries (Brawl).
  • Using an aerial attack to knock an opponent underneath the stage or into a stage spike.
  • Hitting a recovering opponent with a semi-spike or meteor smash that is not strong enough to outright KO them, but causes their recovery to fail.
  • Hitting a fast-faller with a weak attack off the edge of a stage with a high bottom blast line, causing them to plummet before they can react.
  • Using projectiles such as Sonic's spring to interrupt the opponent's recovery.
  • Footstooling a recovering opponent, which due to the brief moment of tumbling down, can potentially cause them not to be able to make it back on stage.
  • Using some Gust Bellows to blow an opponent away during their recovery move.

A bonus somewhat related to gimping exists in Melee called Shameful Fall; it's granted by being at 50% or less and being KO'd by an opponent with 100% or more. The bonus penalises 1500 points.