Super Smash Bros. Brawl

Negative Zone: Difference between revisions

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(It's called "Super", not "Fiery")
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|universe={{uv|Mario}}
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|interwikiname=Super Mario Wiki
|interwikipage=Negative Zone
}}
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'''Negative Zone''' ({{ja|ネガティブゾーン|Negatibu Zōn}}, ''Negative Zone'') is {{SSBB|Luigi}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. In the Final Smash, Luigi dances, and a large void with a greenish-tint surrounds him. Inside the void, the colors of the environment, including the colors of other characters inside the void and Luigi himself, become inverted. Opponents caught in the void fall victim to all sorts of afflictions given out randomly to opponents. Luigi dances and chants for the first few seconds of the Final Smash, but is unaffected by the Negative Zone (except a minor decrease in speed but still being faster than most other characters) when he finishes dancing. Even if Luigi is KO'd, the Final Smash does not immediately end. Using this move while over the edge may result in an SD, as Luigi slowly falls (and the zone sinks with him) until Luigi's dance is finished, and no actions can be inputted while he is dancing. The [[Super Jump Punch]] can be used to  a great extent, very often one-hit KO'ing characters in the zone. Even after the Final Smash ends, the effects will still linger, such as opponents being slow, flowered, or dizzy and sustaining slightly more damage. Unlike other Final Smashes, Luigi's Final Smash can pierce invincible opponents with no effort. If the player with Luigi was under [[Manaphy]]'s Heart Swap and switches back, the player with Luigi will be affected by Negative Zone and the other opponent won't be affected.  
'''Negative Zone''' ({{ja|ネガティブゾーン|Negatibu Zōn}}, ''Negative Zone'') is {{SSBB|Luigi}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.


One can escape the Negative Zone simply by rolling out, although the victim must still be careful to not get hit by Luigi.  
==Overview==
During the Final Smash, Luigi performs a strange dance, and a large void, the Negative Zone, surrounds him. Inside the Negative Zone, all colours are inverted, and the view is distorted. Opponents caught in the Negative Zone will be randomly inflicted with several negative status effects. Luigi dances and chants for the first few seconds of the Final Smash, and then can move around freely while the Negative Zone lingers, and is unaffected by it. Once Luigi stops dancing, the Negative Zone becomes independent from him, and will not vanish if he is KOd. Using this move while over the edge may result in an SD, as Luigi slowly falls (and the zone sinks with him) during the dance, and no actions can be inputted in this time. [[Fire Jump Punch]] can be used to a great extent, and easily KOs characters in the Zone. Even after the Final Smash ends, some of the effects will still linger for a bit, such as opponents being put to sleep, flowered, or made dizzy. Unlike other Final Smashes, Luigi's Final Smash completely ignores [[invincibility]] and [[intangibility]]. If the player with Luigi was under [[Manaphy]]'s Heart Swap and switches back, the player with Luigi will be affected by Negative Zone and the other opponent won't be affected. One can escape the Negative Zone simply by rolling out, but this is difficult due to the slowdown, and fighters constantly being put to sleep or made dizzy.  


==List of effects==
===List of effects===
[[File:The effects of the negative zone.jpg|thumb|right|200px|Two of the many ways that the Negative Zone can affect a character.]]
[[File:The effects of the negative zone.jpg|thumb|200px|Two of the many ways that the Negative Zone can affect a character.]]
*Drastically reduced attack power
*Attacks deal 0.2x damage.
*Weight reduction, therefore greater [[knockback|launch distance]] when hit, making a lot of Luigi's moves (such as his Smash attacks and [[Fire Jump Punch]]) effective finishers even at very low percentages
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
*Increased likelihood of [[Tripping]]
*Increased likelihood of [[tripping]], and random tripping even when standing or walking.
*[[Flower]] growth on head, which causes damage
*[[Flower]] growth on head, which causes damage.
*Dizziness as if their [[shield]] broke (this can happen to aerial characters, which may KO them if they are not above a platform)
*Dizziness as if their [[shield]] broke (this can happen to aerial characters, which may KO them if they are not above a platform).
*Uncontrollable [[taunt]]ing
*Uncontrollable [[taunt]]ing.
*Sudden [[Asleep|sleepiness]]
*Sudden [[Asleep|sleepiness]], albeit not for long.
*Timeslow effect
*[[slowdown|Timeslow effect]].
(The invincibility from respawning and a starman do not stop the effects from taking place)


Characters inside the Zone are not guaranteed to be affected. Because of this, some opponents can get lucky and easily walk or jump out.
==Trophy==
{{Trophy
|name=Negative Zone
|image=Negative Zone - Brawl Trophy.png
|desc-ntsc=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
|desc-pal=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
==Glitch==
The Negative Zone is one of the Final Smashes that can be affected by the [[Bridge of Eldin]]. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.


==Origin==
==Origin==
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow, Luigi being originally just a palette swap of [[Mario]]'s color scheme, the inverted overworld in ''{{s|supermariowiki|Super Mario Bros. 2}}'', or every color viewed through the bubble being changed into its negative color.
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.


==Trophy description==
==Names in other languages==
[[File:Negative Zone - Brawl Trophy.png|thumb|150px|The Negative Zone trophy in [[Super Smash Bros. Brawl|''Brawl'']]]]
{{langtable
''Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerer's incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.''
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|jaM=
 
|en=Negative Zone
Note that in the PAL version, the last line reads:
|fr=Zone négative
''In contrast to the oddness of the dance, this is a terribly powerful Final Smash.''
|frM=
 
|es=Zona negativa
==Glitches==
|esM=
The Negative Zone is one of the Final Smashes that can be affected by the [[Bridge of Eldin]]. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.
|de=Negativladung
|deM=
|it=Zona negativa
|itM=
|ko={{rollover|내거티브존|Negeotibeu Jon|?}}, ''Negative Zone''
}}


==Trivia==
==Trivia==
[[File:Positive zone.png|thumb|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
*If a character is [[Star KO]]'d or [[Screen KO]]'d while under the slow motion effect, the animation will be slowed down as well.
*If a character is [[Star KO]]'d or [[Screen KO]]'d while under the slow motion effect, the animation will be slowed down as well.
*The tumbling effect can be lethal on stages like [[Bridge of Eldin]], where the [[revival platform]] may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
*The tumbling effect can be lethal on stages like Bridge of Eldin, where the [[revival platform]] may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
 
*Although this Final Smash does not return in later games, [[Ashley]]'s [[Assist Trophy]] effect functions in a similar way.
==Technical details==
*[[Luigi (SSBB)/Final Smash]]
==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/characters/hidden03.html Negative Zone featured on the Dojo]
*[http://www.smashbros.com/wii/en_us/characters/hidden03.html Negative Zone featured on the Dojo]
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[[Category:Luigi (SSBB)]]
[[Category:Luigi (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[es:Zona negativa]]

Latest revision as of 01:29, October 22, 2024

Negative Zone
NegativeZone.jpg
User Luigi
Universe Mario

Negative Zone (ネガティブゾーン, Negative Zone) is Luigi's Final Smash in Super Smash Bros. Brawl.

Overview[edit]

During the Final Smash, Luigi performs a strange dance, and a large void, the Negative Zone, surrounds him. Inside the Negative Zone, all colours are inverted, and the view is distorted. Opponents caught in the Negative Zone will be randomly inflicted with several negative status effects. Luigi dances and chants for the first few seconds of the Final Smash, and then can move around freely while the Negative Zone lingers, and is unaffected by it. Once Luigi stops dancing, the Negative Zone becomes independent from him, and will not vanish if he is KOd. Using this move while over the edge may result in an SD, as Luigi slowly falls (and the zone sinks with him) during the dance, and no actions can be inputted in this time. Fire Jump Punch can be used to a great extent, and easily KOs characters in the Zone. Even after the Final Smash ends, some of the effects will still linger for a bit, such as opponents being put to sleep, flowered, or made dizzy. Unlike other Final Smashes, Luigi's Final Smash completely ignores invincibility and intangibility. If the player with Luigi was under Manaphy's Heart Swap and switches back, the player with Luigi will be affected by Negative Zone and the other opponent won't be affected. One can escape the Negative Zone simply by rolling out, but this is difficult due to the slowdown, and fighters constantly being put to sleep or made dizzy.

List of effects[edit]

Two of the many ways that the Negative Zone can affect a character.
  • Attacks deal 0.2x damage.
  • Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
  • Increased likelihood of tripping, and random tripping even when standing or walking.
  • Flower growth on head, which causes damage.
  • Dizziness as if their shield broke (this can happen to aerial characters, which may KO them if they are not above a platform).
  • Uncontrollable taunting.
  • Sudden sleepiness, albeit not for long.
  • Timeslow effect.

Trophy[edit]

Negative Zone's trophy in Brawl
Negative Zone
NTSC Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
PAL Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
Wii: Super Smash Bros. Brawl

Glitch[edit]

The Negative Zone is one of the Final Smashes that can be affected by the Bridge of Eldin. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.

Origin[edit]

The move is unique to Super Smash Bros. Brawl. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of Mario for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.

Names in other languages[edit]

Language Name
Japan Japanese ネガティブゾーン, Negative Zone
UK English Negative Zone
France French Zone négative
Germany German Negativladung
Spain Spanish Zona negativa
Italy Italian Zona negativa
South Korea Korean 내거티브존, Negative Zone

Trivia[edit]

Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.
  • If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his Fireballs, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
  • Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
  • If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
  • If a character is Star KO'd or Screen KO'd while under the slow motion effect, the animation will be slowed down as well.
  • The tumbling effect can be lethal on stages like Bridge of Eldin, where the revival platform may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
  • Although this Final Smash does not return in later games, Ashley's Assist Trophy effect functions in a similar way.

Technical details[edit]

External links[edit]