Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:MarioJab2.gif|270px|thumb|Hitbox visualization of Mario's second jab.]] | [[File:MarioJab2.gif|270px|thumb|Hitbox visualization of Mario's second jab.]] | ||
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=18 | ||
|r=3.0 | |r=3.0 | ||
|bn=21 | |bn=21 | ||
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=15 | ||
|r=1.5 | |r=1.5 | ||
|bn=13 | |bn=13 | ||
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|bk=0 | |bk=0 | ||
|ks=80 | |ks=80 | ||
|fkv= | |fkv=25 | ||
|r=4 | |r=4 | ||
|bn=22 | |bn=22 | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |25 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} | ||
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{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Latest revision as of 06:09, October 26, 2018
Overview[edit]
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Hitbox Properties[edit]
Timing[edit]
Hitbox | 2-3 |
---|---|
Earliest continuable frame | 6 |
Interruptible | 22 |
Animation length | 25 |
Lag time |
Hitbox |
Continuable |
Interruptible |
References[edit]
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