Super Smash Bros. 4

Ike (SSB4)/Side special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:IkeQuickdraw.gif|thumb|270px|Hitbox visualization showing Ike's Quickdraw.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Quickdraw}}
[[File:IkeQuickDraw.gif|thumb|270px|Hitbox visualization showing Ike's Quickdraw.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}


{{MvSubNavIke|g=SSB4}}
{{MvSubNavIke|g=SSB4}}
[[Category:Ike (SSB4)]]
[[Category:Ike (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]

Latest revision as of 20:21, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Quickdraw.
Hitbox visualization showing Ike's Quickdraw.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon60.png 70 88 0 3.5 0 0.0 7.7 18.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slam SpecialsDirect.png