R.O.B. (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ROBUpSmash.gif|thumb|270px|Hitbox visualization showing R.O.B.'s up smash.]] | |||
==Overview== | |||
R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential [[Punish|punishment]] if misused. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 99: | Line 100: | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|7-8 | |||
|- | |||
!Hit 1 | |||
|10-11 | |||
|- | |||
!Hit 2 | |||
|14-18 | |||
|- | |||
!Interruptible | |||
|49 | |||
|- | |||
!Animation length | |||
|71 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=23}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavROB|g=SSB4}} | {{MvSubNavROB|g=SSB4}} | ||
[[Category:R.O.B. (SSB4)]] | [[Category:R.O.B. (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Latest revision as of 23:11, April 12, 2022
Overview[edit]
R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential punishment if misused.
Hitboxes[edit]
Timing[edit]
Charges between | 7-8 |
---|---|
Hit 1 | 10-11 |
Hit 2 | 14-18 |
Interruptible | 49 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|