Super Smash Bros.

Fox (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
Fox spins very quickly while airborne, doing a [[drill]] downwards. This attack does 7 hits doing 2% damage per hit for a total of 14% damage and is a extremely weak [[meteor smash|spike]]. Like all drill kicks, his drill can be very useful in combos and stunning opponents if it wasn't easy to [[DI]] out of. However, it is difficult to escape if the dair is more closer to opponent. With Fox being a fast faller, Z-cancelling helps with his combos despite said DI. It can chain into a up tilt and another dair, a shine, or an {{mvsub|Fox|SSB|Up smash|poss=y}} for a quick and powerful vertical KO.
[[File:Fox Down Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Fox's dair.]]
Fox spins very quickly whilst airborne, doing a drill downwards. This attack has 7 hits, each doing 2% damage for a maximum of 14% damage, and is an extremely weak [[meteor smash]]. It can be useful for positioning opponents for [[combo]]s and various setups, including being able to cover certain options from the opponent, such as [[roll]]s and [[tech]] options. If Fox lands whilst using a down aerial to do so, it is possible to followup with most of Fox's grounded moves. Like all of the drills in the game, it can be [[SDI]]'d out of, though if it is [[spacing|spaced]] properly, it can still be difficult for enemies to [[punish]]. The move is overall useful in most situations if it is utilized properly.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7 (loop)|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=-70
|bk=0
|ks=100
|fkv=30
|r=155
|bn=20
|xpos=-40
|ypos=45
|zpos=100
|sfx=Punch
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=-70
|bk=0
|ks=100
|fkv=30
|r=180
|bn=20
|xpos=30
|ypos=30
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Initial auto-cancel
|1-3
|-
!Hits
|4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
|-
!Ending auto-cancel
|24
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=26}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|40
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=40}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=36}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
 
{{MvSubNavFox|g=SSB}}


[[Category:Fox (SSB)]]
[[Category:Fox (SSB)]]
[[Category:Down aerials]]
[[Category:Down aerials (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Meteor smashes]]
[[Category:Meteor smashes (SSB)]]
[[Category:Drills]]
[[Category:Aerial attacks (SSB)]]

Latest revision as of 21:01, April 12, 2022

OverviewEdit

 
Hitboxes of Fox's dair.

Fox spins very quickly whilst airborne, doing a drill downwards. This attack has 7 hits, each doing 2% damage for a maximum of 14% damage, and is an extremely weak meteor smash. It can be useful for positioning opponents for combos and various setups, including being able to cover certain options from the opponent, such as rolls and tech options. If Fox lands whilst using a down aerial to do so, it is possible to followup with most of Fox's grounded moves. Like all of the drills in the game, it can be SDI'd out of, though if it is spaced properly, it can still be difficult for enemies to punish. The move is overall useful in most situations if it is utilized properly.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7 (loop)
0 0 2% 0   0 100 30 155 20 -40 45 100           Punch
1 0 2% 0   0 100 30 180 20 30 30 0           Punch

TimingEdit

Initial auto-cancel 1-3
Hits 4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Ending auto-cancel 24
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 40
L-cancelled animation length 4
Normal                                                                                 
L-cancelled                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel