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Falco (SSBU)/Neutral special: Difference between revisions

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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|prop=y|loop=y|continuable=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|prop=y|loop=y|continuable=y}}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{buff|The aerial version has a shorter animation (60 frames → 57), allowing Kirby to [[fast fall]], grab ledges, and activate a held [[Assist Trophy]] earlier after using it.}}
**{{nerf|However, the grounded version conversely has a longer animation (63 frames → 66).}}
==Parameters==
These parameters also apply to the lasers fired from Falco's {{mvsub|Falco|SSBU|back throw}}, {{mvsub|Falco|SSBU|up throw}}, and {{mvsub|Falco|SSBU|down throw}}, with the only difference being the trajectories they are fired at.
{|class="wikitable"
!Laser offsets
|[6, 1]
|-
!Travel speed
|4.6
|-
!Lifetime
|27 frames
|-
!Friction
|0
|-
!Initial length
|3
|-
!Maximum length throughout travel
|11.25
|-
!Can pierce opponents?
|No
|}


{{MvSubNavFalco|g=SSBU}}
{{MvSubNavFalco|g=SSBU}}
[[Category:Falco (SSBU)]]
[[Category:Falco (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]

Latest revision as of 18:44, July 10, 2022

Hitbox visualization showing Falco's neutral special, Blaster.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Speed-based 0 100 20   1.44 top 0.0 0.0 0.8 0.1× 1.0× 0%               Electric   All All            

TimingEdit

GroundedEdit

Loop points 3-4, 29-30 (loop frames: 26)
Repeat window 2-17
Laser 8-34
Interruptible (from release) 42 (13)
Animation length (from release) 63 (34)
                                                                                                                             
                                                                                                                             
                                                                                                                             

AerialEdit

Loop points 3-4, 26-27 (loop frames: 23)
Repeat window 2-15
Laser 7-33
Interruptible (from release) 39 (13)
Animation length (from release) 60 (34)
                                                                                                                       
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Prop event
 
Interruptible

Differences for Kirby's Copy AbilityEdit

  •   The aerial version has a shorter animation (60 frames → 57), allowing Kirby to fast fall, grab ledges, and activate a held Assist Trophy earlier after using it.
    •   However, the grounded version conversely has a longer animation (63 frames → 66).

ParametersEdit

These parameters also apply to the lasers fired from Falco's back throw, up throw, and down throw, with the only difference being the trajectories they are fired at.

Laser offsets [6, 1]
Travel speed 4.6
Lifetime 27 frames
Friction 0
Initial length 3
Maximum length throughout travel 11.25
Can pierce opponents? No