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Sheik (SSBU)/Down smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SheikDSmashSSBU.gif|thumb|550px|Hitbox visualization showing Sheik's down smash.]]
[[File:SheikDSmashSSBU.gif|thumb|400px|Hitbox visualization showing Sheik's down smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Down smash connects more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).}}
*{{buff|One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 11: Line 17:
|sd=0
|sd=0
|angle=200
|angle=200
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 23: Line 30:
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|g=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 29: Line 37:
|sd=0
|sd=0
|angle=140
|angle=140
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 47: Line 56:
|sd=0
|sd=0
|angle=165
|angle=165
|af=4
|bk=0
|bk=0
|ks=100
|ks=100
Line 60: Line 70:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 67: Line 77:
|sd=0
|sd=0
|angle=43
|angle=43
|af=3
|bk=35
|bk=35
|ks=155
|ks=165
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 86: Line 97:
|sd=0
|sd=0
|angle=43
|angle=43
|af=4
|bk=35
|bk=35
|ks=165
|ks=165
Line 123: Line 135:
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Trivia==
*The second hit has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in [[Hanenbow]].


{{MvSubNavSheik|g=SSBU}}
{{MvSubNavSheik|g=SSBU}}
[[Category:Sheik (SSBU)]]
[[Category:Sheik (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 02:00, July 2, 2022

Hitbox visualization showing Sheik's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Down smash connects more reliably.

  7.0.0

  •   Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).
  •   One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 0 100 35   4.0 top 0.0 5.2 to 8.0 0.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 0 100 35   4.0 top 0.0 5.2 to 8.0 0.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.0% 0   Backward 0 100 35   4.0 top 0.0 4.5 to 4.2 -2.0 to -12.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Forward 35 165 0   4.5 top 0.0 5.0 3.0 to 8.2 1.0× 1.0× 30%               Kick   All All            
1 0 0 6.0% 0   Backward 35 165 0   4.5 top 0.0 6.0 to 7.5 -3.0 to -8.0 1.0× 1.0× 30%               Kick   All All            

TimingEdit

Charges between 1-2
Hit 1 8-9
Hit 2 15-16
Interruptible 49
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • The second hit has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.